I guess I’m confused because I didn’t know that “low budget” was now synonymous with “indie.”
There aren't any hard rules of what an indie game is, and TGA don't set any because they don't take their jobs seriously, but it's usually accepted that indie = small teams, small budget. Otherwise, technically games like Cyberpunk 2077 are "indie" because they're self-published, while games published by Devolver Digital are technically not indie because they have a publisher despite the games being made on a tiny budget and occasionally created by only one person.
Expedition 33 had a huge budget compared to other games in its category, and much more developers. They had mo-cap, they had popular voice actors, and they had tons of contract workers overseas. It's not fair to put it up against games that didn't have any of that.
E33 is what the industry refers to as a AA game. Mid-sized budget, mid-sized team. As opposed to AAA, massive budgets with massive teams.
What about No Man's Sky
No Man's Sky (on release) is way smaller in scope than E33. It was made by around a dozen developers only, and they actually self-published it which makes it much more "indie".
Ehhh, I dunno. I'm hoping this franchise evolves in some way because this looks like more Megaman 11, which was just more old-school Megaman. There have been way too many 2D platformer games in the franchise if you look at it, and not much has changed since Megaman X.
For what it's worth most people are more mad that E33 won best indie and best debut indie. It's not an indie game, many people have said as much and it's completely unfair that they won in categories meant for small budget games by small teams.
Totally deserved in other categories, but that does leave a bad taste in my mouth.
Well deserved, Sinners was awesome. Weirdly enough I enjoyed the first half of the movie more when it was just a period drama, but I felt it got a little goofy when vampires were introduced.
It also bothers me that everyone kept trying to sell the movie as a horror. It's really not scary, it's more of an action thriller.
They said there will be an offline mode, but you will probably have to authenticate with the servers the first time you launch it. That's how Minecraft and Vintage Story does it.
I assure you fellow survival fan, you not being able to carry materials through portals will absolutely improve the game and not just pad it out significantly!
Glad they're getting this out of the way. The context is that the devs mentioned they wanted a way for modders to earn money, but the community is overwhelmingly against paid mods (me included).
There will always be a way to install mods manually, but the devs plan a way to install mods through some kind of official store. The tech director here is saying that when they implement the store, they're looking to have a way to donate when downloading mods, rather than having selling mods.
It's not that insane considering the target audience are children and teenagers. People who are 14 years old now weren't even born yet by the time Deathly Hallows part 2 came out, and I bet they'd rather watch a remake than their parent's old DVDs.
Alan Wake 2 has a DLC that ties in pretty heavily with Control, so you'll definitely want to play that before the new game comes out.