The automation tower defense RTS. Contribute to Anuken/Mindustry development by creating an account on GitHub.
I thought this game was well known but I haven't seen almost any mentions of it recently. It's very weird for a FOSS enthusiast not to advertise one of the best open-source games of all time so here I am trying to make it spoken about again.
Disclaimer: this game may be addictive for some individuals. Player discretion is advised. If you notice any symptoms of addiction while and/or after playing the game, stop playing immediately and consult with your doctor. Untreated gaming addiction may result in severe consequences such as digestive disorders, social behavioral disorders, loss of job, and depression.
but the target audience was just presented factorio 2.0
I totally missed that this was a thing. Saw this and then bought the DLC yesterday at 7pm, figuring I'd get a couple of hours in before going to bed. (I get up early)
Yeah, rigt. 4am this morning and I was still playing. .
Sorry didn't know that. I'm not interested in Factorio because imo it looks terrible.
EDIT: I'm gonna open an issue so Lemmy lets OPs edit and delete comments on their posts. The amount of argument on here is too bad for a standard centralized moderation model.
EDIT: I’m gonna open an issue so Lemmy lets OPs edit and delete comments on their posts. The amount of argument on here is too bad for a standard centralized moderation model.
Not only do you insult a game that many people have a huge amount of love for, for the weakest reason possible - then you get all salty because people disagree with you.
And THEN, you complain to the developers that you should be able to delete other people's content that you disagree with?
Seriously, get some perspective and stop being a douche. Please.
This kind of accusation is just an attempt to discredit me. I already said many times that I'm fine with disagreements but I'm not fine with toxicity and fight creation. Lemmy admins are fine with it though so I request such a feature. This is selfish but any attempt to prove, promote or empower your own opinion is selfish in general.
I know people are going to continue misinterpreting (even intentionally) my words. I went through it a lot. Hopefully this is not something that can break me now. I just chose to laugh at such attempts and imagine hurting people who do so. After all I have to defend myself from this evil world somehow.
And very few people are going to agree with such philosophy. I understand it. It's a natural disadvantage of not complying with preset community rules.
Why would I care enough to try and discredit you on any grounds than you've written here? I don't know you, I don't care about you other than what I've read in this thread where you come across as arrogant and the aggressor. Not quite the innocent party you're trying to project.
Don't worry about replying, I'm going to use Lemmy's block user system. Not used it before, but I think it's the best way to deal with someone I have a disagreement with and don't want to talk with any further, rather than wasting others time with vexatious development requests.
Giving the reason of an action or an absence of action is not wrong but just can trigger some people to show their real personality. Though I agree it wasn't the best way to say it.
Reading the room is a skill, not a burden... Keep your opinion, we also have our own. No wonder YouTube got rid of the down vote button and other social platforms don't really have one. Both sides pretty much want to suppress each other. No matter how much I like factorio, I don't think many people who do play it care about is looks and the people who also play mindustry also don't care how "terrible" it looks when we consider your standards as the measurement...
You done goofed your reasoning. You rolled a nat 1 on charisma and intelligence check. Rip bozo
The person you're replying to was just making a comment that alludes to the fact that people who like this genre get addicted to other games. It was a light-hearted comment and you're the one who got negative first. People asked you to elaborate on your negativity and you got defensive. Now you're doubling down on that defensiveness. I get it. I've been there. But come on, man. I think everyone's got the same interests in mind here.
Huh, I'm new to Lemmy so I was unaware of this guy before now. Definitely not down with homophobes. Even outside the moral implications of homophobia, its antithetical to the idea of open source software and privacy, which the lemmy.ml instance is all about.
I scrolled through a few weeks of his comment history and didn't find anything (or missed it), but he posts quite a bit. I'll be on the lookout now, though. If you have an example, feel free to DM.
Hmm I'm not sure if my comment was that negative and objectively triggering. I still remain with the position that being triggered is solely a problem of the one who gets triggered. Though now I think including the part about graphics may not have been necessary.
People asked you to elaborate on your negativity
I don't think I saw such requests and if I did, I rejected the request because of the "Do not feed the troll" rule. I don't think I need to explain anything to rude, triggered or other rather questionable individuals. I've been in many situations when doing so resulted in very bad things.
Also some may consider me a troll. I get it because I do exhibit troll behavior sometimes. But just let a broken soul be defensive and rejective already.
I rejected the request because of the "Do not feed the troll" rule.
The majority of the people weren't trolling in my eyes. They were upset because you said a game looked terrible without elaborating. You could have just kept that to yourself and said "not my cup of tea" but you ellicited a reaction, seemingly on purpose. And now you're acting like the victim in the situation and doubling down. That, in my mind, is the definition of troll behavior. Which at least you admit I guess.
Troll or not, I can see this discussion is going nowhere. So I'm just gonna mute this and move on.
EDIT: I'm gonna open an issue so Lemmy lets OPs edit and delete comments on their posts. The amount of argument on here is too bad for a standard centralized moderation model.
I'm gonna open an issue so Lemmy lets OPs edit and delete comments on their posts. The amount of argument on here is too bad for a standard centralized moderation model.
Man I love factorio's art, had no idea people thought it was bad. Maybe at release. But there's alot of attention to detail in the sprites, even the trees sway gently in the breeze. You don't see that often in other games of a similar style.
It looks like the "good enough" placeholder art that devs put in before they get around to hiring an actual artist. It's serviceable to understand what things are and what's happening, but there's no style to it.
Mindustry looks like one of those games you'd find on those "1001 Games!" cds back in the 90s thatbalways had the Hugo Whodunit games and the shareware version of Wolfenstein 3D. It has that MS Paint look to it.
I personally disagree, I really love the dramatic sprite style they've gone with. Everything's so hyper industrial with lovely details when you zoom in.
It is my understanding that Factorio's art is 3D modeled and rigged, and then 2D animation frames are captured from that so the game doesn't have to actually render 10,000 inserters every tick.
A lot of 2D games made their art that way; earlier I called Factorio "Age of Empires with a 3 pack a day habit" because AoE's graphics are 2D sprites made from 3D graphics. I mean, think about it, would you rather draw the little villager walking frame by frame by hand in a pixel art editor in 8 or 16 different angles depending on if the model is symmetrical, or model and animate it in 3D and then frame capture it from several angles? Hell there's probably tools to do the latter automatically. I bet Blender can just do that.
I mean, it depends on how you are defining "style", but, to avoid being pedantic, I actually think that it does have a style, and a very recognizable and unique style at that. It has a very maximalist, industrial, gritty look to it that I love. Everything is so hyper-detailed in model design, texture, and animation. It all fits a very specific aesthetic. It's completely fine if that aesthetic is not to your taste, but I think it's disingenuous to say that it has no style at all.
Is 2020 considered old...?. I understand that the game was available for some time prior to that, but during that period Factorio was in early access. 1.0 came out in 2020, and I am treating that as the full release, and everything prior to that is beta testing for development.
Factorio's art style may draw its inspiration from older games that had technological limitations that forced specific art techniques, but I'd only be guessing — I haven't found any official source that states where Factorio drew its artistic inspiration.
Seconding, Mindustry is much more visually pleasing to me than Factorio. From the screenshots I'm looking at, Factorio's graphics just don't have consistent composition, so elements in the same image look out of place. Shadows aren't even going in the same direction or logical lengths, and only sometimes they're pure black giving weirdly high contrast in certain objects and not others. Many environments are various shades of puke colors. The perspective looks weird to me, as if we could turn the map 90 degrees and then all the buildings would look like the leaning tower of Piza.
I would compare and contrast between the original Fallout, perhaps, or as Captain Aggravated here else said, "Factorio does look like Age of Empires with a 3 pack a day habit.".
Now, whether these are problems or style is a matter of opinion, and furthermore whether it should have an appealing style (as Cpt. Agg also said, pollution is a theme in the game) but some of those points are objectively straying from conventionally appealing elements.
Factorio does look like Age of Empires with a 3 pack a day habit. And given pollution is a major mechanic in the game it's on theme.
Mindustry meanwhile has the look of a game you'd find on one of those old 101 games on 1 CD! complilations you'd find back in the 90's, and yet it runs...well like every other game that's ever been packaged as a .deb.
I don't really hitch horses with a game whose main gameplay loop involves keeping an eye on things that are off screen.