Thank you. It looks like this is sort of working in that I can get the additional buttons to show up in Steam now but I'm hitting what I think is a bug where the 'Enable Extended Buttons' toggle doesn't stay enabled. After searching a bit it seems like I'm not the only one but maybe that will get worked out soon.
I want the Ubiquiti Doorbell Pro (wired Ethernet) but it's always sold out. Plus I've been hesitant to spend ion a Cloud Gateway or Dream Machine. I just wish I could use my own storage.
Hmm okay I'll have to log onto my colony later and look. I haven't set a complex drug policy on my recent colonies. I used to have a pretty complex setup with luciferium, beer, smokeleaf and psychite tea and got it setup so no one was addicted (except the luciferium users).
I usually set pawns to be allowed recreational smokeleaf use but only if their mood is below a certain point. It gives them a nice mood boost periodically when they are down but limits use to prevent tolerance/addiction.
Fast storage is one of the cheapest components of modern PCs so I'm always surprised when Flatpak file size is brought up. It's not something I worry about very much.
Yeah that's a pretty important distinction. I can buy Rimworld from the Steam store, or I can buy a Rimworld Steam key straight from the Ludeon website for the same price or I can buy a DRM copy for less I just won't get Steam features like automatic updates, cloud saves, or the mod workshop.
Seems reasonable they don't want you using the platform for distribution while undercutting the storefront price.
So can developers just 'create' steam keys out of thin air that can be used to activate their game on steam? Does Valve get paid when the keys are created or activated? Or not at all?
Seems fair maybe if it's using all of Steams infrastructure, considering developers can distribute the game themselves without steam keys.
Your package is set to arrive between the hours of 0 and -2,147,483,647.