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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PW
Posts
4
Comments
118
Joined
2 yr. ago

  • I really don't like this idea that "men should figure out what women find attractive". This goes against the idea of being natural - it puts useless pressure on men who are not able to find a partner, as the implicit message is really "You could not find a partner because you don't know what women find attractive".

    I mean, if I were to say the same sentence but with the roles reversed "women should figure out what men find attractive" you would most probably call me a sexist. See the problem?

    Here is what all men should know : attractiveness is a matter of taste. As long as the guy is healthy and respectful, eventually he will find someone. Knowing that, he should get confident and not be afraid to propose dates.

  • Even if the commit message is concise, there is a difference between what the patch does on a technical level and what the end user will see as a result.

    IMO the solution is to link each commit to an issue or a ticket - some high-level description of the feature the commit implements - but there still has to be someone who makes the effort of making sure each commit is linked to a ticket and who nags the devs when they forget to do so..

  • Interesting take. I prefer spaces because each piece of code that I see with tabs has an implicit tabsize you really need to have if you don't want the code to look ugly - especially if the person has been mixing tabs and spaces - and they usually do. Sometimes unadvertently.

    When you remove all tabs at least everyone is on the same page.

    To the actual problem raised by the article:

    I have ADHD. Two spaces per indent makes it damn near impossible for me to scan code. My brain gets too distracted by the visual noise. Someone who’s visually impaired might bump their font size up really large, and need to scale up or down the amount of space per indent. Someone might just prefer it because…

    I wonder if it could be possible to adjust the "indent number of spaces you see" in code editors. Code editors are able to figure out what are indents and what are not, so in theory it should be possible. Perhaps that would be an idea for a new feature?

  • I would say it is this way because it takes a big effort to crunch all the patches that have been made thus far and make an easy-to-read summary out of them.

    It's not something that comes for free. You need someone on the job.

  • I understand that video games dev and Web dev does not overlap but the developer field is more vast than just Web. For example embedded development uses a lot of C/C++ so knowledge would be transferable there.

    I would also say that even though the engines or framework is not the same, surely there are human skills that can be transferred like managing a project, solving problems, algorithms, performance analytics and debugging.

    But that's only my theory and I have no experience on switching field like that

  • It is literally part of Beehaw rules to be nice to each others, cf this excerpt from beehaw rules:

    If you aren’t nice, we’ll remind you to be nice. If you continue to be problematic, we’ll escalate from there, but it will be on a case-by-case basis. If your first reply when we ask you to be nice to each other is to tell us to “fuck off”, we will respond in kind.

    It is also part of the rules to not be transphobic, cf

    we simply do not tolerate intolerant behavior. Being explicitly racist, sexist, homophobic, transphobic, or bigoted in any other fashion is not tolerated here.

    If you find a transphobic post and you feel that you are unable to reply nicely, the correct course of action would be to report said transphobic post.

    If you are not content with this rule of "be nice" I'm afraid Beehaw is not for you

  • I highly disagree with the 2nd point

    I hate RTS because there are so much going on everywhere at the same time that I just can't handle it. You gotta master your production while scouting while repelling raids while strategizing to see what kind of army the opponent is building while exploring the tech tree and.. damn how did they just send an army of 50 fellas??

    MOBAs allow me to fully focus on the moment and whatever I'm doing instead of being perpetually late on the actions that need doing

  • I’m yet to find a single field where most tasks couldn’t be replaced by an AI

    Critical-application development. For example, developing a program that drives a rocket or an airplane.

    You can have an AI write some code. But good luck proving that the code meets all the safety criteria.

  • Then you have to ask yourself, is it worth it to add yet another function that can crash your program if misused just for that 10% in a situation where they might not even matter

    C/C++ already exposes a ton of undefined behaviors: it is part of the language to give full control to the programmer. If you want a language that minimizes the number of undefined behaviors you can get into, C/C++ is not the right candidate anyway. Something like Ada or Rust is much more relevant for that.

    So I would say yes, just as long as it is properly documented.

  • The cost and size is daunting but it makes up for the variety of scenarios and enemies. The game box is literally filled with stuff with almost no empty space left.

    On one hand playing solo requires you to play two characters so the decisions will get more complex as you have two characters to think about. On the other hand they made a digital adaptation of the board game where it plays exactly like that: you play two characters. And people seems to like it. So perhaps it's not so bad after all.

    Personally I think I would miss the interactions with my partner if I were to play solo. Both the "we did such a good move the two of us" and "wtf did she do?" moments 😄

    The campaign and character progression however is very entertaining - it would be the same playing solo.

  • I am having a great time playing Gloomhaven Jaws of the Lion with my SO. It's easy to set up and the game introduces you gently to gloomhaven rules. The scenarios are very nice to play. We can't wait to play the next scenario when we finish one!

  • Is it a problem of contributions (nobody made a PR adding those missing features so they don't make it), technical challenge (those features would be hard to implement due to how Lemmy and federations work) or policy (whoever is maintaining of Lemmy does not want these features to happen)?