More experienced coders is kinda belittling to the java devs, they also know what they're doing. Some initial design decisions make it just really difficult to modify the game loop and make it more efficient.
I use the names of greek deities for my host names, mostly geared towards the function of the server/computer.
- Nyx (dark-blue laptop)
- Hypnos (gaming machine)
- Argus (pi-hole and reverse proxy)
- Prometheus (minecraft server)
That would mean bedrock, java is limited to pc's only.
Probably refusing to build exteriors for my builds, which are mainly redstone focused. I like to build all the interfaces and the tech itself, but I don't like building exteriors and I kind of suck at it.
This seems like it's the glance dashboard.
To be fair, also love the mini pc's and having a larger NAS. For me the PoE capabilities of the Pi's are definitely the reason I use them
I have a simple mod, but it really sucks to stay up to date. I play with a lot of mobs and haven't updated minecraft since 1.21.1. I also think that the new update release cycle really messes up mod developer workflows, as you need to put in a crap ton of work or don't have to do anything. Before this, you could just update on a major release, while code was mostly the same in a minor release.
I'm currently saving up to buy a fractal design node 804 to build a NAS with 4 drives within. Also trying to create some more reliable backups using said NAS.
Going with rust for the second year, I'm still trying to learn things with it and AoC is a great way to do so
From my experience, Cities Skylines works great through proton on steam (it's a compatibility layer for windows games) and Minecraft has it's own native launcher (which is downloadable from their site here, you need to use the debian installer for ubuntu). As far as ubuntu native, I haven't used it a lot. Linux mint is a distro recommended for people who are used to windows most often, you can take a look around.
As far as the other games go, only slime rancher is one that I know doesn't work through steam. For most games you can take a look at protondb, where you can just search for the game.
Modrinth just started their server network, it is very new, so I'm not quite sure on reliability. The company itself is open-source and seems quite good, they have made a great mod platform in recent years.
Recently, Mojang has changed how they release Minecraft. This was already apparent, but it’s official now. This is mostly because they want to give players n...
I was planning on filtering local and external IP's, like technotim explains in one of his videos by using cloudflare as an external reverse proxy
I'm aware of this. There are a few services I expose, but most of them are local. I just wanted to make accessing local services a bit cleaner.
Will also take a look at the router DNS, thanks a lot!
Okay, I'll start with configuring pihole for DNS. If I get it, I can just use that DNS and if I need to access a service external I need to register the domain with my registrar?
Thanks for the reply! I think I get it now.
Perhaps this is a weird question I have, but I've been watching some technotim videos lately and he seems to have local dns addresses for local services. Perhaps I've got this wrong, but if not: how would you go over doing this?
I have a pterodactyl dashboard, which I access locally using the machines IP and the port, but it would be great to have a pterodactyl.example.com domain, which isn't accessible from other networks, but does work on my own network. I also still want some services exposed to the internet, so I'm not sure if this would work.
I'm working on a simple and hackable static site generator, stagnant. I wanted a static site generator that utilized html for templates, so I built it myself to learn rust a bit better.
What mods are you currently using for this? It looks great visually!
Do you only use floating windows on hyprland? I like floating windows more than tiling, so would like to know how you did it.
I've started collecting a lot of movies and tv-sjows for my jellyfin server, but I found it quite difficult to keep track of what I already have, what I want and if I have the subtitles and everything for it. What would you suggest to keep track of what is and isn't available on a jellyfin server?
I've seen some stuff like the *arr software, but I actually just want to have a simple piece of software that just keeps track of my media, and doesn't also look for new stuff.
I'm currently debating on how to manage files on my servers. I have a jellyfin and a minecraft server on which I need to add, remove or download files quite often. I don't really want to use scp for everything, so I was wondering what everyone uses.
Edit: I'm looking for a gui solution, but a somewhat automated process of backups etc. is also nice
Edit 2: For anyone wondering what my final solution was: I am currently using a wireguard vpn on a raspberry pi to access my servers. I use Xpipe as a gui interface to transfer my files. I also just use tmux and ssh to execute commands and run services.