Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TO
Posts
101
Comments
12
Joined
2 yr. ago

OnePageRules @ttrpg.network

Taking a Look at The Rusted Crown

OnePageRules @ttrpg.network

Get Ready for The Voidsun Threat

OnePageRules @ttrpg.network

Patch Notes - June 6th 2025

OnePageRules @ttrpg.network

Get Ready for the Eternal Dynasty Unleashed

OnePageRules @ttrpg.network

The Last Tear is Now Available on MyMiniFactory's Frontiers

Lancer @ttrpg.network

Your friendly neighborhood spider mech

OnePageRules @ttrpg.network

Broken Truth, Last Tear, and More! - OPR Hangout #29

Lancer @ttrpg.network

Lancer Custom Werks, a Lancer Builds Review Series, Episode 49: Gilgamesh | 11dragonkid

OnePageRules @ttrpg.network

Community Survey Results

OnePageRules @ttrpg.network

Get Ready for The Last Tear

OnePageRules @ttrpg.network

Our Claim is Eternal - Saurian Starhost vs Eternal Dynasty - Grimdark Future OPR Battle Report Ep 8 | MiniWarGaming

Lancer @ttrpg.network

MoonFall

Lancer @ttrpg.network

Shadow of the Wolf by Massif Press

OnePageRules @ttrpg.network

Grimdark Future: Broken Truth - First Physical Crowdfunding Campaign

OnePageRules @ttrpg.network

Facing the GRIMDARK NEW YEAR ALONE! - Grimdark Future (Solo) | Haunts' Wargaming

OnePageRules @ttrpg.network

¿Don't Miss It! 2025 Roadmap - OPR Hangout #28

OnePageRules @ttrpg.network

OPR Community Survey - December 2024

OnePageRules @ttrpg.network

Saurians vs Mummified Undead Age of Fantasy Battle Report Ep 6 | MiniWarGaming

OnePageRules @ttrpg.network

Patch Notes - December 12th 2024

OnePageRules @ttrpg.network

Duchies of Vinci Faction Book Now Available on MyMiniFactory's Frontiers!

  • Do you have a guess on which differences could still be ok? like 40pts are fine, but over 60 and it shows?

    i couldnt say. i mentioned as a theoretical problem but at the point it would be relevant you would already have played lots of missions (were i have only played 1 at the moment xd), so hopefully you'll have a better sense of the game at that point. and since players would be rotation out progress per mission played would be slower than normal

  • well chapters are D3 missions so you can just say that the chapter is 1 mission long.

    i think the biggest issue that might arise is when a player has more levels/equipment couse enemy waves are based on Total point size of the team. the waves would be easier for that player but harder for the rest. but also you can manually spawn a wave with whatever you want, so if you dont autogenerate them it should be fine

  • They made a cheeky tweet asking for people to share their projects while referencing a lowlife saying that "using 3rd party engines is woke"

    cockroach "people" then jumped in on it triggering a harassment campaign