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2,258
Joined
2 yr. ago

  • That's the "wrong kind" of block. This is supposed to avoid censorship from your local network administrator (e.g., you're at the train station and they're censoring stuff) not the remote network administrator.

  • Yeah, a lemmy moderator only community seems like the closest analog until/unless mastodon gets a topics concept.

  • They're not, they're more like Twitter circles. A channel is one or more authors (that can be masked as simply a post by the channel) blogging to infinite many followers.

  • The string is that they use it for the creation of a domestic chip plant, not salaries for existing employees.

  • It's a weird day when I'm happy the Republicans teamed up with progressives to stopped a bipartisan bill.

    I'm pretty irritated with Sherrod Brown on this one for voting for it in the senate.

  • Yeah my biggest problem with snapper was the disk space.

    Also it just... Isn't super well documented? At least it felt like trying to use it on Fedora was not working as well as it had on opensuse.

    I eventually found it to be more trouble than it was worth...

  • Woohoo! Glad to see this is back, though I wish they would've brought something more into it after such a long wait. This feels like the patch that should've been 3 months after it was disabled not 4 years.

  • Yup... I was using it to occasionally fix a headless Windows computer in my house (basically my own, LAN based GeForce now using moonlight so I can play any Windows game from Linux ... Sunshine on the Windows side occasionally needs upgraded and/or something needs fixed so Moonlight itself wasn't enough).

    Anyways, I needed to fix something one day, Moonlight wasn't working and TeamViewer locked me out for "commercial use" ... I ended up just upgrading the Windows computer from 11 Home to 11 Pro and configuring RDP (Remmina is the client I use on the Linux side).

    It works way better, Moonlight for most things and RDP (built into the operating system) for when something breaks.

    For anything where TeamViewer locking you out is a high risk of disruption, I wouldn't trust them to honor their non-commercial use commitment.

  • My group of friends struggles to get 6 players on at the same time and when it does, 6 players that are good enough FPS players to actually pull off the raid, that have time for the raid ...

    Raids are basically not happening for me because of the player count requirements. I'm also not big on random teammates for stuff like that so ... it's a part of the game I have engaged with and it's interesting but it's not something I engage with at any regularity and I'd rather they put more effort into more interesting dungeons (or allowing smaller teams to viably do the raids and just using scaling if you have a full party) personally.

  • So... This is Linux (client) connecting to a remote MacOS desktop or(?)

    I think some more context would be helpful. Not sure if I've got any suggestions, but I figure others will want that clarification

  • Hot take: As someone that's played every Destiny 2 expansion, all the dungeons, and some of the raids... The game has pretty basic mechanics and a ... rather uninteresting ... collection of worlds that most players only ever pass through.

    The mechanics include: dodging, healing, dropping a barrier, jumping, sliding, grenades, melee attacks, supers, and throwing or depositing a ball ... and a few other things they rarely use; that covers like 90% of the content.

    The open world STILL all these years later feels like a place where they just hide filler chores, not a destination or particularly fun. Even when we get a new planet, it often just feels like a reskin of an older planet that's been rearranged. Compare that to a game like Remnant II where EVERY planet feels very very different, has unique characteristics and quirks, and lots of distinct enemy types. Even the $10 DLCs for Remnant that just expand a world add more than Bungie tends to add in a $100 expansion in terms of new interesting encounters, enemy types, and level design.

    The music, (now dated) graphics, gun design, some exceptional boss fights, and unlock grind (that gives you that same RuneScape grind "oooo I did it" feeling) carry pretty hard.

    Bungie built something between a MMO and a co-op campaign game that ... lacks the scale of a MMO and (in many areas) lacks the level design of a co-op game. It's gotten better over the years ... but I'm not sure if I'll be picking up the next expansion personally.

  • I assume you're talking about Halo, which Bungie hasn't had anyone to do with for years.

  • For me it seems like Proton VPN breaks the Bungie sites.

  • That's absolutely wild.

  • Wow, I remember the layoffs just a few months ago leading up to the Final Shape expansion... I'm surprised they're having more so soon after.

    I worry about how this is going to affect the future of Destiny; generally speaking it feels like the game needs more stuff not less (which is kind of implied by the reduction in force).

  • I think it started when I didn't understand its pattern. Also there are no ammunition nor heals anywhere close.

    If you fight him with silent poison or melee weapons and make sure to leave when he gets enraged, he's actually IMO the easiest boss (and the best for ammo and healing).

    Poison and melee damage when he's out of the enraged phase will cause him to drop lanterns, ammo boxes, and med kits. If you do it right, you're guaranteed to be extremely well supplied as the team that killed Scrapbeak (and your opponents are guaranteed to be starved of resources outside of the boss area).

    It basically follows the pattern of ... "attack Scrapbeak withwith non-fire, non-explosive weapons" -> "Scrapbeak rages and drops a bunch of stuff from his backpack", "you leave the boss area and wait for him to stop running aggressively" (rinse, repeat until dead).

    The assassin at least if you hit it as he appears, he won't attack you to kill you.

    That used to be the case, but I've noticed since a few updates ago ... he often attacks me even if I do hit him. It seems like there's a damage threshold now (e.g., stabbing him with a knife no longer prevents an attack).

  • It's over now; but I'm curious why do you hate Scrapbeak?

    I think the ones I actually dislike personally are Rotjaw and the Assassin (both because they have high damage attacks that are tricky to avoid).