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Posts
8
Comments
4,351
Joined
2 yr. ago

  • Well, for one, they know they're lying but they don't care. It's a tactical advantage for them to lie because a lot of people aren't going to know.

    If you're pretty smart, imagine being drunk. All the time. Just moderately sloshed. That's what I think it's like for an average , kind of stupid , person. Poor memory, surges of emotions, incoherent thought. And they can't ever sober up.

  • I'm partial to Fate.

    It's very open. You don't have to worry about looking up the right class or feats. You just describe what you want to play, and if the group thinks it's cool and a good fit for the story, you're basically done.

    Now, the downside is this requires a lot more creativity up front. A blank page can be intimidating.

    I like that players have more control over the outcome. You can usually get what you want, even if you roll poorly, but it's more of a question of what you're willing to pay for it.

    Every roll will be one of

    • succeed with style
    • succeed
    • a lesser version of what you want
    • succeed at a minor cost
    • succeed at a major cost
    • (if you roll badly and don't want to pay any costs) fail, don't get what you want

    It's a lot more narrative power than some games give you. I don't like being completely submissive to the DM, so I enjoy even as a player being able to pitch "ok I'm trying to hack open this terminal... how about as a minor cost I set off an alarm?" or "I'm trying to steal his keys and flubbed the roll... How about as a major cost I create a distraction, get the keys, but drop my backpack by accident. Now I'm disarmed, have no tools, and they can probably trace me with that stuff later. But I got the keys!".

    It's more collaborative, like a writer's room, so if someone proposes a dud solution the group can work on it.

    The math probability also feels nice. You tend to roll your average, so there's less swinginess like you'll get in systems rolling one die.

  • Plus, I don’t know any other system that lets me pull my intestines out of my abdomen and use them like a lasso to climb a cliff when I forgot my rope at home.

    Nitpick: more narrative systems like Fate let you do this, but then you typically don't get a lot of crunch. Plus it can vary if your group isn't on the same wavelength about what's cool and appropriate for the story.

  • In the US, we don't have healthy institutions that can do that. They're all corrupted by racism, lack of funding, lack of accountability, and insane religious people.

    Maybe the post wasn't in the US, but also other places may have similar problems.

  • Capitalism is giving bad outcomes. Labor is divorced from the results of their work, and people who contribute little to nothing (or less than nothing) grow wealthy.

    We don't need to go all the way to full communism in one shot, but I'd like to think most of us can agree the current system is unacceptable

  • Sure, it wouldn't be an easy live starting with $500k, but I think with strict budgeting and low costs you could stay in the black and grow your principle. And if you get any job at all on top of it, it's even easier.

    Anyway, yeah, was just spit balling how much a difference the money could make.

  • A lot of bosses think developers’ entire job is just churning out code when it’s actually like 50% coding and 50% listening to stakeholders, planning, collaborating with designers, etc.

    A lot of leadership is incompetent. In a reasonable, just, world they would not be in these decision making positions.

    Verbose blogger Ed Zitron wrote about this. He called them "Business Idiots": https://www.wheresyoured.at/the-era-of-the-business-idiot/