GPU synchronization in Godot 4.3 is getting a major upgrade
graphicsguy @ graphicsguy @programming.dev Posts 1Comments 10Joined 3 yr. ago
graphicsguy @ graphicsguy @programming.dev
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Great stuff. I find it really funny that a big feature of modern API's is that applications place barriers instead of being handled by the driver, and we all tried it for a while and then threw up our hands and decided to write graph systems to automatically place them because it was too hard.