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Posts
85
Comments
300
Joined
2 yr. ago

  • The thing is, a lot of spoilers are shared in the form of images, this would only work for text. It's a good start, though

  • Seems to work on Mbin, how do you use them?

  • I'll announce it and ask what people think

  • What mod are you using for the luscious indoor plants? Such a nice touch. Asking for a friend

  • ea

    Jump
  • Errr, could you tell us some more about this prosperous looking colony? Especially in the title (see rule 4)

  • Looks like an ok solution to me, I'll add it to the rules soon. Or do you think it won't if you turn nsfw off?

  • 🚨 SPOILER

    ^ I'll add to the rules that the above should be placed before the title. What do you think? If you like the idea go ahead and change your title (If possible on your instance) and remove the NSFW because that blocks a lot of people from seeing your post

  • I miss the numbers and manager mod

  • That was just a self imposed rule, see part 1

  • Past day 120 so no more mining, we have to be fully self sufficient. We grow cotton to make clothes, which we sell for construction materials to expand. Part one

  • I did that on my first run. It was in fact not that hard as back then animal migrations were insanely large. But then after an update all solar panels were gone as they'd increased in size. Eventually I continued but had already gotten accustomed to some qol mods like moody and numbers so just continued modded.

  • Only near the end where I decided to start building the ship, so no more new colonists would be taken in. Up to then there were always food shortages. I recommend using my 2nd gen hydroponics mod mod to save some space

  • It was just a roof, not a wall. Corpses were dumped there, the roof was to prevent them disappearing in the snow. Back then people would do this, to upset incoming raiders. I remember Tynan holding a poll over it (what do you do with your corpses), I assume it was OP.