You need to read The Amazon Anti-Trust Paradox by current FTC head Lina Khan. She argues that the consumer price oriented monopoly definition is old and outdated in the modern setting. Price is not a sufficient proxy for market competitiveness, and in fact, price is often used to kill competitiveness by undercutting new and innovative products.
Musk is definitely one of them.
Musk is a rich trust fund baby whose fortune started off the back of Apartheid. It's not a shocker that he's a mask-off racist. He's done nothing to prove himself a genius, just a skilled grifter and financier.
Hard disagree. The district system of Civ 6 was half-baked, and the new one for Civ 7 seems way more interesting with districts growing more organically. Civ 6's world congress was garbage. The eras system needed serious work as dark/golden/heroic eras just didn't feel impactful enough aside from getting a monumentality era early. The new map generation with navigable rivers is a huge plus as well. The climate system in Civ 6 was a dud too, not nearly impactful enough. I think they could've made a Civ 7 which fixed all the broken Civ 6 systems and made a great game.
I don't think Firaxis would agree with any of my feedback because I think I disagree with them in a fundamental sense about how the game should be oriented. Mandatory disasters appear to be a fundamental part of the Civ 7 game philosophy: you build your civ, face the crisis, reset your civ in a new era, and start over with some amount of carry-over. I get the motivation: by forcing these soft resets, Firaxis is making it so you can't snowball so far ahead that the mid/late game is a chore of uninteresting gameplay. An advantage in the first/second eras won't put you in so far of a lead in the third era that it's just a rush to hit the next turn button. On the other hand... that also means that everything you do in the first/second eras counts way less, and that feels bad.
Granted I obviously haven't played the game yet; this is just my read from demos and press around the game/design philosophy. We will see if I'm right or not.
The crisis system, the era system, and the changing civilizations system all feel especially game-y to me. I get it, Civ is first and foremost a video game. Still, the idea that there are pre-defined eras, and that you have to hit a crisis at the end of each pre-defined era, feels artificial and unnatural. Why can't I lead my civilization through into a new era unscathed? Why is that disallowed?
Don't get me wrong: I like the idea of eras and crises. If, instead, eras were triggered by hitting certain milestones or accumulating enough points (e.g. hit some combination of weighted tech/cultural/religious/economic development) - I would be down for that. Different civs would hit those at different times and you would strategize around hitting your new era at the right time. Crises are also totally valid: if your civ is too large and there's too much corruption you could have a civil war. If too much of your civ is following another religion there could be unrest. Those are all interesting and fun ideas, but the important part is that the goal is to avoid/mitigate them and play around them - not that they're some kind of inevitable occurrence that you're forced into even if you play otherwise perfectly.
It feels like Firaxis decided to lean hard into "Civ is a board game focused around balance" and completely away from "Civ is a game about growth and optimization", and I don't know if I'm here for it. I guess we'll have to see.
Does anyone actually think the British royal family would have let Diana keep dating an Arab and a Muslim?
Well yeah, lemmings are rodents cats aren't welcome
Yeah those memes were cringy as fuck thank god no one's doing anything that dumb
Google will take a hard right turn and SCOTUS will welcome them with immunity as long as they stay in line.
The desire to hoard unused property when other people are struggling to find a roof to live under is not "legitimate." In fact, it is an entirely illegitimate and selfish grievance.
Don't own more than one house. Why is that so hard for you people to understand
Great, lmk when there's a regular train from Boston to my office in Boxborough, which currently requires it's residents to drop off their own trash at the facility. I'm sure that'll be frequent and efficient right?
Ah yes, your family legacy of a house no one lives in is more important than a human beings ability to have shelter
Inside Out 2 is the second highest grossing animated movie of all time. Yes I know it's a sequel, but the original IP is less than a decade old and the movie isn't a remake. Frozen 2 is third and Frozen is fifth.
LGBTVNX8L
This is how I know you're a piece of shit
What a garbage answer. You can make fun content and still be inclusive, execs just don't want to take any risks on new IPs because they can milk old ones. Stop blaming inclusiveness when the real answer is greed.
I mean we'd all kill Hitler if given the chance, wouldn't we?
Why would you trust steam? Valve famously invented lootboxes and tried to do the NFT market thing before NFTs were big. They are the strongest DRM on the market. What makes you think they're not just as greedy?
Can someone explain why antibiotics are used in the meat industry? Are lots of animals dying to bacterial infections so they need antibiotics to aid the yield, or are antibiotics incidentally also growth hormones, or something else? Always been curious
Is there a way to completely disable thumbnails? They show up even in dense mode.