I think modern role-playing gamers aren't appreciate enough just how much folkloric precedent there is for "a random bunch of weirdos delve into subterranean vaults for treasures". So I thought I should share one of my favorite tales from German folklore on this topic - though there are hundreds if not thousands of further tales about this theme:
The Treasures of the Isholz
A long time ago, the Schlangenhecke estate belonged to the Morsbroich chapter house of the Teutonic order. It was as lively back then as it is empty and decayed now. As there are few inns in the remote countryside which provide food and shelter to wanderers, the farmer provided all the more hospitality. And in this manner, wanderers arrived at the Schlangenhecke who were admitted there for the night.
Once, three such guests requested the hospitality of the farmer. Because of their garb as well as their manner of speaking, they were recognizable as the inhabitants of a faraway region. The farmer offered the living room to them, and, after dinner, gave them fresh straw as bedding as was custom in the region. At midnight, the three wanderers rose up from their straw, quietly snuck out into the yard, and from there through a side gate into the outside.
But the shepherd of the estate had heard the noise and became suspicious: The strangers might plan to steal some animals, which he needed to prevent. However, he soon realized that he had misjudged them. But since he saw these people sneak out to the heath and towards the Isholz woods, he could not stifle his curiosity and snuck after them at some distance through this mild summer night. In this manner, he was able to avoid being noticed by them. The longer he followed them, the more his desire grew to understand what they were doing.
At the borders of the heath, close to the ill-omened forest, the men halted, whispered for a time, carefully looked around to all sides, and then ignited a candle. The shepherd was greatly astonished when he saw the three adventurers descend into the earth with their light. Initially, he circled around the spot from a distance. Then, becoming brazen, he went straight to the location where he had last seen them, but he could not find anything other than a rabbit warren from which not even the slightest noise emerged. He was overcome by considerable dread by this revelation, and quickly fled from the ill-omened heath into the safe refuge of the Schlangenhecke.
The next morning, he told the master of the house about this strange incident. The latter then questioned his guests, who had returned unnoticed at dawn. After much evasiveness, he finally received the confession that they had undertaken this long journey because of the treasures which were buried beneath the heath. They had dared the incantation, and, under its influence, penetrated the earth which had retreated before them. They then described how they had passed through a narrow opening into long corridors, which had opened into a succession of caves. In these caves, they had beheld glittering weapons, shining crowns, chains, and gemstones, and an abundance of precious metals in both minted and unminted forms. But they had been unable to touch anything at this time. They confessed that the retrieval of these treasures would have to wait for another, still distant hour.
As can be imagined, such news of enormous wealth caused receptive people in the surrounding hamlets and villages to seek their fortune there. And thus, treasure hunting is not a wholly unknown art in the region, although it has rewarded the practitioners little.
Years ago, a group of determined young men conspired together to quietly acquire everything needed for the lifting of subterranean treasures. Then they went out to the Isholz on a night which was favorable to treasure hunting. Their arts of invocation were indeed so successful that they could penetrate the earth after some digging. The men - allegedly seven in number - soon found themselves deep beneath the ground in long, dark corridors, which they were barely able to illuminate with their blessed light.
Finally, they trotted into a spacious cave, whose walls and curves reflected the rays of the blessed candle in a strange manner. In the center they saw a naked maiden reclining on a large stone slab as if it was a bed. Her arms and chest were richly adorned with golden chains and bracelets, and golden brooches and shimmering gemstones sparkled from beneath her dark curls. At the feet of this female apparition, there was gold and silver in all sorts of coin types in huge chests, and large containers, bowls and shields made out of noble metals, and crowns adorned with marvelous jewelry were piled up. The maiden waved to the treasure hunters in the loveliest manner, and elaborated that each of them was free to grab into the gold-filled chest with both hands. However, then one of the seven would be required to stay with her in the cave. Then the beautiful woman looked at each of the men in turn, as if she wanted to pick the one who would have to remain behind with her in the mountain.
No matter how bright the money shone into the eyes of the young men, no matter how marvelous the glitter of the gemstones reflected all colors and penetrated their greedy hearts, everyone was nevertheless overcome by the thought that he might be bound to this gloomy cave forever. The luring maiden might be secretly a monster, who in this moment might smile in a heavenly manner, but in the next could torture him in the form of a dragon. In this manner, they might race into the arms of the Evil Enemy, and be lost for all time!
Everyone thus carefully looked to the entrance of the cave, and used this opportunity to hurry away. As no one wanted to be the last, all seven rushed upstairs through the narrow entrance at the same time. They collided with each other, tumbled because the light went out, rolled over in their haste, climbed over each other, and finally all arrived up in the open air, though they were very scratched and disheveled. But no one dared to rest there. Everyone ran towards his abode on their own, and was in terrible fear, and they felt as if a thousand giant hands were grasping for them out of the darkness. Everyone reached their home with the firmest conviction that at least one of his comrades, if not all of them, were now buried within the mountain forever.
This misapprehension was only cleared up the next day. Every one of the companions became disgruntled and regretted that he had not brazenly grabbed something from the chest, and then the choice of the magical woman would not have fallen on him but on one of his comrades. Everyone reproached himself because of his fear and timidity, although the fellowship was unable to agree to a second expedition and treasure hunt.
Thus, the treasures of the Isholz still remain under the custody of the beautiful maiden or some other member of the spirit people. Therefore, a bold treasure hunter can still get lucky here in a twofold manner.
Source: Waldbrühl, W. v. Die Wesen der Niederrheinischen Sagen. 1857, p. 17ff.
If you know of any other good treasure-hunting tales, feel free to share them!
Large dungeon complexes and even "megadungeons" have become a stable of fantasy RPGs. But they are difficult to map out, since they tend to be complex, three-dimensional structures. While mapping them in 5 ft. squares may be possible, that doesn't give a good view of how all the different locations connect with each other.
So I am curious: What are your favorite visualizations for megadungeons? How did they help you as a game master (or player) to understand how their whole environment is structured?
Yeah, it has something of a learning curve, but it is flexible in a way that few other tools can match.
Ich halte Imperialismus für grundsätzlich schlecht, auch wenn er mal nicht von den Amerikanern kommt.
Daß viele auf der linken politischen Seite unfähig sind, russischen Imperialismus als solchen zu erkennen, ist für mich unglaublich frustrierend.
I think I remember starting reading their campaign notes at some point, but I didn't finish them! Thanks for reminding me!
Oh, we've already had Session Zero and agreed on the overall campaign premise. This is just the introductory evening before the PCs travel to the Big City for the main campaign.
I'll soon start my new #DnD 5E campaign, which will be set in Ptolus - the massive city setting originally published by Monte Cook during the 3E era. I've always wanted to do something with this setting, but I never had the opportunity to do so - until now.
So, has anyone here run a Ptolus campaign, and if so what are your experiences? Any advice you can give me?
And is there anything I should watch out for with the 5E adaption in particular?
I'll soon start my next #DnD campaign, and I've decided to start with a classic - the PCs all meet in a tavern. Now, the PCs intended to meet in a tavern and have plans to go elsewhere (the city of Ptolus, if it matters), but I want to start the campaign to start in a lively manner.
Which means populating the tavern with all sorts of weirdos for some good role-playing opportunities. Any suggestions?
I've been eyeing krita for fancy brushwork - GIMP is primarily photomanipulation software, and doesn't really hold a candle when it comes to brushes. Have you tried it out?
Folk tales are often about the needs and desires of ordinary people - and many German folk tales are about attempts to get rich through assorted dubious money-making schemes. I'll share one of my favorite tales on this topic, and I am curious what other such "Get Rich Quick" folk tales you know from around the world!
The Infernal Trousers
A poor farmer once lived close to the famous Lüderich mountain, in a small village near the Sülz, which is a tributary of the Agger river. This farmer did not even have the slightest stroke of luck in his life. Once, he complained about this to an old friend of his, who lived on the other side of this small forest stream, and for whom, in contrast to the poor farmer, every effort turned into the greatest fortune, and who had become the owner of a significant estate and a rich man. After all sorts of well-meaning admonishments, which the poor man was not content with, the rich man finally promised to help him and make him prosperous in short order.
It can readily be imagined that this promise sounded good to the ears, and likewise that this increased the tenacity of the petitioner even further. After the rich man had hesitated for some time and looked around to all sides to ensure that nobody was listening to them, he pulled an old pair of trousers out of his wardrobe, handed them to his old friend, and commented that he had now gained the basis for his new fortune. The poor man took the trousers, looked at them from all sides, and shook his head while in thought, as if he had worries that his friend might have had a few screws loose.
But the rich man did not let himself get distracted. He put a thaler into the pocket of the old, now very unfashionable piece of clothing, and asked the friend to check the next morning whether the thaler might have duplicated itself. “The duplication”, as he explained, “will continue as long as the pocket will bear it, and you don’t have to do anything other than removing your profit in order to ensure that the seams will not burst. Furthermore, you will need to clean a small bottle which contains a small live animal every Sunday. This bottle, as you can feel, is found in the other pocket of these marvelous trousers.”
The poor man still doubted the truth of this explanation, and believed that his friend merely wanted to prank him. But since the rich man did not cease to be serious, and the petitioner indeed felt the small bottle in one pocket and the thaler in the other, he thought that this prank might not have been so unfriendly after all. He thus carefully rolled the trousers together, hid them beneath his clothes, and then gave his regards to his friend and went into his run-down abode.
It had become late at this point. He thus threw the trousers on a chair, undressed, and slept until it became bright in the morning. When he dressed, he saw the old trousers on the chair which had been gifted to him. Curious, he reached into the pocket, and verified that the coin which his friend had put inside had indeed doubled, and each of the coins were as heavy and as crisply stamped as if they had come fresh out of the mint.
There could be no objection to such a result, but it was possible that his friend had pulled some kind of sleight of hand on him. He thus carefully searched the marvelous piece of clothing once more, folded it, and locked it away in his wardrobe, whose key he pocketed. The entire day the poor man was plagued by curiosity and anticipation, and he went to his wardrobe as often as he could do so without being observed in order to verify that it had not been opened, that the strange gift was locked away undisturbed, that the two thalers were still located within the pocket. The trousers did not vanish, the thalers really stayed where they were.
No matter how long the time until evening seemed to be, it arrived nevertheless and so did the night afterwards. And when checked early in the morning, the miraculous power of the trousers had proven themselves again, and now four instead of two weighty, shiny, freshly minted thalers could be found!
Now legerdemain could be dismissed! The poor man was consoled, and he stood on the precipice of assured wealth. The thalers grew for him like mushrooms tended to grow in the forest, and now he ought to be overjoyed for his fortune. But, no matter how great his joy was in the first moments of success, this wealth came with a gloomy companion which he had not known heretofore. For when the doubt about the potency and secret power of the pocket was eliminated, another doubt began to stir in his mind. For might the usage of the marvelous trousers harm his soul, and the money and the strange animal in the little bottle be lures of the Evil Enemy which would pull him into the pit of Hell despite his wealth? These worries only increased when he pulled out the little bottle and held it up to the light of day. Then he beheld a small creature which was not dissimilar to a toad, but it had a vaguely human head. It merrily capered around in the well-sealed space it was imprisoned in.
While under these worries, day and night waned. Previously, the poor man had always slept without disturbance, but since he had been on the path of wealth, he became acquainted with insomnia and deeper anxieties. With the new morning, he found that the contents of the pocket had doubled again, and the sum now amounted to eight thalers. Now the budding rich man was overcome by a fear which bordered on despair. As he could not find any way out no matter where he looked, he resigned himself to going to the priest in order to confess his strange predicament under the seal of the confessional. But here, as they say, he came out of the frying pan into the fire.
The priest was of a conscientious nature. He admonished the poor man that he might as well run into the Devil’s clawed embrace if he kept the God-damned trousers any longer. Now even more terrified, the man went back home again to his wardrobe, looked at the beautiful, shiny silver money, and then observed the animal in the small bottle, which merrily jumped around as if it enjoyed the doom of the unfortunate man. Sighing, he took the trousers which now had become heavier, folded them, put them beneath his jacket, and went to his old friend on the other side of the river.
He found the latter at home, managed to speak to him in private, and immediately and fervently pleaded with him to take the trousers back - for instead of establishing his fortune, they made him deeply unhappy. It did not help that he was now called a craven coward and a fool, and neither admonishments nor mockery would lessen his fears. Finally, the friend revealed to him that once he had accepted the trousers, he would have to keep them forevermore. He could not return them because they would follow him by themselves if he walked away.
When the anxious man would not listen to any arguments and would not believe the attachment of the trousers, he went out of the door and into the yard. But to his considerable dread, he saw that the piece of clothing - which he had thrown sourly on the friend’s table - had followed him without any external assistance. It already floated next to his side and accompanied him like a faithful hound tended to accompany its master.
Devastated, the man stood still, let the other one fold the trousers for him and push them under his arm, and then, sighing, he bade his farewells. During the night he was lying as if he was feverish. He already believed himself to have fallen to infernal forces, saw devilish grimaces stare at him and reach for him with gargantuan claws from every corner. When he examined the enchanted piece of clothing, he saw that the number of thalers had doubled once again.
He was overcome with fear for his soul, ran to the priest again, and asked him for assistance. He explained that he had tried to divest himself from the trousers, but the piece of clothing would not let him be and had pursued him relentlessly. But the priest did not seem to be a beginner when it came to magical things, and did not let himself be distracted by the fearful account. He comforted him and assured him that he could still be saved with a few verses as long as he had not spent any of the magical money.
Upon saying this, the priest opened the Bible, wrote a relevant passage from it on a piece of paper the size of a playing card, folded it while muttering something, and told the man seeking assistance that he should put this piece of paper into the pocket containing the small bottle as soon as he was home.
Consoled, the farmer now hurried back to his home, and did not delay in immediately making the attempt. It was in the morning around eleven o’clock when he took the trousers from the wardrobe and carefully pushed the piece of paper into the indicated pocket. And what a miracle! As soon as the letter had reached the bottom, the trousers started to tremble and move and cracked in all of their seams. Then they rose up from the table and floated through the chamber. Now they moved towards a window, which was flung open as if a strong wind was moving through them. When the trousers now flew through the window, the poor man took heart again, hurriedly closed it, ran out of the front door, and clearly saw how the trousers hurried straight towards the place where he had fetched them. He observed how the legs walked rapidly through the air, as if invisible limbs were within the trouser legs. Soon they were floating high above the forest stream and vanished behind its thickets.
The narrator was unable to provide any information on where the enchanted trousers might have wandered. Perhaps they returned to the rich man beyond the Sülz river, perhaps they have been caught by another collector of antiques, or perhaps they still circle around the Earth.
Handschriftliches Testament ist vielleicht gar nicht so verkehrt. Ich hatte vor ein paar Jahren etwas Familiendrama wegen eines notariell beglaubigten Testaments...
Reminds me of the time when my Ulfen human Skald in the Pathfinder Giantslayer campaign died and was reincarnated by the party druid as an ysoki - more commonly known as "ratfolk".
This was not something he expected, but he reasoned: "I have never been ashamed of who I am for a single day in my life, and I am not going to start now!", and thus he rolled with it and stayed in that form for the rest of the campaign.
If you create your own maps digitally, what do you use as map-making software?
Personally, I am fond of Inkscape, as it gives me maximum flexibility and the vector-based approach is great for scaling and rotating things.
Es gibt eigentlich nur zwei Gelegenheiten, bei denen ich mit der Hand schreibe:
- Italienische Vokabeln auf Karteikarten zum Üben
- Korrekturlesen meiner Manuskripte - und selbst das mache ich auf einem e-ink Tablet.
Remember the ORC license - the "open license that was developed when Wizards of the Coast tried to revoke the OGL?
Well, I have always wondered which products were available under that license, and since I did not find a list of such products, I decided to make my own. Feel free to add any if you know of further products!
Viele deutsche Medien kommen einfach nicht mit einer faschistischen Machtübernahme in den USA klar.
War ja nur eine "awkward gesture"... 😒
I wonder if the research assistants in these institutions are treated any better than their real world counterparts, but I suspect not. Some things are multiversal. 😉
An addendum: I just discovered the SRD for Level Up: Advanced 5E by EN Publishing. And the document for NPCs does have simplified stat blocks which include spell descriptions for many NPCs!
I'm on ttrpg.network, which is a lemmy platform. Feel free to upgrade me to mod!
Since War of Immortals has been out for a while now, I am curious: Does anyone have any experiences with the new Mythic Rules for 2E?
My group played through the 1E Wrath of the Righteous Campaign years ago, and while they were a lot of fun in the sense of being able to do some truly preposterous amount of damage, they were not exactly well-polished.
If I had the means to do folklore research on a full-term basis (and maybe a few research assistants as well), then this would be the kind of project I'd love to tackle for German folk tales.
However, until then I'll only map the tales I actually translate.
It warms my heart to see the link list I created get around. 😉
My personal preference is to not write adventures with a highly specific script. I tend to put a lot of thought into the major NPCs (including villains) and their motivations and resources, locations, and just general worldbuilding. When I plot a game session, I think of interesting situations the PCs get into without bothering to come up with any specific outcome - as far as I am concerned, writing the ending to the story is the players' job.
And if I manage to get into the proper frame of mind for the NPCs, then I can easily react to whatever it is the PCs end up doing. So I don't have much of a script to begin with.
However, at the end of each session, I will ask the players: "What do you plan to do next?" This way, I can come up with some initial situations the PCs will have to face, and be able to improvise from there.
If the PCs come up with something completely out of context, and if I can truly find no way to improvise out of it, then it is legitimate to say: "Okay, I didn't prep for this - let's take a break and continue at the next session!" But that is rare.
I will soon be starting a new #DnD 5E campaign. I've done that in the past, and for the most part the system has worked for me - except for one thing:
NPC stat blocks for spellcasters.
For everything else, NPC and monster stat blocks include all the information you need to run them in combat. Not so with spellcasters - for with them, you have to look up each and every spell they might use in a fight, and that takes me away from the game.
So I am wondering: How are others handling this issue? Have you found any ways of simplifying spellcaster stat blocks so that everything you need to run them is on a single page?
A good model for fantasy horror is #WFRP. Adventures and campaigns tend to make sure that the PCs become well acquainted with the travails and worries of ordinary people, and this makes them invested in protecting others. Furthermore, the adventures also make clear that the adventurers aren't at the top of the social pecking order. Thus, letting other people know that they destroyed a major Chaos cult cell is generally a bad idea - the relatives of the "respectable citizens" they killed in the cult hideout want them executed for murder, and witch hunters want to check what exactly they know about dark, forbidden truths...
It's not a proper #WFRP adventure if the PCs don't feel the need to skip town in a hurry by its end. 😉
I disagree. There are plenty of ways of presenting scenarios where the threat can be fought by the PCs and even be bested in a small, local sense - yet overall victory can be almost impossible.
Consider something as simple as a zombie apocalypse. Zombies aren't much of a threat to any put the most low-level adventurers. But once the zombie outbreak becomes too large, the PCs will be unable to contain it - after all, they cannot be everywhere. Village after village, city after city, country after country will fall. They can still fight the zombies - and they should - but true "victory" may become impossible. Instead, the goal becomes: "How can we ensure the survival of as many people as possible?" And there is plenty of horror in that, as the PCs must make harsh choices on what to prioritize.
Long-time role-player. Translator of old German folk tales.