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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FT
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217
Joined
11 mo. ago

  • cant do much outside of forcing physical presence on a monitored enviroment with trusted hardware, even with consoles, what stops people from modding controllers and analyze the raw video feed from the hdmi? nothing really, it just more hassle, people will simply develop tools to make the hassle smaller

  • in addition to that, optifine doesnt optimize as much as sodium and more mkdern optimization mods, optifine also is proprietary garbage, many things depended on it but since them most of its apis have been reverse engineered, apis that optifine didnt even create they simply adopted by copying other's people's api and called it their own, they literally employed an Extend, embrance extinguish approach to the apis they stole, when the original creators tried to be closer to optifine's stolen version optifine would just ever so slightly tweak it to fuck with the original devs

  • They are able detect kernel level cheating by looking for things like suspicious kernel drivers being loaded and are able to detect some forms of hardware level cheating, things like special pcie cards for DMA can be detected by kernel level anticheat, more sophisticated hardware level cheats cant be detected by kernel level anticheat. to be clear this does not mean that there is 0 risk of malicious intent and behavior done with the kernel level anticheat, and also the security implications of extra code inherently running in kernel mode when it doesnt need to still exist, but to say that they nothings is wrong, they at least in theory are able to detect more cheats than a userspace level one, now if they are actually using their kernel level priveledges to detect those cheats that, a traditional userspace anticheat wouldnt be able to, is a diferent question

  • yes, kernel level cheats are a thing, but nowadays hardware level is getting common, plus with AI people have been making models who only use the video output which you can just get by splitting the signal and is completely undetectable and inject inputs directly at the hardware level with special periphals and runs in a separate computer, these AI cheats only provide aim assist and trigger assist, but are completely undetectable outside of Valve's style of server anticheat that actually analyses the inputs the clients send

  • also, a standard to mouse sens values, a value of 10 should be same across everything, games made in the same engine usually handle the values the same which is great, I for example have the same sens across all source games, but this usually doesnt carry to diferent engines let alone random one off games with custom engines

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