Update: I hoped for more... I've finished the season yesterday. On one hand it's nice to farm bosses for the specific unique on the other side it destroys the grind completely.... Last season I stopped playing a druid at level 87 or so because I was exhausted from not getting tempest roar. This season there was no challenge at all. Either it's too easy or just uber lilith... In D3 you still could farm higher GRs for paragon and leaderboard.
In D4 I don't see any reason to keep the game in my drive after completing the season journey
DLSS at performance for recommended 1080@60 on a RTX 3070.... Aw Where is the line between laziness and progress? I remember playing god of war on a R9 390 and the game looked awesome while still managing to run at 1080@60.
It feels like a most of the Devs switched from "looking and playing good on midtier hardware" to "playable on toptier and I don't care about the rest"
https://files.catbox.moe/nqmpgj.jpg
Season is now online
If anyone wonders what happening...
by SinfulScribe
"Hello everyone,
We have encountered some technical issues with our current build and will be delaying Season of Blood’s start time by a few hours to remedy these issues. Once we have more information, we’ll update you right away. We apologize for the inconvenience and appreciate the feedback you have provided and your patience."
Also it looks like the downloadservers are borked
The person asked about a AMD CPU with no further Infos...
The only thing I could find was this but looking further looks like jellyfin supports only AMD GPUs for HW transcoding. Give it as try, it still might be enough for you
Dann wünsch ich mal viel Spaß^^ Rein aus Neugier, dürfte ich fragen was du dir ergattern kontest?
Vor den selben Fragen stand ich vor paar Wochen auch: n Alleskönner mit so wenig wie möglich Verbrauch, nur ohne den Platzmangel.
Habe deswegen auf Kleinanzeigen vor knapp 5 Tagen ein Lenovo Thinkcentre m710s für 80€ geschossen (vlt kann mir jemand sagen ob der Preis gut war, hab laut meinen Recherchen nichts günstigeres gefunden).
I5-7400, 16gb RAM und ne 256gb nmve m.2. waren drin aber in Zukunft kommen noch 2 größere HDDs rein falls er stabil läuft. Je nach Modell und Ausführung benutzen viele Hersteller eigene Adapter für Sata und co, das wiederum war auch der Grund wieso es ein SFF wurde und keine tiny, und die zusätzlichen Erweiterungsmöglichkeiten.
Bei einigen Leuten läuft n Pi unter Missbrauch mit 2 externen Platten bombenfest, bei anderen keine 24h stabil mit nur einer Platte...
Zwecks Stromverbrauch, je moderner die Hardware, desto sparsamer/leistungsfähiger wird sie. Gibt ne schöne Tabelle zwecks Hardware und dessen Verbrauch.
Festplatten wenn's geht immer direkt dran, dadurch hast du weniger Kopfschmerzen.
Und zwecks dem Pi, solang du nach einem Upgrade für ihn immernoch Verwendung findest, ist es schonmal kein Fehlkauf^^
Thanks I will take a look. It looks kind of similar to matrix
Are there any WhatsApp clients without all the crap noone asking for?
Hello everyone, Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are i...
Bug fixes
Sentinel capital ships are now equipped with shield generators that must be destroyed before their hull can be damaged. Improved the VFX for Sentinel capital ship weapons. Fixed a number of multiplayer syncing issues with Sentinel capital ships. Fixed an issue that prevented the warp-out effects from correctly playing on the Pirate Dreadnought. Added new pirate freighter warp effects. Fixed some minor collision issues on the pirate freighter. Fixed an issue causing some low priority missions to appear on the galaxy map. Fixed an issue causing pirate titles to not unlock. Fixed an issue that could cause the the organic frigate quests not to work as expected in multiplayer. Salvaging the Atlantid Multitool now awards Void Motes. Fixed an issue that prevented barrel rolling during warp. Fixed some untranslated pirate name in empty systems. Fixed an issue that caused Vy’keen pirates to act as if they were Gek in very specific circumstances. Fixed an issue that caused Autophage missions to repair lost heads to become blocked if the head in question had already been repaired. Fixed an issue that could cause floating drone heads to be loaded as freighter workers in place of Korvax entities when warping your freighter to an empty system. Fixed an issue that could prevent progress in the Voyager’s Expedition milestone to find a creature with corrosive blood. When crafting items, players are now alerted if they have the right ingredients but those items are in an inaccessible inventory. Fixed an issue that could cause Autophage staff assembly to choose an incorrect seed for subsequent creations after cancelling out of the preview of the assembled staff. Fixed an issue that could cause the players to do damage to themselves when using the multitool.
Fixed a performance regression related to mesh rendering. Fixed a hang related to loading missions. Fixed a rare hang that could occur when loading a save on Xbox. Fixed a crashed related to the HUD. Fixed a crash related to procedural textures. Fixed a crash related to loading player bases. Fixed a crash related to the shop interface. Fixed a crash related to the aerial scan camera. Fixed a number of crashes related to memory management. Fixed an Xbox-specific hang.
Horrible timing, my SO is also not touching this game until it fixed... There's nothing we can do except wait.
Xbox crashes still present.
Hello everyone, Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are i...
Bug fixes
Fixed an issue that prevented the Dream Arial from functioning correctly. Removed a pink cube attached to some dropship variants. Fixed a VR camera issue with Autophage customisations. Fixed an issue which could result in multitools changing colour. Fixed an issue that caused the Sentinel Interceptor generated at each crash site to have changed appearance. Fixed a crash when salvaging certain Multitools. Fixed a Vulkan crash on PC.
Totally agree with how bad GeForce Now can be... It even overrides my mouse acceleration settings in windows. However if your on windows and still might using the game bar, you can set up a shadow recording (last 30 seconds or so) or just simply record with it.
Hello everyone, Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are i...
Bug fixes
Fixed an issue that incorrectly stopped the Autophage from awarding Void Motes if players had unlocked every piece of Autophage armour. Fixed an issue that blocked most Autophage presets from appearing in the Appearance Modifier UI. Fixed an issue that caused the Autophage heads earned during the Singularity expedition to incorrectly appear as locked in the Appearance Modifier UI. Fixed an issue that could prevent the Autophage from navigating correctly around their camps. Fixed a text issue with some hover tips in the Appearance Modifier UI. Fixed an issue that caused some Autophage-related entries in the Catalogue to appear too early.
Fixed an issue that caused the custom staff assembly UI to be inaccessible at Harmonic Camps. Improved the visuals when previewing custom-assembled staffs. Fixed a number of visual issues with some custom-assembled staffs. The preview image show when assembling a custom staff can now be rotated. Fixed a number of visual issues with holding Multi-Tools. Fixed a number of animation issues with the Voltaic Staff. Fixed an issue with the position of the player torch when using a staff.
Fixed a number of networking issues when syncing elements of the Dreadnought battle in multiplayer. Salvaged freighter technology upgrades earned by destroying the pirate Dreadnought are now always S-Class. Fixed an issue that prevented the anti-freighter torpedo from playing the correct effect when it impacted on shield rather than the hull. Fixed an issue that caused some player freighters to have changed appearance. Fixed an issue that allowed players to destroy their own freighter. Pirate frigates now have a teleporter aboard, allowing quick return to your freighter after boarding. Fixed an issue that could cause errors in mission text at the moment torpedoes are launched at the civilian fleet in multiplayer Dreadnought battles. During the first phase of the battle against a pirate capital ship, the Dreadnought will now more aggressively target smaller ships in the civilian fleet. The destruction effects for the pirate Dreadnought have been improved.
Fixed an issue that could cause some players to lose the marker for the Portal during The Purge mission. Fixed an issue that prevented access to the quick menu in the ship if swap build/quick menu was enabled. Fixed a number of audio issues. Fixed an issue that could prevent some camera shake effects from working correctly. Fixed a number of issues that prevented Twitch drops from being successfully redeemed. Fixed an issue that made it difficult to read the Analysis Visor data when using a staff in VR. Fixed an issue that could trap players in a loop in the UI where pressing back would cycle between the same three pages. Fixed a hang that could occur when players were targeted by security systems on derelict freighters. Fixed a rare issue that could allow players to have their last ship weapon destroyed during combat.
Fixed a crash related to the mission system. Fixed a crash that could occur when reloading the game shortly after the initial load. Fixed a crash related to networking. Fixed a hang on Xbox consoles. Fixed a crash on PS5. Fixed a crash related to frigates in multiplayer. Fixed a UI crash.
Had to switch last year because of faulty caps but it held up until then. For anyone not knowing, there are custom/modded up-to-date drivers by NimeZ so you can still enjoy some games, which are whining about too old drivers (FH5 and Lost Ark's easy anti cheat if I remember right). But please make sure to read the guide probably.
Noticed a strange behaviour of the NPC freighters. They spawn every time you start flying your ship even suborbital. This results into the dream aerial not working for me. Every time it detects and i leave the impulse drive a bunch of freighters blocking the encounter ... On the other side I can now farm them but still I want my whale though
Their biggest selling point for S2: companion...
I'm pretty sure D4 will struggle with the PoE2 release...
Stopped playing my druid because of tempest roar... Started targeted farming with lvl 53. Stopped yesterday at 80 and switched to barrage hunter having the most fun this season...
I'm using this one for Helltide: https://d4planner.io/map
Set filter to everything off except Event (for faster farming) and Mystery Chest.
At one point i'm really sceptical....
-D4 1.1.1 Build #43794 (All Platforms) - August 8, 2023 "The following Nightmare Dungeon affixes have been removed: Resource Burn"
also D3: New Monster Affixes: Resource Leech: Hitting a player removes 65% of their maximum resource.