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EAs sad that their previous rich grifters are trying to distance themselves from the movement
  • “a journalist goes through your public statements looking for the most damning or hypocritical things you’ve ever said out of context” is an incredibly tricky situation to come out of looking good

    only if, you know, your public statements contain lots of damning things

  • AI-Generated Code is Causing Outages and Security Issues in Businesses
  • Wait, is this how Those People claim that Copilot actually “improved their productivity”? They just don’t fucking read what the machine output?

    Yes, that's exactly what it is. That and boilerplate, but it probably makes all kinds of errors that they don't noticed, because the build didn't fail.

  • Random Positivity Thread: Happy Computer Memories
  • My first memory of programming was typing in a BASIC program for hours with my older cousin into his VIC-20 from a magazine where the last, like, ten pages were nothing but hexadecimal numbers. Ended up being a Robotron clone. We played it for a while then turned off the computer and it was gone.

  • Random Positivity Thread: Happy Computer Memories
  • I loved making maps for Q3. I made so many of them, some even got rotation on some servers. The simplicity was perfect for someone like me, just brushes and shaders. When UT2K4 came out I decided to try to make maps for that, but everything was intricate 3D models, which i couldn't do, so I gave up and went back to Q3.

    I even made some maps for Q1, but I think I spent most of my time trying to make mods. My favorite was an inferno gun from Battletech: Crescent Hawk's Inception, which used the rocket launcher to shoot a fireball that would stick to the target and do big damage in ticks.

  • Google’s GameNGen AI Doom video game generator: dissecting a rigged demo
  • Skimmed the paper, but i don't see the part where the game engine was being played. They trained an "agent" to play doom using vizdoom, and trained the diffusion model on the agents "trajectories". But i didn't see anything about giving the agents the output of the diffusion model for their gameplay, or the diffusion model reacting to input.

    It seems like it was able to generate the doom video based on a given trajectory, and assume that trajectory could be real time human input? That's the best i can come up with. And the experiment was just some people watching video clips, which doesn't track with the claims at all.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)AR
    arbitraryidentifier @awful.systems
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