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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)VI
Posts
4
Comments
832
Joined
3 yr. ago

  • I don't really disagree, at least in principle. You're absolutely correct that workflows should be clear and developers often do not make good UI/UX. You just didn't really qualify your original statement with any of that and made it an absolute, but you've clarified now and I'm pretty sure we agree.

  • a UI should offer everything a user can do in a given moment, readily available, nothing hidden behind more than a single menu.

    That would be a nightmare for any sufficiently complex software. Can you imagine how dense the UI would need to be for something like Blender or even Excel if literally every possible option of "things available to do right now" had to be at most two clicks away?

  • The frame's foveated streaming is a separate thing from foveated rendering. Foveated streaming does nothing to reduce the rendering load on the hardware running the game, it just reduces the network bandwidth required.

  • What drives me crazy about the use of water for datacenters is that it isn't necessary. Unlike growing crops where the water is a non-negotiable requirement of the endeavor just by its very nature, you can cool a datacentre without continuously consuming water.

    It just so happens that by a completely insane series of circumstances it's the cheapest way to do so. You could run the servers in the datacenters at a lower power limit. You could use non-evaporative cooling. You could build the datacentre in a colder or less arid climate. But no, all of those options either cost slightly more or generate slightly less money, so they aren't even considered. Couple that with the fact that a significant proportion of that consumption is in service of prompts that no end user ever actively asked for, like the LLMs responses being generated many thousands of times per second by Google searches. It's just this utterly pointless pissing away of resources.

  • Oh, I haven't purchased any of the revised 2024 material but I still follow it and am playing in a campaign being run by a friend.

    I don't feel like it's worth giving up regularly seeing friends I've had for decades just to avoid WotC materials on principle.

  • They changed True Strike significantly in the 2024 rules making it no longer a waste of an action for regular attacks.

    New Strike lets you attack as part of the casting using your spellcasting stat in place of str/dex for the weapon, optionally changes the weapons damage type to radiant, and adds cantrip scaling to your weapon damage.

    The one use case for original True Strike to give advantage on leveled spell attack rolls and reduce the chance of wasting a spell slot (or other consumable) on a miss is gone though.

  • Sure, that's not a problem. Calling a legitimate sensitivity an "allergy" for the sake of expediency isn't a problem. It's still a legitimate dietary concern that needs similar handling.

  • Street Fighter @lemmy.world

    Street Fighter 6 - Elena Teaser Trailer

    Fighting Game Community @lemmy.world

    Lemmy FGC folks, sound off! What games do you play? Why do you love them?

    Fighting Game Community @lemmy.world

    The FGC's overwhelming use of Twitter, Reddit, and Discord sucks and I hate it.

    Street Fighter @lemmy.world

    Street Fighter 6 - Rashid Gameplay Trailer