Question about gdscript: Which is more efficient?
Walnut356 @ Walnut356 @programming.dev Posts 2Comments 39Joined 2 yr. ago
Rule number 2: stop dismissing performance questions just because of something some guy said decades ago. Performance matters, learning about performance matters, and answers like yours dont help anyone.
Did they ask if they should optimize, or did they ask which one generates more performant assembly? Which one of those questions did you answer?
Maybe they already measured and already knows this is a bottleneck. Maybe they are curious if match statements are a slow abstraction (e.g. in python, it's essentially a chain of if/else. In rust it's often compiled to an indexable table). Maybe the given example code is only partially representative of the actual code this is being applied to.
It's so irritating to look up performance-related questions when this answer is at the top (and middle, and bottom) of every thread. I swear half the reason every piece of modern software runs like shit is because nobody bothered to learn how to optimize and now everyone just parrots that phrase instead of saying "i dont know".
There's tons of little "premature" optimizations that you can do that arent evil. Choosing the right data structure (how random is the access? Are you using keys? Does it need to be sorted?). Estimating time complexity and load size (e.g. "i'm parsing [11 million | 2] files, i should probably [keep time complexity in mind | ignore time complexity completely]"). Structuring loops in a way that's easy for compilers to auto-vectorize - usually it's not any harder to read what the loop is doing, so why not do it right away?
Yes i'm bitter =(
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Is pycharm's semantic highlighting still kinda ass? That's the biggest thing that stopped me from using it over vsc. As of like may this year i remember there still being active issue tracking for it.
Counterpoint, i didnt like the rust book at all (as an inexperienced self taught ~6 months to a year into learning python at the time). Programming Rust and Rust In Action were far better.
Seems you missed the last line
compiles to fast code
Iirc godot uses beta branches and semver, so the only updates you get are the ones that dont break anything.
Obligatory shoutout to Qownnotes for being excellent, fully open source, and with owncloud integration.
15532 on-type format (, by adding closing ) automatically
Thank fucking god lmao. The PR specifically mentions the Some( case too, which is exactly where i encounter this the most.
Overall very nice changes
You could say that about anything. Of course you have to learn something the first time and it's "unintuitive" then. Intuition is literally an expectation based on prior experience.
Intuitive patterns exist in programming languages. For example, most conditionals are denoted with "if", "else", and "while". You would find it intuitive if a new programming language adhered to that. You'd find it unintuitive if the conditionals were denoted with "dnwwkcoeo", "wowpekg cneo", and "coebemal".
“Unintuitive” often suggests that there’s something wrong with the language in a global sense
I mean only if you consider "Intuition" to be some monolithic, static thing that's also identical for everyone. Everyone has their own intuition, and their intuition changes over time. Intuition is akin to an opinion - it's built up based on your own past experiences.
just because it doesn’t look like the last one you used — as if the choice to use (or not use) curly braces is natural and anything else is willfully perverse on the part of the language designer.
I don't think it's that deep. All people mean when they say it is that "[thing] defied my expectation/prior experience". It's like saying "sea food tastes bad". There's an implicit "to me" at the end, it's obvious i'm not saying "sea food factually tastes bad, and anyone who says they like it is wrong or lying".
Here's the script. It's nothing fancy, and iirc it only works for top level functions/classes. That means you still have to take care of attributes and methods which is a little annoying, but for simple stuff it should save a bit of time.
For downsides, i'd like to add that the lack of function overloading and default parameters can be really obnoxious and lead to [stupid ugly garbage].
A funny one i found in the standard library is in time::Duration. Duration::as_nanos() returns a u128, Duration::from_nanos() only accepts a u64. That means you need to explicitly downcast and possibly lose data to make a Duration after any transformations you did.
They cant change from_nanos() to accept u128 instead because that's breaking since type casting upwards has to be explicit too (for some reason). The only solution then is to make a from_nanos_u128() which is both ugly, and leaves the 64 bit variant hanging there like a vestigial limb.
Please don't say the new language you're being asked to learn is "unintuitive". That's just a rude word for "not yet familiar to me"...The idea that some features are "unintuitive" rather than merely temporarily unfamiliar is just getting in your way.
Well i mean... that's kinda what "unintuitive" means. Intuitive, i.e. natural/obvious/without effort. Having to gain familiarity sorta literally means it's not that, thus unintuitive.
I dont disagree with your sentiment, but these people are using the correct term. For example, python len(object) instead of obj.len() trips me up to this day because 99% of the time i think [thing] -> [action], and most language constructs encourage that. If I still regularly type an object name, and then have to scroll the cursor back over and type "len(", i cant possibly be using my intuition. It's not the language's "fault" - because it's not really "wrong" - but it is unintuitive.
Pyo3 doesnt generate type hints at all iirc. There's some more info here
The gist, as i recall, is that you're supposed to maintain a .pyi file in the rust project folder that gets automatically added in by maturin when building. I'm no regex wizard, but i was able to whip together a small script that generates simple function and class stubs that also have the rust docstring. Iirc they're planning on adding some official support for generating type hints, but i have no idea how far along it is or where it is on the priority list
It's most useful when you're using some data you already have as the dictionary key. A usecase i had for this was a binary file parser with 10 types of event markers. It was originally coded with if/elif, but performance was a pretty big consideration. Using the event markers as keys to a dictionary dispatch improved performance by about 15% and made the code significantly more readable.
I can vouch, i got one of their previous bundles that includes some of these items. Their tutorials are great, much better than random youtube videos if you're serious about getting started. I only went through one of the courses so far, but when i get back to game dev it's one of the first resources on my list
People in different socioeconomic situations/locations experience new technology at different points in time. Just because the internet existed doesnt mean they (or anyone in their immediate vicinity) had internet, state of the art computers, etc.
it makes what looks like formatting an arbitrary complex operation and that it doesn't improve readability that much.
What's silly to me about that reasoning is that all workarounds are equally less convenient, have less readability, and the effect is identical to just letting me put whatever between the brackets. I genuinely dont understand the downside i guess.
Calling .join on a vector can have side effects too, except the "we're concatting strings" is at the end rather than the beginning (and could obfuscate the fact that the end result is a string). It has just as much room for abuse as a long format!(). Even with just format!(), anything you could do inbetween the brackets, you can do outside the brackets in the arguments anyway. At least when it's between the brackets, i know exactly where it's going and when without having to juggle the string pieces and assemble them in my head.
in this case it's about 80% function calls. They're convenience functions for assembly instructions, so they're of the form:
load(Reg::D, "A"),
load_const(5),
which is more useful than variables would be. I guess i could use .join or a crate like concat_string? Either way i sorely miss arbitrary expression format strings from python =(
Then why does anyone ask anything? Just figure it out yourself. Oh you read a book or went to college? Why? Should have just reinvented computers yourself man. Taking advantage of collective knowledge is for suckers /s
How is that helpful for OP? For example, if his question was about rust i'd say "options 1 or 2 should be identical for speed", but if it's python i'd say "match statements are just chained if/else chains, so a direct array index would be faster". For another example, in python attribute access is a function call.
x.yin a loop is slower than assigningz = x.youtside of the loop and callingzin the loop.You can absolutely generalize and have rules of thumb for performance.
Measurements can have unintuitive results based on the dataset used (which, for benchmarks, usually end up being artificial datasets). OP's measurements may not have been consistent with their working understanding, thus they ask outside sources to confirm the truth. Idk why you cant just give them the benefit of the doubt and like... answer the question they actually asked? The explanations for "why" that accompany that answer can also be incredibly helpful.
That implies that these optimizations are harder than doing it the "mundane" way. They're not.
Here's a fun micro optimization for compiled languages: on modern CPUs
x = x * (arr[0] * arr[1])in a loop has better performance characteristics thanx = (x * arr[0]) * arr[1]even though they do the same thing (in short, it's because of the data dependencies for out-of-order execution - compilers wont make this optimization automatically for floats). How much harder is it to write the first one compared to the second one? How much harder to read is the first compared to the second?
So why would you not just make the first one your default? Now all your future uses of that pattern will perform better, for no extra effort except the amortized cognitive fee of changing your default option.
Look at OPs question. Could the answer fall under a rule of thumb that they can apply as their default option for a scenario? I'm pretty sure it can. So who cares about "premature" or not?
So instead of answering their question, you assume it isnt impacting performance and they're just asking for no reason?
I literally had this exact question about python like 8 months ago. I had a file parser that needed to process different chunks based on a tag. Performance was critical, several thousand files, each ~3mb), the tag dispatch happened about 100,000-300,000 times per file. The original was implemented with if/else. I switched it to match because i thought it was faster, it wasnt. I looked at a lot of threads with answers like yours until stumbling upon dictionary dispatch (i.e. key = tag, value = first class function to call on the tag's data) and array dispatch.
That change alone was a 15% performance improvement.
You have no idea how their program works, what their hot loop is, if they're just asking out of curiosity, whatever. Just answer their fuckin question my dude. Platitudes are a waste of everyone's time.