I keep hearing news about layoffs and games failing to meet expectations in the industry. Games are so big nowadays, they need to sell a lot to be profitable. Developers are underpaid and overworked. As a solution, companies add insufferable amounts of monetization to their games, making them worse in the process, and expecting people to keep playing and paying for years.
To this, I say go back to the old ways! Considering inflation, games should be a lot more expensive! Charge 100 dollars per game, if that makes it good and not filled with microtransactions. While we're at it, charge 700 dollars per console, and then give us free multiplayer instead of this subscription crap. And give game developers 90% of the sales instead of 70%, so that they can afford to take risks with creative stuff.
Then I remember I'm from a country that has lost a lot of purchasing power compared to the US, so game prices have actually gone up here. And I'm on this forum because I like paying less than $20 for classics that were sold for three times that when they came out. And I remember I bought the cheapest console, because it was cheap.
Guess I'm a hypocrite.
Would I be different if the world was different? Would I have an unending backlog of not started games if they were $100? Would the "living room mini pc" concept be in a better state if $300 consoles didn't exist? We'll never know for sure, but I think the answer is yes to all, because I don't like taking the blame.
Add a comment if you're a hypocrite too.
Me falló Adam Smith. Hay motivaciones más allá de solo maximizar dinero.
Yo estaba pensando comprar un libro en amazon que cuesta como US$ 40. Puedes comprarlo tú, yo te pago 30, "ambos ganamos".
Buena
Ten en cuenta igual que agarraste un stack bien complejo para aprender programación. Si quieres hacer una app un poco más fácilmente, recomendaría usar solo django y tailwind, sin graphql ni next js.
Cuál es tu plan? Alguna ambición específica?
I never finished this game, but I think I got pretty far. One of the things that bothered me the most is something that got a lot of praise: the 3d overworld. To unlock most levels, you would need to do some sort of puzzle. And the puzzles weren't good. Their only consequence was making me feel like I HAD to have missed something for certain levels or variations that I didn't unlock.
The variations were cool though. Remixes of levels with changes to the music. Most were well executed IMO, they didn't feel repetitive.
Canciones nemotécnicas me parecen bien siempre. Pero no hacen una diferencia tan grande sobre lo que uno aprende, creo yo. La forma matemáticamente bonita de aprender la tabla trigonométrica es dividiendo un triángulo equilátero por la mitad, pero es imposible enseñarle eso a un grupo de 40 estudiantes con mediocre atención.
El ejemplo más claro, creo, es cómo solucionar ecuaciones cuadraticas. Cuando estaba en el colegio, nos enseñaron tres métodos: factorizar, completar cuadrado y la fórmula. El estudiante promedio prefería usar la fórmula, porque "funciona siempre", aunque factorizar o completar cuadrado son mucho más reveladoras sobre lo que significa solucionar la ecuación. Y le pregunta al profe "¿para qué nos enseña estos otros métodos, si la fórmula es lo único necesario?". Quizá le ayudaría más al estudiante promedio que ese tiempo se use en aprender canciones sobre la fórmula cuadrática, en vez de aprender a factorizar. Pero yo prefiero que no haya sido así. Prefiero haber aprendido un método que no me trata como un robot.
Usually about US$6 nominally, but there are frequent deals that lower it to about US$4
I would probably agree if there weren't so many great games at that price point. I believe games should generally be more expensive, but the existing expectations drag them down.
I'm also from Chile, and while it is the richest country in South America, it still has a lower income than the average European country.
I had forgotten about the concept of "walking simulator." I guess a lot of what I wrote could apply to any of them.
spoiler
Finch has swimming too, though
I like it when games are short. But Edith Finch is too short, even for me. I got it for about $4, discounted. For this reason, I'm satisfied, but if I'd paid full price, I wouldn't be. It's not very replayable either.
Edith Finch is an exploration of the main character's family and the house they've lived in. As you play, you relive important fragments of the lives of these family members. Many of those memories have different gameplay mechanics or perspectives. Most are first-person "go here" missions, but there's an isometric one, another about flying a kite, etc. I don't want to say too much more to avoid spoiling too much of the game.
The whole game is very much an on rails thing. There isn't a lot of freedom to explore or to do things in different ways. Of course, this is a necessary aspect of the game. It probably wouldn't work otherwise. But it does make you wonder whether you're playing a game or watching a movie.
Comparing Edith Finch to a movie is not just criticism. It's also advice. If you're going to play this game, try to do it as you would watch a movie on the cinema. Get a 3-4 hour window of continuous free time, and play it till the end. I think you'll enjoy it more that way.
Most of what I've said is bad or neutral, but I think the game achieves what it sets out to do very well. I do recommend it.
Me siento estafado. Ha hecho un terrible de frío estos días. Le puse una frazada a mi cama.
Pero hay que admitir que el choripán argentino es muy bueno.
No son tan terribles los aires acondicionados. Los usas en verano, que es cuando más energía solar hay. Y si son reversibles, en invierno resultan más ecológicos que una estufa eléctrica
De hecho, la gran mayoría de la gente (un 73%) prefiere que el 3% vaya a sus cuentas individuales.
Y disminuir los requisitos no habla de mano invisible (que yo nunca mencioné). Significaría menos trabajo necesario para construir edificios, y según Marx, entre otros eso le da su valor.
Wordle 949 4/6
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Difícil que sea en inglés, me demoraba caleta en que se me ocurrieran palabras
No me gusta la idea de que los ciudadanos tengamos que estar siempre en contra de lo que convenga a las empresas. A veces las cosas le pueden convenir a ambos.
Por ej, yo estaría a favor de disminuir los permisos necesarios para construir edificios. No porque eso beneficie a las constructoras, sino porque bajarían los precios de los departamentos.
Más que las apps, yo creo que es el DE en sí lo que hace la diferencia. Fedora gnome tiene wayland por defecto desde hace años. La migración de Cinnamon es harto más reciente y menos probada.
Las ventas están bajando por los altos precios
Pero entonces deberían bajar los precios. Maldita economía de primer año que no funciona en el mundo real.
La expectativa del tiempo para vender una vivienda terminada se está extendiendo entre 12 y 24 meses, período durante el cual se generan gastos adicionales. Frente a la dificultad de vender, los dueños optan por el arriendo, para compensar parcialmente los gastos
Alguien sabe qué ha cambiado? Por qué demoran más en vender?