I was thinking of trying out Age of Fantasy Quest with some friends. The thing is, that we will not always have the same players per game and the game's structure (like with shopping only at the end of a chapter) seems to work a bit against it.
Does anyone has some experience with this kind of setup? Any tips, insights of house-rules are welcome.
well chapters are D3 missions so you can just say that the chapter is 1 mission long.
i think the biggest issue that might arise is when a player has more levels/equipment couse enemy waves are based on Total point size of the team. the waves would be easier for that player but harder for the rest. but also you can manually spawn a wave with whatever you want, so if you dont autogenerate them it should be fine
good point. And if we choose do to a longer session we can always say, that we do longer chapters.
The point-differences could be a challenge indeed. Do you have a guess on which differences could still be ok? like 40pts are fine, but over 60 and it shows?
Too bad, that we are total newbies in this game, so we will have a hard time figuring out, which waves we should change to get an adequate difficulty for us. It is already a bit overwhelming for me to create the enemy collections by myself. I wish that there were already some prepared lists for beginners to pick from. Like a beastmen raiding party or High Elf outriders. But maybe there are and I just can't find them?
Do you have a guess on which differences could still be ok? like 40pts are fine, but over 60 and it shows?
i couldnt say. i mentioned as a theoretical problem but at the point it would be relevant you would already have played lots of missions (were i have only played 1 at the moment xd), so hopefully you'll have a better sense of the game at that point. and since players would be rotation out progress per mission played would be slower than normal