100% agree, the c, k, s, ch situation is horrible in English when there are plenty of examples of doing it properly all across Europe. ch as č, ç for c that makes an s sound in case it's in front a or u like Portuguese.
I don't have issues with English spelling personally and I like how it looks but I see it as one of the least intuitive languages to spell. Letters are silent, double, triple or quadruple duty all over with tons of exceptions. I think English could really use some diacritics like ğ, ç, š for denoting when a letter does not follow a clear and simple rule like "presšure", "thouğh" and "façade".
But yeah, there's no forcing anything anyway ever, it's all organic evolution but now we don't have a bunch go lazy monks trying to save pen strokes to advance the writing system further.
I'm from Iceland and we have these letters and I think it does make some sense. English spelling is not very good and the alphabet needs some additions and simplification. These are happening today but very slowly most notably in American English but I'd like to see some development.
Þorn is a great letter, I þink it makes sense as a replacement for th like it was historically used. Adding in þe ð is overkill in my opinion since it's very þese sounds are already represented wiþ þe þorn.
You can still see it in "Ye old whatever" where þe Y is actually a Þ after a lot of iterations. It was always pronounced as a "th" sound.
I agree, they're not good humans and I'd love to get some more eyes on aspartame in light of this study. I did the math (and posted a comment on this post) and found out that the dose is equivalent to a 2L coke zero bottle so the dosage is applicable to how much humans get.
It's a classic more study needed and until we get a proper study without conflict of interest assessing human cognitive performance with a memory test after 8 months of drinking a 2L bottle of coke zero 3 times per week I'd recommend reducing the amount of aspartame drinks to at 0.5L or less 3 times a week.
It's not conclusive that it's going to negatively affect humans and sugary alternatives are very likely still less healthy both cognitively and physically than the zero drinks.
Dosage matters so I crunched the numbers to get the Coke Zero equivalent.
Coke Zero has 85mg/355ml
Mice were dosed with 7mg/kg, 3 times per week
We assume humans are 75kg.
Calculation
Human dose is 7mg/kg * 75kg = 525mg
525mg / (85mg / 355ml) = 2193ml
So it's roughly same as drinking a 2L (half gallon) bottle. I expected it to be a lot bigger, not just something a regular soda lover would reach in 2 days.
I think the default styling of browsers is pretty neat in a lot of cases and I hate animations. Layouts, spacing and grouping are the things that actually provide value.
Instead of a fancy popup with a cart contents the button should just say "Adding 1 item..." and "Added" for 2 seconds.
I hate infinite scrolls, especially when there's stuff like opening hours at the bottom of the page. Just give me a "Show more" button and preload the content.
My dream world would be that styling would only be about layout and the rest is up to the user's theme.
Systemd is controlled by redhat and is a very large part of the Linux stack. It's become so universal that a lot random stuff won't work unless the system has systemd.
Compared to X11 to wayland or pulseaudio to pipewire it's a lot hard to now replace an init system and with that in the hands of redhat which is for profit is not a nice thought.
But you know, fuck it, having systemd is a massive headache for people making distros that's just gone. Everyone is using the same thing and things just work so people aren't really complaining. If redhat tries some shenanigans there'll always be a fork or a systemd compatible init system or even whatever Alpine is using now that'll take it's place.
Each desktop environment needs to implement wayland so it's best to leave it to the distro you're using to provide it as an option. For a good wayland experience I'd recommend KDE
I dabbled a bit with Godot 4 recently and the experience was pretty nice. Gdscript is easy enough to learn and the engine feels very flexible once you learn to use each building block. Guides on YouTube are good and the docs have guides also for creating a 2d top down shooter bullet.
Coffee and beer, my two favorite drinks