Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)TA
Posts
1
Comments
1,169
Joined
2 yr. ago

  • There is also Hero's Hour, a fresh(relatively) indie take on the HoMM series. One major difference that might be polarising is that every unit is displayed rather than being a single stack, and combat happens live rather than in turns. But you can set it super slow and pause too if need be.

    I generally hate RTS, but I really enjoyed it. It's got a fair bit of content. And so many factions that are all quite different from each other.

    I have a fairly decent computer(4070s and a 7800x3d), it took about 100'000 units in active combat to start slowing it down. So no worries about how big HoMM armies can get and if it could run them all live. It can. Most of those units had to be summons, as it would take a pretty high levelled hero to have the stats necessary to field more than 10k units.

  • Your specific wording is telling it to make up an answer.

    What "would" this word mean? Implying it doesn't mean anything currently, so guess a meaning for it.

    But yes, in general always assume they don't know what they are saying, as they aren't really capable of knowing. They do a really good job of mimicking knowledge, but they don't actually know.

  • Sorry for the late reply, but guessing by the timing of your pose, that would have probably coincided with their big multi-threading update. So modern processors are finally not super wasted on the game. A lot of stuff that used to hitch or be processor-limited isn't anymore.

  • It's not a particularly challenging game unless you choose to make it so. But by default it's mostly just hanging out and exploring. You don't need to min/max, you don't even need advice. You will learn everything you need to know, and anything you learn late, won't have been a big deal to not know for a while.

    Putting stuff in your tech slots gain small bonuses if things of the same type are touching. And purple slots gain bigger bonuses. There are best possible ways to arrange all that stuff, but you'll be fine if you put stuff in the worst possible order too. It's all gravy. Play around with it, see if you can make bigger numbers by placing things in different places, but no need to obsess with it. Unless you crank the game up to maximum difficulty, you will be strong enough with no bonuses.

    Making money and nanites ends up being incredibly easy, and really the only barriers are knowledge. You actually probably are better off not knowing the easiest ways, the game is more fun when you don't have infinite money and resources yet. Slowly learn them over time on your own.

    If you think you might get to a point where the game will feel "too" easy, make sure to start the game with custom difficulty and with the ability to alter difficulty choices later. So at any moment you can decide to change something to be less boring. Or the other way, if something is too tedious or hard, you can always turn that specific aspect to a different setting too.

    Edit: If it's an option for you, the game plays and runs great in VR now too. A few bugs here and there still, but very playable.

  • It sucks to learn a lesson this way when they could have learned it by reading any of the paperwork that came with each component, or watching a video about it, or not ignoring all the various people who have already likely tried to explain it in person.

    At worst, the slowest of those methods of learning the lesson would have been an hour or less of their time. This way is gonna cost hundreds or thousands of hours. And worse, could have cost forever, or someone else's forever, or multiple.

  • Growing up Autistic, I managed to make a lot of otherwise nice people pretty frustrated. That didn't make them mean, but I sure thought they were. It took me a long time to realise the difference between frustrated and mad or mean. I have since re-connected with some of the people I misunderstood and it turns out they really are nice people.

    No idea if anything similar is what happened for you. But just thought of a thing I could relate it to, and figured it might be worth sharing just in case.

    It might take years before anything changes if so. But it's worth the wait, and the effort.

  • Yeah, a pc that runs the Crew well would be fairly cheap now. If you can't just get one donated to you that would otherwise be going to the dump, picking one up from a garage sale or something would be pretty cheap. And you can hook a pc to a TV, set Steam to launch with Windows and enter bigscreen mode when it does. Steam bigscreen mode is used with a controller and has an option to turn off the computer in it's menu. So you could do without a keyboard and mouse 99% of the time.

  • Yeah, Canadian.

    And I guess it doesn't feel unnecessary to other people. Getting downvoted. Just seems super weird to me that it isn't just the same as all the previous times they made new flavours, even if it was something popular that is traditionally from another country. They've never done that before. Even when they introduced a bunch of new flavours initially from abroad in a set, they didn't put that extra distance in them.

    Just to me kind of seems like the timing is an important part of why they did that this time.

  • The flavour is fine, I think the weird part is that it isn't just a normal new flavour, but is labeled a "passport flavour" series. That just seems like an unnecessary separation. Like, you have to go to another country to find that flavour, even though you very much can find it at home.

    Seems like bad timing to be trying to put a separation between "local" and "foreign" flavours.

    It leaves a bad flavour in the mouth, even if the chip flavour is good.

  • Despite most people saying it didn't quite live up to the hype, maybe I had an appropriate amount of hype, cuz it totally lived up to the hype for me. Even initially when it was still pretty buggy at launch. Though I have also gone back and played it in VR too. I played a melee character at launch, knowing that it was going to be the most stable for the turbulent times. Then I played a precision shooter as my next character once the game got pretty fixed/stable. Then I played my tech/"caster" in VR once the game was fully good and ran well enough on my hardware that I could get comfortable frame rates(at least 90fps) using all the features the Luke Ross mod now supports for making VR look good at easy-to-run settings.