If I didn’t spend my money as a kid it might be called upon.
My friend's family was like that growing up. Use it or lose it. From what I can tell he had a hard time growing out of it, but seems to be doing better now. He was already used to being poor, but raising his own family was a new level of awareness and probably his "lightbulb moment". Finding a decent job certainly helped, too.
Struggling taught me the value of saving. I was still in highschool and working for minimum wage when I moved out on my own, and that was when I stopped wasting money. I was more concerned with securing my next meal. Experiencing it at that age absolutely influenced my habits into adulthood, to the point I agree about calling it a personal success - that is to say I'm still poor, but nowhere near as screwed as I would be if I had to learn that lesson today.
Saved money from my first jobs. I mostly spent it on CDs which are nice to have a collection of, but kinda useless to me now. Ultimately it doesn't make much difference because it wasn't a lot of money in the grand scheme, but if I had invested it early it could have maybe made my life better now.
Though I didn’t struggle all too much with Allant, really. I think got him like 3rd try or so. He’s the only boss in the game that felt like a “classic” standard souls boss and not like a gimmick, so I got into it rather easily.
Agreed, he did feel like a proper boss. My struggle was with getting back to him and dying to the dragonfire and regular enemies on the staircase lol.
Penetrator was also pretty easy but a cool fight overall.
Coolest boss in the game, but disappointingly easy.
Oh yea, Maiden Astraea was also annoying because her anointed knight was more of a annoy-ntet (heh) knight. Got parried all the time and they dealt way too much damage.
It was an annoying gimmick, but I still liked it. Just a cool idea overall.
Maybe I should go back for another run sometime?
Absolutely. If you didn't play with sorcery before, I recommend trying it out.
Yeah, after beating Genichiro I feel like I can beat the game, it's just a matter of mustering up the patience and willpower to actually do it.
I guess I was fortunate because I was able to beat Flamelurker first try (the ONLY boss I beat first try) thanks to the sorcery from Royal starting class, but I can imagine how bad that runback would be. For me the toughest ones were Tower Knight, Spider Boss, and especially King Allant at about 25+ tries. It didn't help that I was max black world tendency before looking up how it worked lol.
Sometimes I do enjoy a tough runback, once I've mastered how to dodge everything on the way and if it's not too far of a distance. But then there are other runbacks where it's just hell. The one I'm at in Sekiro isn't that far, but the enemies are tough and I was just fighting with the grappling mechanic to get there smoothly.
Demon's Souls was probably the worst culprit for brutal runbacks of all the souls games I've played.
I'm stuck at "Owl". I know there's an idol just underneath him, but with the new enemies in the room and the frustration I've been having, I didn't have the willpower to beat them and activate it to shorten my runback. Eventually I'll go back and try again, but it wasn't fun so I stopped for now.
Maybe Sekiro - I stopped at a certain boss because it's hard and the runback is annoying. Sad to say I'm not enjoying this game as much as I had hoped, but I do understand why some people love it.
DS2 - trying to finish my first SL1 run. I'm at Throne Watcher/Defender which I knew would be an obstacle, and I was right. It's funny how the rest of the game's easier bosses became difficult at SL1, and the moderate difficulty ones are about the same difficulty as playing a levelled character. Enjoying the different perspective it's giving me.
Tails of Iron - I think I'm in the late game. Having lots of fun with this and will definitely be checking out the sequel eventually.
I won't spoil anything, just wanted to say that I'm excited for you to blindly figure all this out. You only get one blind playthrough!
I prefer the freedom to make my character as cute or as horrifying as I want.
Green olives. Preferably stuffed with garlic.
They have survived just fine without outside help, and acted hostile towards most attempts from outsiders to do so. They don't need or want our help. They don't need our technology.
Visiting North Sentinel Island is prohibited by the Indian government. Idiots still do it anyways and usually end up killed.
Leave them alone. They are living their best lives already. No need to interfere. No need to drag them into the misery of the modern world.
First choice would be YouTube because I already use it more than anything else, it has music, and I like falling asleep to video essays.
For movies I would pick Tubi because it has a decent selection and is completely defenseless against uBlock Origin.
Listen now on your favorite streaming service. Powered by Songlink/Odesli, an on-demand, customizable smart link service to help you share songs, albums, podcasts and more.

Longueuil/Montréal, Quebec
https://www.metal-archives.com/bands/Obliveon/437
It's not too late to edit your post and welcome answers from women, while specifying which topics you don't want included.
You may be surprised to learn that women can have interests besides house fix up and makeup. Men can also be interested in those channels. Why not specify that you don't want those types of recommendations, rather than ignoring answers from women entirely?
Spotify became profitable for a full year for the first time in Q4 2024. I think it's no coincidence. That plus jacking their prices by 25%, and implementing barriers for payout that affect smaller artists (<1k monthly listeners) under the guise of "weeding out AI spam", they know exactly what they're doing.
This band is all over playlists including Spotify's own, and tons of movie soundtrack playlists for some reason (even older movies like Garden State). Lots of these playlists are by Spotify users Lost Records and KULTPOP! which seem to be nobodies who happen to be successful playlist curators. Sus.
Right now The Velvet Sundown has 750k monthly listeners. It's questionable how many of those are real listeners and how many are just bots meant to boost the appearance of their popularity. Spotify has not given a reason to trust that they wouldn't boost an AI band to help their bottom line.
Spotify will kill music for profit. No surprise there.
Tails of Iron. I'm having a blast with it. The voice actor that did Geralt's voice as the narrator is a lot of fun. Combat feels good. Only complaints are the side quests (optional) can be a little repetitive, but worth it if you want new gear. And the jumping/ledge-grabbing mechanic feels a bit imprecise. Overall a fun game so far.


Homemade crust, pepperoni, red peppers.
The crust was just flour, water and a little salt. About 1.5cm thick. Once the dough ball was consistent I coated it with more flour to prevent sticking and then pressed it down into shape.
Pepperoni was sliced off a tube. It looks kind of greasy, but it wasn't too much, and I really like that it curled up a bit. I put the oven on high broil near the end to get it to crisp up a bit.
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Super underrated band. Excellent vocalist. This isn't my only obsession song of theirs, just the most recent. They are "safe" as per some quotes of the band leader I have come across.
https://dodsferdofficial.bandcamp.com/music
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Hello. I'm at a point in my learning where I see potential to make a big mess and want some advice before that happens. Particularly, how to organize game systems like inventory, damage calculation, level variables (eg. locked doors -> remain unlocked even after the level scene is reloaded).
For Inventory (consumable items, weapons etc), what I've done so far that seems to work is create a global script called PlayerInventory, within it is a list of every item as a boolean variable to indicate if the player has it or not. So now when the player travels through different level scenes, their inventory is persistent and any upgrades remain. Seems to work so far.
But how would you go about doing this for a locked door in a level scene? One way is to tie it to a key, in the player inventory - if "key" == true, "locked" = false. Ok, fine. What about a wooden crate that has been destroyed by the player? How would you keep track of the crate's destroyed state without it being tied to a "key item" in the PlayerInventory global script? Is the solution to create more global scripts, like "EnvironmentChanges"? What script should be responsible for remembering this and where should it live?
With regards to a damage calculation system, I think the high level question is similar- how to organize this? The path I'm going down looks like, "DamageManager" global script which handles the calculations and updates, meanwhile the player and enemy scenes have an "HP" node added, with the "hp" value variable set by the parent (the player or that specific enemy).
I'm looking for high-level ideas about how to make these things work together and to keep it as easy to maintain and organized as possible. More details and specifics are welcome, too. Thanks
Context: I noticed I have some clothes from 10 years ago that are still good to wear, and some newer things I have barely worn yet. I wondered if I reached a point where all the clothes I own would be enough to last for the rest of my life. There is a dresser and a closet worth of things.
For the sake of this question, let's say you can't buy, borrow, steal, receive as a gift, find, or make anything new to wear. All you get is what you have now. Is it enough?
I have an extra key that came with the AGDQ Humble bundle. I love this game and would be happy to share with someone who will enjoy it.
If your Lemmy account is at least 1 month old, comment and tell me what about the game makes you want to play it.
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I just think Kazakhstan is neat
Canada has implemented a new tax savings from December to February for some things like taxable groceries, crafts, and gaming physical media. I wanted to get a new Xbox controller and found the best price at Walmart for $55 a week ago. The tax holiday starts today and I now see that the $55 has increased to $62 and change, which is about how much tax I should be saving. Great to see this thinly veiled attempt to help Canadians ( /s - win votes) is just going to be extra profit in the corporations' pockets.
Currently I have a 1060GTX 6GB (Evga I think?). It struggled to run Elden Ring but was tolerable for me on medium settings - still it frequently drops from 60fps to 40fps or so, rarely able to stay at an even 60.
Can you suggest a modest upgrade compatible with my build? I'm not obsessed with getting max settings, but something that will work decently for 5 years or so would be nice. I don't have an exact budget in mind, but the absolute maximum I would consider is $400 Canadian (approx $300 USD). Prefer to save some money for performance and keep it around $200-$300 CDN, if possible
Here's my parts list started in 2016 - GPU listed is not the current 1060
https://ca.pcpartpicker.com/user/eezeebee/saved/#view=ntbqqs