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Oculus PC app setup crashes before launching, making installation impossible
  • Interesting idea, I'm running dual monitors and higher than 60 fps on one of them only. That monitor also has g-sync and some other nvidia gimmicks, but as far as I know I don't have any of them enabled. I also keep drivers updated religiously, so we can check that box.

  • Oculus PC app setup crashes before launching, making installation impossible
  • I made sure to download the latest runtime after seeing that error the first time, but no dice. They also have no information on their site whatsoever regarding any dependencies for this software or their links in general.

  • Oculus PC app setup crashes before launching, making installation impossible

    (Event log details at the end) Trying to run OculusSetup.exe from the Meta website seems to be impossible on my home PC, as the installer hard crashes before any UI is even shown.

    As expected, Meta support is completely and utterly fucking worthless. All they know how to do is email you the basic instructions already on their worthless ass website.

    I am running Windows 10 x64 Home, and can be bothered to provide further tech specs if someone provides a specific reason for needing them. I also have Avast AV installed, but completely uninstalling and rebooting made absolutely no difference in outcome or error output.

    No, I am not open to reinstalling Windows.

    Running the installer results in 3 administrative error events :

    1. .NET Runtime
    spoiler

    Log Name: Application Source: .NET Runtime Date: 7/2/2024 2:26:29 AM Event ID: 1026 Task Category: None Level: Error Keywords: Classic User: N/A Computer: ---- Description: Application: OculusSetup.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.ArithmeticException

    Exception Info: System.OverflowException at System.Windows.Media.Imaging.ColorConvertedBitmap.FinalizeCreation() at System.Windows.Media.Imaging.ColorConvertedBitmap..ctor(System.Windows.Media.Imaging.BitmapSource, System.Windows.Media.ColorContext, System.Windows.Media.ColorContext, System.Windows.Media.PixelFormat) at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.EndInit() at System.Windows.Media.Imaging.BitmapImage..ctor(System.Uri, System.Net.Cache.RequestCachePolicy) at Daybreak.Gooey.SleekImage..ctor(System.Uri) at Dawn.Gooey.DawnWindow.OnLoaded(System.Object, System.Windows.RoutedEventArgs) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs) at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs) at System.Windows.BroadcastEventHelper.BroadcastEvent(System.Windows.DependencyObject, System.Windows.RoutedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(System.Object) at MS.Internal.LoadedOrUnloadedOperation.DoWork() at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(System.Object) at System.Windows.Media.MediaContext.RenderMessageHandler(System.Object) at System.Windows.Media.MediaContext.Resize(System.Windows.Media.ICompositionTarget) at System.Windows.Interop.HwndTarget.OnResize() at System.Windows.Interop.HwndTarget.HandleMessage(MS.Internal.Interop.WindowMessage, IntPtr, IntPtr) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)

    Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name=".NET Runtime" /> <EventID Qualifiers="0">1026</EventID> <Version>0</Version> <Level>2</Level> <Task>0</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2024-07-02T08:26:29.5208066Z" /> <EventRecordID>79576</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>----</Computer> <Security /> </System> <EventData> <Data>Application: OculusSetup.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.ArithmeticException

    Exception Info: System.OverflowException at System.Windows.Media.Imaging.ColorConvertedBitmap.FinalizeCreation() at System.Windows.Media.Imaging.ColorConvertedBitmap..ctor(System.Windows.Media.Imaging.BitmapSource, System.Windows.Media.ColorContext, System.Windows.Media.ColorContext, System.Windows.Media.PixelFormat) at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.EndInit() at System.Windows.Media.Imaging.BitmapImage..ctor(System.Uri, System.Net.Cache.RequestCachePolicy) at Daybreak.Gooey.SleekImage..ctor(System.Uri) at Dawn.Gooey.DawnWindow.OnLoaded(System.Object, System.Windows.RoutedEventArgs) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs) at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs) at System.Windows.BroadcastEventHelper.BroadcastEvent(System.Windows.DependencyObject, System.Windows.RoutedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(System.Object) at MS.Internal.LoadedOrUnloadedOperation.DoWork() at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(System.Object) at System.Windows.Media.MediaContext.RenderMessageHandler(System.Object) at System.Windows.Media.MediaContext.Resize(System.Windows.Media.ICompositionTarget) at System.Windows.Interop.HwndTarget.OnResize() at System.Windows.Interop.HwndTarget.HandleMessage(MS.Internal.Interop.WindowMessage, IntPtr, IntPtr) at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)

    </Data> </EventData> </Event>

    1. Application Error 1
    spoiler

    Log Name: Application Source: Application Error Date: 7/2/2024 2:26:29 AM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: ---- Description: Faulting application name: OculusSetup.exe, version: 1.97.0.0, time stamp: 0x6632b1c5 Faulting module name: KERNELBASE.dll, version: 10.0.19041.4597, time stamp: 0xe77e2ab7 Exception code: 0xe0434352 Fault offset: 0x00140b92 Faulting process id: 0x2e28 Faulting application start time: 0x01dacc597bd3d92d Faulting application path: C:\Users\---\AppData\Local\Temp\OculusSetup-4a1e1d83-cbde-43f4-b781-b2517c0be2a3\OculusSetup.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 2d236814-9329-4595-a463-331f921c2a4c Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2024-07-02T08:26:29.7018055Z" /> <EventRecordID>79577</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>----</Computer> <Security /> </System> <EventData> <Data>OculusSetup.exe</Data> <Data>1.97.0.0</Data> <Data>6632b1c5</Data> <Data>KERNELBASE.dll</Data> <Data>10.0.19041.4597</Data> <Data>e77e2ab7</Data> <Data>e0434352</Data> <Data>00140b92</Data> <Data>2e28</Data> <Data>01dacc597bd3d92d</Data> <Data>C:\Users\---\AppData\Local\Temp\OculusSetup-4a1e1d83-cbde-43f4-b781-b2517c0be2a3\OculusSetup.exe</Data> <Data>C:\WINDOWS\System32\KERNELBASE.dll</Data> <Data>2d236814-9329-4595-a463-331f921c2a4c</Data> <Data> </Data> <Data> </Data> </EventData> </Event>

    1. Application Error 2
    spoiler

    Log Name: Application Source: Application Error Date: 7/2/2024 2:26:33 AM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: ---- Description: Faulting application name: OculusSetup.exe, version: 1.97.0.0, time stamp: 0x6632b1c5 Faulting module name: KERNELBASE.dll, version: 10.0.19041.4597, time stamp: 0xe77e2ab7 Exception code: 0xc000041d Fault offset: 0x00140b92 Faulting process id: 0x2e28 Faulting application start time: 0x01dacc597bd3d92d Faulting application path: C:\Users\---\AppData\Local\Temp\OculusSetup-4a1e1d83-cbde-43f4-b781-b2517c0be2a3\OculusSetup.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: e9a29fe3-f6d3-4e50-afa8-56100a08f8e7 Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2024-07-02T08:26:33.1126243Z" /> <EventRecordID>79580</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>----</Computer> <Security /> </System> <EventData> <Data>OculusSetup.exe</Data> <Data>1.97.0.0</Data> <Data>6632b1c5</Data> <Data>KERNELBASE.dll</Data> <Data>10.0.19041.4597</Data> <Data>e77e2ab7</Data> <Data>c000041d</Data> <Data>00140b92</Data> <Data>2e28</Data> <Data>01dacc597bd3d92d</Data> <Data>C:\Users\---\AppData\Local\Temp\OculusSetup-4a1e1d83-cbde-43f4-b781-b2517c0be2a3\OculusSetup.exe</Data> <Data>C:\WINDOWS\System32\KERNELBASE.dll</Data> <Data>e9a29fe3-f6d3-4e50-afa8-56100a08f8e7</Data> <Data> </Data> <Data> </Data> </EventData> </Event>

    .

    PS, if the only thing you can think of is "HURR JUST WIPE YOUR DRIVE AND DO A CLEAN OS INSTALL", fuck yourself with a pitchfork or I'll fucking find you and do it myself. That's reddit shit and you know it

    UPDATE I'm seeing a lot of references to KERNELBASE.dll, as well as some kind of image drawing/color issue that I don't understand. If anyone has any ideas about those, I'd appreciate it

    UPDATE 2 Found a log from the Oculus app its self in my appdata. Main take away so far is this line:

    "System.OverflowException: The image data generated an overflow during processing. ---> System.ArithmeticException: Overflow or underflow in the arithmetic operation".

    I remember looking up an exception code earlier and something came up about trying to divide by zero. Anyone have a clue here? It almost sounds to me like the Meta people just can't fucking code to save their lives (or careers, which I'm not to confident in right now).

    5
    Breachers hands-on: A top-notch tactical VR shooter in the style of Rainbow Six Siege
  • I'm interested in seeing how they translated sweaty, competitive shooter gameplay to VR. That being said, I really fuckin hate the new e-sports swaggot style they're adding to shooters right now, eg The Finals and this. I'm sure they're both tones of fun to play, and Finals looks genuinely impressive from a technical standpoint, but it Just makes the whole thing feel so stupid to me. Like, get into a real sport and let video games be video games for christ sake

  • Meta is Pulling the Plug on Quest 1 Security Patches Next Month
  • While this is to be expected, they better be leaving those sets with the ability to be used as PCVR without always-online policies. If they're basically bricking them by making them simultaneously unsecure and network dependent, that's just one more reason Meta should be burnt to the fucking ground.

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    Squiddick17 @lemm.ee
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