cross-posted from: https://piefed.blahaj.zone/post/133669
> Years ago I've completed Dark Souls 2 using only magic (sorcery + pyromancy) - so no weapons at all. It went surprisingly smooth although I ended up not going to DLCs. > > > > I'm thinking on doing this for the first installment but I have some doubts: > > * First, is it even possible to beat Four Kings with spells? On my first playthrough I tried to beat them with magic and it went really poorly. I'd prefer not to repeat this experience... > > * Second, are locations like Duke's Archive and Oolacile even doable with spells? With the sheer amount of enemies with high magic resistance, they sound like hell, especially given that we don't have any magic restoration options from DS2.
cross-posted from: https://piefed.blahaj.zone/post/133669
> Years ago I've completed Dark Souls 2 using only magic (sorcery + pyromancy) - so no weapons at all. It went surprisingly smooth although I ended up not going to DLCs. > > > > I'm thinking on doing this for the first installment but I have some doubts: > > * First, is it even possible to beat Four Kings with spells? On my first playthrough I tried to beat them with magic and it went really poorly. I'd prefer not to repeat this experience... > > * Second, are locations like Duke's Archive and Oolacile even doable with spells? With the sheer amount of enemies with high magic resistance, they sound like hell, especially given that we don't have any magic restoration options from DS2.
Lemmy answers itself
Stardew Valley
there's also Moon Hunters where one event lets you marry an NPC, and it can be achieved with any character (though, to be fair, we never told genders of the characters so idk)
cross-posted from: https://piefed.blahaj.zone/post/24221
> 1. Stay near the vertical center of your side. Yamada is slow and he can't roll up or down so, the moment you get too far away from center, your opponent will hurl the ball too far for you to catch it. > > 2. Spend all your energy to spawn bombs. Your charged attack is awkward to use and isn't any stronger than a bomb. Bombs are life. Bombs are love. > > 3. Your side attacks (the ones that replace dash of other characters) are stronger than your main attack. For some reason, they often send the ball in a fast and erratic manner - this effects is triggered by after dash attacks on other characters, and are thus riskier than what you as Yamada can do. Absolutely abuse it (until enemy's AI becomes so sophisticated they can send this hell of a ball back at you). > > > > After you have mastered the three teachings, only a few attempts will stay between you and cherry in Bushido Ball!
cross-posted from: https://piefed.blahaj.zone/post/24221
> 1. Stay near the vertical center of your side. Yamada is slow and he can't roll up or down so, the moment you get too far away from center, your opponent will hurl the ball too far for you to catch it. > > 2. Spend all your energy to spawn bombs. Your charged attack is awkward to use and isn't any stronger than a bomb. Bombs are life. Bombs are love. > > 3. Your side attacks (the ones that replace dash of other characters) are stronger than your main attack. For some reason, they often send the ball in a fast and erratic manner - this effects is triggered by after dash attacks on other characters, and are thus riskier than what you as Yamada can do. Absolutely abuse it (until enemy's AI becomes so sophisticated they can send this hell of a ball back at you). > > > > After you have mastered the three teachings, only a few attempts will stay between you and cherry in Bushido Ball!
cross-posted from: https://lemmy.blahaj.zone/post/27038240
> It includes a new beautiful character sheet, Lodestar itself - a quick reference guide, and an updated map of Ironlands.
cross-posted from: https://lemmy.blahaj.zone/post/27038240
> It includes a new beautiful character sheet, Lodestar itself - a quick reference guide, and an updated map of Ironlands.
It includes a new beautiful character sheet, Lodestar itself - a quick reference guide, and an updated map of Ironlands.
I thought for a second that my client mess up community name lol :D
Definitely a surprise to see Unix surrealism here!
Cute cat! Thanks him for this wonderful post~
Holy hell this is really fascinating! I read quite a lot about deep ocean but somehow never came across whale-falls. It seems like someone will have many nerdy nights soon :p
Filling the rest of your tier list:
- Mercury: just a rock ball, even some moons are bigger smh (F tier)
- Venus: nature's biggest prank so far, well played (A tier)
- Earth: home sweet home, def not biased (S tier)
- Jupiter: the reason Venus is like this, bad bro (D tier)
- Saturn: the reason Jupiter didn't mess up Earth too, good bro (S tier)
- Uranus: literally who? (no tier 'cause I forgot it exists)
- Neptune: fishin' for 'em moons, nice (B tier)
My favorite video from the channel: https://www.youtube.com/watch?v=g5932tMwVVA
^ And this fella be like: lmao doesn't care
"Same sex is illegal" assholes when I call my partner my wife:
I don't see them in the comments so: UFO 50 and OneShot.
bein a mod doesn force u to make funis, u kno?
There should be someone to create activity in just created communities (or in abandoned communities if one wishes to resurrect it). People can't post in your community if they don't even know it exists - and posting stuff is the main way to tell others about this new place. It usually requires a lot of posts to break through the unending flow of 196 content.
You lost me at the human centipede (I hate this movie😖)
Touching the fire girl would hurt without a fire resistance
A little pain just adds to pleasure
I'm making a copy of your home key of course :3
Ouchie didn't know about the limit. This is just sad...
busdhido is a really good game you should play it and check it out and enjoy it and buy UFO 50 because UFO 50 is a really good collection of games like bushido ball and like other cool stuff but bu...

Actually the thought bubble comes from the outfit so it's probably cursed to make its wearer very lewd and submissive!!
cross-posted from: https://lemmy.blahaj.zone/post/26337485
> First of all, Bug Hunter is by no means a traditional roguelike. The controls are menu-based, most enemies can't damage you and your character can't take hits without dying at all. > > Yet BH is arguably very close to some aspects of tradroguelikes: turn-based tactics with a great emphasis on positioning, multiple losing conditions, trade-offs between short-term advantages and long-term empowerment... > > Positioning in this game is great - higher and lower ground give advantages to either you or bugs depending on who's beyond who, placement of enemies and energy cubes interact with multitude of your actions in complex ways. > > Randomness of bug types and actions that will be available to you in each run prevents you from sticking to a single strategy while having more than one losing condition (your character can die, you can run out of time or an egg may hatch) adds tension to this already stressful (due to permadeath) game. > > And then there's a whole action buying system which is excellent! > When you start, you only get 7 actions for the turn - and each action can be used only once per turn. When you run out of actions you have no choice but to end the turn... > ... unless you have some energy. When you get 2 or more energy you get access to the shop where you can replace your existing actions for new and better ones, for the cost. > > New actions are immediately available for use, even if you replaced an used one. Most actions cost 2 energy but stronger actions cost more - creating an interesting trade-off: you can buy a cheap action now and get more done on the turn, or you can wait til you have 4 energy for the strong one that will help you a lot in a long term. > > Waiting is punishing - the bugs that survived a turn evolve into stronger forms gaining special abilities which are quite nasty. > Thus, you get to choose: whether you want to get stronger but to let the bugs to become stronger too, or you want to play safely but stay with limited power for the run. > > With all these mechanics of hidden complexity and fast-paced thinky gameplay, I got that feeling I'm playing a good ol' roguelike yet again. Sure, it's not much strategical so probably DCSS and TOME4 players won't find that familiar but for Brogue fans it can be quite familiar.
cross-posted from: https://lemmy.blahaj.zone/post/26337485
> First of all, Bug Hunter is by no means a traditional roguelike. The controls are menu-based, most enemies can't damage you and your character can't take hits without dying at all. > > Yet BH is arguably very close to some aspects of tradroguelikes: turn-based tactics with a great emphasis on positioning, multiple losing conditions, trade-offs between short-term advantages and long-term empowerment... > > Positioning in this game is great - higher and lower ground give advantages to either you or bugs depending on who's beyond who, placement of enemies and energy cubes interact with multitude of your actions in complex ways. > > Randomness of bug types and actions that will be available to you in each run prevents you from sticking to a single strategy while having more than one losing condition (your character can die, you can run out of time or an egg may hatch) adds tension to this already stressful (due to permadeath) game. > > And then there's a whole action buying system which is excellent! > When you start, you only get 7 actions for the turn - and each action can be used only once per turn. When you run out of actions you have no choice but to end the turn... > ... unless you have some energy. When you get 2 or more energy you get access to the shop where you can replace your existing actions for new and better ones, for the cost. > > New actions are immediately available for use, even if you replaced an used one. Most actions cost 2 energy but stronger actions cost more - creating an interesting trade-off: you can buy a cheap action now and get more done on the turn, or you can wait til you have 4 energy for the strong one that will help you a lot in a long term. > > Waiting is punishing - the bugs that survived a turn evolve into stronger forms gaining special abilities which are quite nasty. > Thus, you get to choose: whether you want to get stronger but to let the bugs to become stronger too, or you want to play safely but stay with limited power for the run. > > With all these mechanics of hidden complexity and fast-paced thinky gameplay, I got that feeling I'm playing a good ol' roguelike yet again. Sure, it's not much strategical so probably DCSS and TOME4 players won't find that familiar but for Brogue fans it can be quite familiar.
First of all, Bug Hunter is by no means a traditional roguelike. The controls are menu-based, most enemies can't damage you and your character can't take hits without dying at all.
Yet BH is arguably very close to some aspects of tradroguelikes: turn-based tactics with a great emphasis on positioning, multiple losing conditions, trade-offs between short-term advantages and long-term empowerment...
Positioning in this game is great - higher and lower ground give advantages to either you or bugs depending on who's beyond who, placement of enemies and energy cubes interact with multitude of your actions in complex ways.
Randomness of bug types and actions that will be available to you in each run prevents you from sticking to a single strategy while having more than one losing condition (your character can die, you can run out of time or an egg may hatch) adds tension to this already stressful (due to permadeath) game.
And then there's a whole action buying system which is excellent! When you start, you only get 7 actions for the turn - and each action can be used only once per turn. When you run out of actions you have no choice but to end the turn... ... unless you have some energy. When you get 2 or more energy you get access to the shop where you can replace your existing actions for new and better ones, for the cost.
New actions are immediately available for use, even if you replaced an used one. Most actions cost 2 energy but stronger actions cost more - creating an interesting trade-off: you can buy a cheap action now and get more done on the turn, or you can wait til you have 4 energy for the strong one that will help you a lot in a long term.
Waiting is punishing - the bugs that survived a turn evolve into stronger forms gaining special abilities which are quite nasty. Thus, you get to choose: whether you want to get stronger but to let the bugs to become stronger too, or you want to play safely but stay with limited power for the run.
With all these mechanics of hidden complexity and fast-paced thinky gameplay, I got that feeling I'm playing a good ol' roguelike yet again. Sure, it's not much strategical so probably DCSS and TOME4 players won't find that familiar but for Brogue fans it can be quite familiar.
Smol girlthing from the deepest trenches of the sea.
More active on my Piefed alt right now: @catfeeder@piefed.blahaj.zone.