I actually just finished implementing glass controls! They’ll be available in the next build. I’ll look into time skip buttons as well, that is a useful feature :)
Thanks for the feedback! The native player is unfortunately a bit picky, and doesn’t work with every video/animated file format. To keep the experience smooth and consistent, we decided to use our custom viewer for everything rather than open a different viewer depending on the file format.
Are there any specific features of the native player that you would like to see in Mlem?
Speaking personally, I like it. I loved the skeuomorphic design of the old OS X and classic iOS, and am glad to see the design language return to something fun and grounded in physicality without sacrificing too much of the ultra clean style of later iOS versions. I do have some concerns about accessibility, as the contrast on glass is much lower, and the new language brings some interesting challenges, but overall I think it’s a pleasing change and I’m excited to see how it matures.
Long term we want to integrate the more sophisticated iOS 26 tab bar design. Right now we still support iOS 18, which makes using those new features difficult because they are only available on 26. Once we drop support for 18, there’ll definitely be some tab bar upgrades.
We’re definitely still refining how we use the new design language, and we’ve played around with some iterations on that concept. The core challenge right now is retaining compatibility with iOS 18, which limits which new features we can use. For small components like the jump button it’s pretty easy to support both an iOS 18 and an iOS 26 version, but the tab bar is foundational to the whole app’s architecture so we probably won’t get to utilize the full extent of the new tab bar options until we drop support for iOS 18.
Hmm, that's a new one! Mlem's audio is supposed to mix with other apps rather than stealing the audio session. Does this only happen with airplay, or do you also encounter it when using built-in or bluetooth audio output?
Not yet, but it will soon! We’re currently wrapping up our 2.2 build, which focuses on PieFed support. Once that releases we’re moving on to iOS26 support, which will include a design update to integrate Apple’s new design language.
I actually just finished implementing glass controls! They’ll be available in the next build. I’ll look into time skip buttons as well, that is a useful feature :)