Dunno that we need much more experimentation, we all know what the outcome will be - Loads of sexual harassment and misogyny.
Also, the stastically correct way to "sound like a girl" is to mute and never speak up. Last time i read something on this topic, the gender balance in a lot of games is better than we think, but women overwhelmingly stay muted to avoid harassment.
The solution isnt more education/experimentation. Everyone who cares already knows what the problem is. Games need better moderation tools and clear community standards.
I was very glad to read the last sentence. I agree fully. Easiest would be a report button that saves the last 60 seconds of voice, analyzes it with ai and check if something illegal/harassing was said and autokicks the person who said it.
I personally lean more towards humans for moderation, as words alone dont convey the full intent and meaning. And this cuts both ways, benign words can be used to harass.
But of course, humans are expensive, and recordings of voice chat have privacy implications.
generally, yes. But computers can take care of stuff very well at this point. Kicking someone for using the N-Word does not need meaning. Just dont use it, even if it is for educational purposes (inside a game-chat for example).
and recordings of voice chat have privacy implications.
I dont think we live in the same reality. over 30% in the US use Voice assistants that constantly listen in to their conversatoins (was just the first number I could find, I'm not from the US). Having a bot in a game VC chat store 1 minute of text for 1 minute for reporting purposes is like 0.00001% of what is going wrong with security stuff. Billions of people are getting analyzed, manipulated and whatnot on a daily basis. A reporting tool is not even the same game, let alone in the same ballpark in terms of privacy implications.
Yeah, AI to knock out the egregious stuff (n-bombs etc) is prefectly reasonable. But there is still a lot of harassment that can happen the really needs a human to interpret. Its a balance.
The privacy i am thinking of is the legal side of things. Google/FB/Apple are huge companies with the resources to work through the different legal requirements for every state and country. Google/FB/Apple can afford to just settle if anything goes wrong. A game studio cannot always do the same. As soon as you store a recording of a users voice, even temporarily, it opens up a lot of legal risks.
Developers/publishers should still do it imo, but i dont think its something that can just be turned on without careful consideration.
It's not about experimentation, but awareness. Experiencing life as a woman IRL is not easy - you can't get a sex change on a whim or quickly hop into a female body. In an online game however, changing your voice is the probably the most convincing way to do so and it's quite easy.
If even a small percentage of men experiencing the other side of the coin became active in improving the gaming space, it would be something.
Waiting and hoping for better moderation tools and clear community standards is non-active course of "action". It's like saying "I'm not going to vote because the system is shit 🙅 " and expecting it to get better.
I appreciate what your saying, and you're right that it is a passive course of action (unless one were to campaign/lobby for developers to implement moderation). But my point was that imo, everyone that cares about the problem is already aware of it, and more awareness doesn't solve the problem either.
This has been a problem for decades, and pre-dates microphones and games. Any platform that allows users to send messages will be used to send abuse. The tried and true solution has always been moderation. Riot Games seemed to be making headway with their chat moderation tools, but i havent kept up with how that went.
At a certain point, awareness becomes preaching to the choir. The assholes who are causing the problem won't change their behavior unless they are forced to.
But my point was that imo, everyone that cares about the problem is already aware of it, and more awareness doesn’t solve the problem either.
I'm not sure that's true. Yes people who care are aware, but I'd argue there are many who don't now and aren't aware. I for example didn't know the impact was measurable in performance. My gullet has been open a few times while gaming online and the regret kicked in not long after, but using my mic has been so rare, I wouldn't have been able to tie the shitty responses to decreased performance.
It wouldn't surprise me if the "gamer girls suck because they're women" crowd joining the challenge figured out that they were part of the performance problem. That is if they had the ability to self-reflect, which probably the minority has.
At a certain point, awareness becomes preaching to the choir. The assholes who are causing the problem won’t change their behavior unless they are forced to.
Oh, in that regard, yes, I agree. At the very base level, assholes will be assholes and those people can only be forced or kicked out
Yeah, i could be wrong about the level of awareness, i am a datapoint of one.
The performance part is interesting, but almost irrelevant imo. If the results had been that abusing your teammates improves their performance, it would still be wrong to do it.
I worry the people causing this problem are more likely to take the "abuse == tilt" information and use it to justify their behaviour :(.