not very recently, but for the longest time i thought you had to jump down the empty well to fall down the room, so if i didnt have a levi potion or something i would skip it lol
bro PLEASE DONT CHANGE THE ART THE ORIGINAL IS PERFECT AS IT IS!!! the mage art also got more or less worse DAMN bruh
its absolutely amazing, they are all different, and just add to the level gen
not much to say to be honest, i tried 6 chal today with duelist, and i got the ferret tuft as an option and thought let me try it, its just crazy, wands, surprise attacks, and other ways ot damaging/killing is plenty, its ridiculous. with FIMA its especially crazy, augmented armor for evasion aswell. idk maybe im just lucky atm but it really seems borderline game breaking
this trinket is broken, i already thought it might have been strong but its way stronger.
hey sorry this is random but, when are you planning to replace the placeholders for the barrels and the like?
this actually sounds awesome, im sorry for pressing but, im especially excited for the graphical overhaul, any updates on that?
this seems too broken on mage or wand builds really
this is both sick and holy fUCK MY EYESSS
why did you stop posting on reddit?
its fine to have own opinions, but this idea very clearly goes against the basics of a roguelike. your example for slay the spire literally helped show this point: you start the run and slowly make your deck, then at some point, you need to do something that either rewards or punishes you, but your own deck and decisions leading up to that point have nothing to do with it? makes little sense.
again, im not saying it cant be a nice addition persay, but it will need a lot of thought behind it. youre the dev afterall :)
thats genius i never even thought about using siren scroll on them


is there anyway i can get the clean full res hd version of the characters and dungeon art? i only found this on Artstation, but the artist deleted it.
actually, from a roguelike perspective, its very out of place, the entire point of a traditional roguelike is that you go from start to finish with what you have, this brings in a bunch of things like gameplanning, if you add something like that where your resources have no role, thats just a very weird, and out of place moment in the game that doesnt reward the things i just mentioned, a minigame of some sorts of that kind isnt inherently bad, just doesnt fit in ShPD (or any kind of roguelike/lite, neither Slay The Spire).
the ascension changes actually gave ascension some meaning which was great, but it could still be improved and spiced up more. one thing i saw in another game was that during ascension, you forget the layout of the floors, this would be a nice change IMO.
i was very excited for the graphical overhaul, any news on that?