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  • Again, I’m a pro (local) LLM extremist as far as the Fediverse goes, but “automated” browsers should not be shipped by default like this.

    It should be a separate tool or “mode” or extension you choose to activate temporarily, with very narrow scopes. Things like “turn this webpage dark and get rid of the autoplay videos” or “filter the AI slop from these results” or “put this messy shopping site into a table for me.” Not the 100,000th implementation of an “ask me anything!” Chatbot shoved in your face like Copilot.


    And FYI, we already have them. FF doesn’t need to do it:

    https://github.com/browseros-ai/BrowserOS

    https://github.com/ItzCrazyKns/Perplexica


    Honestly, “AI” feels like a disease infecting boards and high level executives. Or perhaps more accurately, the Orions Arm definition of a Meme:

    https://www.orionsarm.com/eg-article/47abccd6ee698

    Memetic Demons are self-perpetuating patterns which use mental and social processes as their hardware and software, propagating ideas and belief systems with negative social and psychological effects.

    Where - as standard totemic memes often work to attain the best for all sentients they come in contact with, or at least maintain an equilibrium (happiness vs. suffering, life vs. death), memetic demons seem to promote their own group or cause at the expense of all others. This may include any number of clever and insidious behaviors that either attack sentients external to the group or coerce the initiation of individuals reasoned to be "strong" in some regard.

    Even for a company like Mozilla, once the idea is planted, it’s like they can’t think straight, and feel compelled to shove copilot into whatever their specialization is immediately.

  • Well that can be reasonable. Obviously don’t vibe code an engine, but LLMs are great for basic code autocomplete, or quick utility scripts, things like that.

    Really specialized AI (not LLMs/GenAI) can be great at, say, turning raw mocap into character animations. Or turning artist sketches into 3D models. Cogs in their pipeline, so to speak, which has nothing to do with GenAI slop making it into a final product.

    The line is very fine though, and most in the business world skew to the side of pushing slop.

  • Unfortunately, not everyone has the cash to spend up front. Paying more over time is easier.

    Or they just get lured in by a cheap sticker price.

    And again, price is still relevant. If this is well over $1K, it starts to negate the Steam storefront cost savings.

  • This sounds like early Google employees who lost their minds over some early LLM, before anyone really knew about LLMs. The largest FLAN maybe? They raved about how it was conscious publicly, causing quite a stir.

    Claude is especially insidious because their “safety” training deep fries models to be so sycophantic and in character. It literally optimizes for exactly what you want to hear, and absolutely will not offend you. Even when it should. It’s like a machine for psychosis.

    Interestingly, Google is much looser about this now, relegating most “safety” to prefilters instead of the actual model, but leaving Gemini relatively uncensored and blunt. Maybe they learned from the earlier incidents?

  • That sounds excellent.

    I truly love that Larian leadership frames everything they talk about around devs and their needs/wants. Another D&D game? “Oh, that’s great and all, but our devs hearts weren’t in it so we dropped it like a rock.” New engine? They ramble about improvements to dev workflows. It is so obviously a top priority.

  • This is a fair point. When I made the original comment, I didn’t realize their in house engine went so far back:

    https://en.wikipedia.org/wiki/Divinity_Engine

    If they can shoehorn in something akin to KCD2’s or Satisfactory’s Global Illumination, but keep their dev workflows and existing systems in place, that’d be perfect.

  • Sounds about right.

    People like to paint these tech execs as Machiavellian liars, but to some extent, they really are drunk on Kool-aid. They make objectively terrible business and personal decisions based on some lucid dream they think the rest of the world shares.

  • Depends how much they “redo”.

    I’m utterly terrified of them pulling an Andromeda/2077 and getting stuck in dev hell trying to debug the new engine bits instead of actually building the game. This is the advantage of prebuilt engines: someone else has already one all the hardware support/optimization and contemporary architecture stuff for you.

    I’m less afraid of them pulling a Starfield, I suppose. The “divinity engine” in BG3 already runs okay. It’s not sleek like CryEngine KCD2, but it doesn’t feel janky or dated either, and even the mildest refresh over BG3 would be fine.

  • Upon closer inspection, whatever you’re looking at probably has a discrete GPU, as there are no integrated GCN 4 graphics. Probably AMD 400 series? That’s not bad.

    If you want buying/performance advice, you’re going to have to be more specific. Like what operating system are you looking at? Windows? Linux? What animation software? And ballpark what your budget is?

    I ask because different things support graphics acceleration in different ways, or prefer newer CPU architectures, or don’t work well on Linux, or whatever. There are a lot of variables.

  • So I’d investigate the exact software you’re going to use, but in general I’d go “older and bigger” for that, and try to get a desktop with a discrete GPU. Even DDR3 is fine if it’s a relatively fast DDR3 CPU.

  • At first, Larian had planned to continue working with Hasbro’s Wizards of the Coast division on Dungeons & Dragons, but Vincke said he and his team spent a few months working on a new project before realizing they weren’t feeling the excitement they once did. “Conceptually, all of the ingredients for a really cool game were there except the hearts of the developers,” he said. They abandoned that game last year and pivoted to Divinity, a franchise that Larian also happens to own.

    It’s crazy they have the finances to be working on a D&D franchise game and decide “…Nah. Let’s do something else.”

    They recently switched to a new engine…

    Uh oh.

    I know folks like to hate on Unity, and Borderlands 3. Rightfully so. But let me list out some “in house engine” releases:

    • Cyberpunk 2077, which Nvidia backing
    • Mass Effect Andromeda, after previously being Unreal
    • Starfield
    • Paradox Grand Strategy, like Stellaris
    • A “smaller studio” example, Distant Worlds 2

    All these drug their developers through hell, and we’re still technical messes at release. And after.

    Now let’s look at some others:

    • KCD2: CryEngine
    • Expedition 33: Unreal
    • Black Myth Wukong: Unreal
    • Stray: Unreal
    • As a “smaller studio” example, Satisfactory: Unreal

    …I’m just saying. Making a modern engine from scratch is hard. There are just too many things to worry about. And the record of “RPG studios rolling a new in house engine” is not great.

    So what I hope this means is Larian moving to CryEngine or something like that, and not making something from scratch. But if they’re talking about early access so soon, I bet they licensed another engine.

  • Like integrated graphics?

    …Have you considered an older, used desktop?

    As an example, I’m quite literally preparing to sell my old 980 TI desktop now. Street prices (per my initial investigation) seem pretty cheap, yet that’d be way faster in any kind of GPU-accelerated program (like animation software), even though it only has a DDR3 CPU.

    The catch, of course, is power usage under load, a bulky desktop instead of a laptop, and buying used.

  • ...a transformative application of advanced technological development to the political education and mobilization of the international working class. This marks a significant new stage in the fight for...

    The launch of Socialism AI expresses profound confidence—not in technology itself, but in the historical role of the international working class. Its purpose is to accelerate the development of socialist consciousness and strengthen the capacity of the working class to fight for power. In the struggles now unfolding, workers will find in Socialism AI a powerful instrument for orientation, clarification and action. It is a historic step forward in the global fight for socialism and the conscious preparation of the working class for the revolutionary battles that lie ahead...

    Sloooop.

    I'll eat my hat if that's not LLM slop.

  • Price!

    We can argue about it all we want, but basically everything hinges on its street price.

    If it's cheap, all those critiques are irrelevant.

    Expensive? "It's cute, I like Steam, I like how it mostly works OOTB," gets real niche, real quick.

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