I got into vertex shading in lieu of doing anything UV-coordinate related.
For reference, that's what Mario Sunshine used to fake most of the game's shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn't too common.
For sure. Especially if you’re ever planning to work at a smaller company, have any interest in showing off your own work, generally enjoy 3D… really it was a bit of a joke.
If I knew a bit more about blender specifically I would have said something like, “Good news! With the xyz fur shader even a crudely drawn grayscale map will blaj* the hell out of that shark.”
^*I also didn’t know Dutch? ;-)^