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FOSS Smash Bros, would like ideas.
  • @john89 @MarshReaper it's all fun and games untill Nintendo get you put in jail.

  • FOSS Smash Bros, would like ideas.
  • @MarshReaper a rock paper scissors approach could be a good choice. If it isn't a core mechanic then yeah it's just extra complexity (not worth having to start with).

  • FOSS Smash Bros, would like ideas.
  • @MarshReaper replicating the hook of Smash seems unfeasible (your favorite characters smacking each other). Finding libre characters isn't hard but finding ones to fit the gameplay might - is Tux having tux the main appeal? I would look at what other clones have done and try to replicate them but with a twist.

    Maybe the twist could be something to do with it being FOSS. Like you can "read the source" of the opponent, or modify your character's abilities per match.

  • RFC: Moving the Godot Card Game Framework to an MIT License
  • @Smorty @db0 if my plugin was the tipping point that made someone open source their game I would be rather happy. If they had to remove it to avoid following its license: look before you leap??

  • For years, League of Legends was the most popular game on the Lutris website. For years, Valorant has been known to not run on Linux due to its abusive anticheat.
  • @lutris@fosstodon.org Anyone see the CES MSI LoL cheating monitor? Are there any cheats that's can just be run on another undetectable computer?
    Anti-cheat is a temporary solution which loses in the end.

    This could be motivation for Linux users to create their own MOBAs. Ideally free software, and with an alternative answer to user's cheating.

  • Godot 4.3 FINALLY fixes web builds, no SharedArrayBuffers required!
  • @popcar2 guess I've been lucky, just enabled sharedarraybufffer and worked on itch

  • Godot 4 Help Understanding Signals
  • @plixel @Rodeo if the parent is creating the children at runtime then that's the time to connect signals in code.

    If the child already exists as part of the parent's scene you could connect it's signals in the editor (built-in signals or your own signals). Then in code just run singal_name.emit(args) when needed. You can still connect them in code if you want [e.g. iterate over get_children()].

  • Godot is not the new Unity - The anatomy of a Godot API call
  • @abbotsbury @BrikoX
    Consider checking out the feature requests to see if specific changes you like are planned (or not for core). They won't predict the future exactly but should make things more clearer.

    https://github.com/godotengine/godot/blob/571cd0eb791b37e9a8adda9f909251138170f6b7/CONTRIBUTING.md

    https://github.com/godotengine/godot-proposals

  • tab Tab :godot: :git: :linux: @mastodon.gamedev.place

    I promote software freedom by creating video games in Godot :godot:: \-Draw Emojis (AGPL): https://tabfreesoftware.itch.io/draw-emojis https://codeberg.org/tab/draw\_emojis

    Avatar is "joystick" by Lisa Schulz. All emojis designed by OpenMoji – the open-source emoji and icon project. License: CC BY-SA 4.0. (I am not affiliated with OpenMoji)

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