It’s games like the original baldur’s gate and stuff. I think a clear defining thing is that you have a zoomed out perspective and you click where to move
Although under the hood they were still turn based. The turns just kept on running unless you paused. I recently started BG2 and set it to automatically pause after every turn, which effectively made it turn based.
Contrast this with Diablo, which also had turns under the hood but they are abstracted so far away as to be almost meaningless. I think people speaking about this even use frames as the timing reference instead of turns.
Although under the hood they were still turn based
There's a really big difference, the tactic of having whoever has aggro run away while everyone else shoots projectiles doesn't work at all in an actually turn based system.
It's an RPG on a computer? Specifically tabletop, like Dungeons and Dragons or Pathfinder, but on a computer. Example games : Baldur's Gate, Neverwinter Nights, The Temple of Elemental Evil, etc.
One tries to recreate an RPG campaign as close as possible to table-top RPG, but on a computer. Was the original definition back when "possible" was very limited.
Also refers to classic RPG. Usually specifically refers to isometric 'realtime with pause'/plausible realtime games, with 'complex' dialogue options.
It the same as Metroidvania or Soulslike where it's kind of a vibe with sticky design choice but not 100% clear. I remember seeing arguments about whether Divinity Original Sin 2 was one because it was purely turn based
Long time ago RPG used to refer to pen and paper RPGs like dungeons and dragons by default. When pc games using these systems got made, like baldurs gate, they were referred to as cRPGs to distinguish them.
Nowadays video games are so popular that when someone says RPG it means the computer game, but due to tradition / nostalgia CRPG is still used to describe the genre of games inspired by the pen and paper RPGs.
Top down RPGs heavily inspired or influenced by table top RPGs like pathfinder and d&d. Also either turn based and real time with pause. Classic examples include fallout 1 and 2, neverwinter nights and baldurs gate 1 and 2. Modern examples include divinity original sin 1 and 2, baldurs gate 3 and wasteland 2 and 3.
I always see debates about what's an rpg, crpg, jrpg and strategy RPG yet when I hear action RPG I think f
allout or elder scrolls, when I hear crpg I think baldurs gate, when I hear jrpg I think final fantasy or persona and when I hear strategy RPG I think fire emblem or disgea.
It means people wanted a way to separate JRPGs from western fantasy RPGs and tabletop or pen-and-paper RPGs.
Off the top of my head I'm struggling to remember if the term caught up per opposition to pen and paper being the default RPG or to JRPG first, because JRPGs didn't get popular everywhere at once, but CRPGs were big in all Western territories pretty much right away.
I think the idea was to differentiate it from tabletop back when they were a lot more like tabletop RPGs than most of today's RPGs -- they were either turn based or pausable, party based, and involved, you know, playing a role. This was way back before basically every third person hack and slash was called an action RPG and the acronym lost all meaning. I realize that it makes me sound like a bitter old man, and I loved Nier Automata, but it ain't an RPG.