Yeah! It's beautiful here. In the daytime the sky is mint green and it's really pretty.
There are "storms", but they just make the bubbles whip around really fast. Doesn't trigger hazard protection. You do have to watch out for the localized gravity storms though!
They apparently did patch one where you could normal punch boost but then keep meleeing, and just keep gaining speed in midair, and straight-up fly! Never got to try it out, it sounds like it was fun. But to be fair that one was just absolutely busted. This one isn't that much faster than the normal punch boost and it's way harder to control (unlike the flying glitch I assume).
Yeah, pawb.social had a mishap that resulted in all the images getting deleted (the ones that weren't hotlinked from other places). I'd reupload the screenshot but I don't even know if I have it anymore at this point. (It's probably there, but I doubt I could find it.)
Wow. Over here where we live (in the US), we can just use a web browser on our desktop. We don't use any "digital cash" stuff, though, just our physical bank card (tap-to-pay with a physical card takes care of hygiene and speed).
Honestly, I don't think the corvettes being "better" is really a problem. Nothing in this game is about being The Best. It's a do-whatever-you-want, chill vibes kind of game.
Also corvettes are great, but regular ships are just so much less awkward. At least the corvette we have is super slow and clunky to turn. Which is great, it feels appropriate for how big it is! It's just not nearly as nimble to zip around in as our little smol sentinel ship.
And then you have the lack of landing pads. Space stations and the Anomaly have you covered, so do freighters, but anything else you have to just kind of hover and beam down.
Also it's not like the 9070XT is slow. We've got a 6600 and it's perfectly fine for basically anything that isn't VR (though we've got a 1080p 60Hz monitor, nothing special).
Yeah seconded on drivers. AMD drivers just work. Nvidia's can be a bit of a hassle.
Yeah it took me several hours to figure it out, but it turns out the problem was the physbones were hitting the wolf's main collision box! Cue trying to go every which way at once.
I put them on a different collision layer and that totally fixed the problem. (And then the wolf just crumpled like a taken-off shirt.)
I am tempted to put in an "if (some very small chance), add the physbones to the first layer to make them jitterbounce away"!
Our right alt key is used as altgr, so we have to use that one for "third level" special characters, and the left alt for shortcuts! It's rather annoying; I kind of miss the Mac way of doing it where both alts were for both special characters and shortcuts.
Yeah! It's beautiful here. In the daytime the sky is mint green and it's really pretty.
There are "storms", but they just make the bubbles whip around really fast. Doesn't trigger hazard protection. You do have to watch out for the localized gravity storms though!
-- Frost