Happy paying customer here, it's great to see the innovations they're making and their interactions with the community.
Just to be explicit, Subnautica: Below Zero is the entry featuring the female protagonist, Robin, not the first game.
Have you played through Myst and Riven? I tried out the classic Myst through GOG, and...I certainly don't have the IQ for it haha
Ace Attorney's OST is such a classic. I've been making my way through the trilogy on PC, and it was crazy how many of those songs I had heard covers of but never realised was from Ace Attorney.
I love the work put into The Witcher 3's OST, especially around some of the old english such as in "Whispers of Oxenfurt". Mikolai Stroinski, Marcin Przybylowicz and others really nail that fantasy vibe.
I love the chiptune aesthetic that Shovel Knight and Undertale really drove forward, they're incredibly catchy!
It's crazy what Andrew Prahlow (Outer Wilds composer) managed to make happen with Outer Wilds with a banjo. I feel the music adds so much to the game, and you can really see his skill in all the different genres of music within the OST, from comfy and familial with Timber Hearth, to the creepier Strange Flames
The FTL composer also composed the Subnautica Below Zero soundtrack. It's a nice mix, almost a combination of FTL sci-fi sounds and the more soothing ambience of the original Subnautica.
Another recommendation for Linux Mint here. I've bounced between Manjaro, Ubuntu, Fedora, and I've found Linux Mint to just be fantastic for beginners, in that everything just works, and it does a great job of guiding the user through installation, updating drivers, updating packages (including choosing an appropriate package mirror), and setting up backups.
It's just really nice all around; the only thing I could complain about is lack of touchpad gesture support, but that's probably not an issue for desktop PC usage.
Personally, I'm a huge fan of Hollow Knight, Ori and the (Blind Forest/Will of the Wisps), and Kingdom Hearts. Orchestral soundtracks are just something else...
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Having to precariously traverse those changing tunnels as the sand climbs? It's a tense experience for sure!
I had to look up a bunch of things too.
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Stuff like how the Ash Twin teleporter worked to get into the core felt like a bit of a leap of logic, which isn't helped by the sand tornado whisking you up into the air if you're not careful.
Dark Bramble's red node, which is guarded by a bunch of those fishies, is more on me though haha. I didn't quite put 2 and 2 together to not use the engine at all to pass by silently, despite the game very intentionally teaching us that they're blind and rely on sound.
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It's a shocking revelation when you discover the sun station doesn't even do anything, when up to that point you might think to yourself that it's the sun station that causes the supernova.
Screw Dark Bramble haha
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I actually had to look up what to do in the red node because I was so scared of those goddamn fish.
Quantum moon spoilers
One of my favourite discoveries was the multi-layered puzzle that is the Quantum Moon. At first I was super puzzled by why I couldn't seem to land on it, but after getting the clue to take a picture of it (from Giant's Deep, I think?), actually being able to land on it was a fantastic feeling.
From there, I found the tower and immediately tried getting to the eye, but was met by the solid wall, and that stopped my progress. I explored more of the solar system, and I remember always being confused on how to climb the tower in Brittle Hollow. One loop, I thought to myself, "hey, maybe I should wait here until it falls into the black hole." The piece fell through after quite some time, and I was able to float into the top section, which I believe reveals that you need to venture to the north of the Quantum Moon to explore the sixth location.
With this knowledge gained, I restarted the loop, went back to the Quantum Moon, utilised the tower to make my way north, and the excitement I felt when I managed to open the door to the sixth location unimpeded was immense.
Just so many things coming together for that one moment, amazing.
EoTE
That was pretty cool to discover, but I at first thought I could only apply it to pillars I could sit the lamp down on. I had to look up how to progress with the final puzzle, and only then did I realise I could place the lamp on the ground. I think it was the whole having to look practically straight down that really got me.
I watched Oshi No Ko on an absolute whim, and oh my god, what a first episode. It's an absolute spectacle, and I loved the decision to make it longer. The "hallway scene" was harrowing.
Ah man, I'm in the same boat. Picked up Skyrim special edition a while back but never got into it. I plan on setting aside some time and delving deep into it. I put a fair amount of hours into Oblivion, and that was a blast.
Would you mind giving some examples of some cases where you thought of an ending and worked backwards to reach that conclusion? I'm quite interested.
The kids know the grind is bullshit, and they see becoming an influencer as a way to escape that.
I have a strong doubt that kids see influencers as an "escape" from the grind, but rather as a "cool" career path where they can get fame and admiration from many people without a whole lot of study or physical labour put in.
I love having full control over my music files, but one of the major pain points is moving between applications. Say I start using plex, get real comfy with my playlists, then one day I decide to try out Jellyfin. Sure, I still have all my music on there, but none of my playlists.
Is there some sorta solution I'm not aware of that allows for migration of playlists across platforms / applications?
Like many, I find I can come up with cool setting ideas and various characters, but one thing I struggle with is figuring out how to wrap everything up.
What's your process of nicely crafting the middle of your narrative and flowing it naturally into a satisfying ending?
I've been dipping my toes into NextJS, Vercel, PlanetScale, and other serverless / edge providers, and there's so many terms / concepts thrown my way that I feel overwhelmed a lot of the time.
I mean, I'm already a web developer well versed with React, and I love my SPA setup with Vite, so for others outside the web dev space, this must be a nightmare to keep up with.
Was curious to hear your thoughts on the rapidly evolving space of web dev.
The latest Miles Morales adventure somehow makes the multiverse not suck.
Street Fighter 6 just breezed past Mortal Kombat, Tekken, and SF5 to become an absolute giant on Steam, with concurrent players in the tens of thousands.
For a while now I've been quite happy running LibreWolf, with Bitwarden and some other privacy extensions. I've also switched over from Google to Kagi as a search engine; doesn't keep me anonymous, but I do love not being the product for once.
Personally, I started off with Roblox back in the early 2010s, and taught myself Lua. I really liked those Tycoon games, and wanted to see how they worked.
I eventually found Minecraft (like every kid back in the day did), and learnt Java to make Bukkit server mods.
Around 2016 I thought websites were kinda cool, so I started learning HTML, CSS, and JS, and I've been in the web dev space ever since.
What about the rest of y'all? What's your personal programming path?
Meta will share more about it at Connect in September.
Something I made quite extensive use of back on Reddit was the ability to wrap related subreddits into a single multireddit, which I could then browse as I wanted.
e.g. a multireddit for tech related subreddits, another for memes of all varieties, and so on
Just curious if there were any plans to implement this.