What is "one object"? A proper suit of platemail is like 30 objects, the helm is a different object to the breastplate, and that is a different object to the left sabaton. Such a ruling could cause a lot of table arguments.
Why is "a banquet" different to "a suit of platemail" in this regard? They're both comprised of several smaller components that could individually be described as objects?
The spell doesn't explicitly say "you can only make one object" it repeatedly, and irresponsibly careens wildly from using singular examples, and using plurals. The first line of the spell text is "You convert raw materials into products of the same material." (plural) It then gives examples of "a bridge, a rope, clothes" (singular, singular, plural).
I don't see a sage advice on this issue specifically but Crawford has answered "can you make a full set of artisans tools with a casting of fabricate" with yes - and most sets of tools aren't "one object" either...
Remember to check creative uses of your spells with your DM. Your DM is at risk and your DM can go down as well as up, and you may not get back all the DM that you put in.
Throughout all of DnD (although 4e is a bit of an exception to this) - the creators have very much relied on something termed the "Friendly Uncle" method of teaching the game.
That is, you don't really learn to play DnD by opening the rulebooks and reading them end-to-end, you join a campaign with someone experienced (the "friendly uncle"), and they teach you the game as you go. The books serve as a sort of "reference" for common rules and making ideas, but most of your roleplaying experience comes from others.
As such, most groups and players of DnD have lots of conventions and house rules that they may not even realize are house rules. They have explanations for things that aren't in the core books, and they have rules and explanations from older editions - which often defined things in more detail. So much of the game is received wisdom from other players, and derives from someone "making it up" a decade ago when they couldn't find or didn't know an answer.
In one regard this is pretty good, the game is a living entity, constantly evolving, and allowing players with vastly different preferences to enjoy what is (ostensibly) the "same" game.
In the other regard, it's really frustrating when it comes to actually pinning down the mechanics or understanding of anything.
I'm afraid this isn't really accurate either. Most of the saves to avoid "being NPCified" (e.g. Vampire charm, Aboleth mind control, dominate person) are wisdom saves.
In 5e, it's safe to assume the default mental save is Wisdom. 90% of mental save effects target Wisdom, and if you're wondering which mental stat to buy resilience for, Wisdom is a clear winner.
If it's a "figure something out" effect or a contest of intelligence, it'll often an INT test, but those are rare. Good examples are piercing illusions, or things like trying to mentally force someone out of your minds (the detect thoughts intelligence contest)
Charisma tends to also be rare, but which things are CHA saves are all over the place, almost arbitrary. Effects that require a mental save but would have a physically debilitating effect (such as divine word, or the jumpscare attack of ghosts) are sometimes Charisma, and those are the most common appearances of it. Feeblemind, which drains your intelligence, is a charisma save for some weird reason. Zone of Truth is a charisma save...
It's not really well defined metaphysically, and I'm not sure there's any directed intention in the design plan here (at least not that I can tell.) - Charisma saves do commonly mean the effect is going to be really bad though...
I think Toron was mostly basing his remarks off his own experiences with Razira. She's generally a bit boisterous and rough with other members of the party because they're "hardy adventurers" and... throwing a guy across the room to get him out of danger relies more on speed than gentleness.
Also, while he acts suave, he really has no idea what he's talking about. Every romantic entanglement he's had has turned out trying to kill him before it came to the bedroom... and that's happened a surprisingly large number of times.
Several of them are still chasing the party trying to assassinate us...
These characters are from a real 5e campaign, at this point of time in the comic, they're level 9, and everyone is monoclassed (as 5e is actually intended to be played)
Konsi - Cleric (trickery) (this is my PC, which is why the comics mostly focus on her.)
Toron - Rogue (swashbuckler)
Mystery - Warlock (Fey patron (now), Tome)
Sand - Monk (Open Hand, but he changed to Astral Self a bit later)
Faelys - Staff of Power (also Wizard/Evoker)
Razira is an NPC sidekick built using the sidekick rules, with a little bit of paladin sprinkled in for flavour.
I'm pretty sure "physical finesse" is usually covered by Dexterity :)
Anyway, here's Razira's Attributes (She was originally constructed with the sidekick rules, but we keep giving her stuff and she's getting quite powerful.)
That's an unfortunate issue with single comic format - and with the fact that I draw these as a hobby in my spare time, and with my choice of medium and how much work it is to make one. But every comic does have a punchline.
You can read the whole thing so far on my site here - Wordpress archives are reverse chronological, so start at the bottom and work up.
When you play lots of fictional characters, but roleplay enough that this kind of thing comes up - I tend to find it helps to have a simple memorable "rule" to follow, so you can be consistent.
In the case of food, Konsi likes everything. (How could she not, with her characterization? Konsi doesn't have it in her to hate anything.) - However if we're talking preferences, her favourite foods are the ones that look most like her. Broccoli is her absolute top pick.
I didn't start out to make a narrative, just a gag-a-week, and for variety I try to avoid having the same characters for two consecutive comics (this means Konsi comics are currently every other week)
However, the more recent Konsi stuff is chronological. If you want to follow that in order, you can click the "Konsi" character tag at the bottom of a comic, it'll filter all the comics by that setting only. They're in reverse chronological order, so start at the end and work backwards.
This presents several problems.
I don't see a sage advice on this issue specifically but Crawford has answered "can you make a full set of artisans tools with a casting of fabricate" with yes - and most sets of tools aren't "one object" either...
Remember to check creative uses of your spells with your DM. Your DM is at risk and your DM can go down as well as up, and you may not get back all the DM that you put in.