Oh, GLaDOS personality in something like an elder brain. Sign me up.
That's a good idea. I tried doing something like this in a one shot once as a test : Any PC or monster could voluntarily delay their initiative to anything lower than it currently is. It was a disaster. Very hard to keep track of and exploitable with spells, like you mention.
But restricting it to the first round and making it permanent...that might work.
As PC's progress, falling to 0HP in combat gets less and less meaningful. So I have used a rule that whenever a PC is at 0HP at the end of their turn, OR fail a death save, they take a level of exhaustion. It makes the 0HP yo-yo more dangerous, and makes it so "death" has some longer term consequences.
There is at least one resource on this (server? instance? I'm still not sure on the nomenclature, and only just now figuring out how this stuff works)...https://ttrpg.network/c/ttrpglfg
I've got an Oath of the Ancients paladin in my group. I play it as if the thing behaves like a spell, we treat it as a spell for the purposes of this feature.
Well, damn. Big fan, Sly. Thanks for all the tips!
I first got into d&d in the mid 1980s through a group that played at the library. Played that very briefly until they kicked us out for being Satanists.
I don't know how (I just signed up here earlier this week), but I'm willing to learn.