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AOC wants to impeach SCOTUS justices following Trump immunity ruling
  • Option 2 is suicide. I guess that's it for American Democracy. Of course, option 3 being that the Democrats win every election until the Republican party collapses. At which point the Democratic party will likely split, with one part becoming a moderate party, and the other half absorbing the remains of the Republican party.

  • You can fit two cars there
  • I live in Germany, and I spotted one of these trucks recently. It looked huge compared to every other vehicle on the road, and one of those was a delivery van. And it was too big for its parking spot. It also had a confederate flag in the back window.

  • TIL about Roko's Basilisk, a thought experiment considered by some to be an "information hazard" - a concept or idea that can cause you harm by you simply knowing/understanding it
  • I’m not sure we are discussing the same aspect of this mind experiment, and in particular the aspect of it that i find lovecraftian is that you may already be in the simulation right now. This makes the specific circumstances of our world, physics, and technology level irrelevant, as they would just be a solipsistic setup to test you on some aspect of your morality. The threat of eternal torture, on the other hand, would only apply to you if you were the real version of you, as that’s who the basilisk is actually dealing with. This works because you don’t know what of the two situations is your current one.

    Wondering whether you are in a simulation or not is rather unproductive, as there's basically nothing we can do about it regardless of what the answer is. It's basically like wondering whether god exists or not. In the absence of clearly supernatural phenomena, the simpler explanation is that we are not in a simulation, as any universe which can produce the simulation is by definition at least as complex as the simulation. The definition I'm applying here is that the complexity of a string is its length or the length of the shortest program that produces it. Like, yes, we could be living in a simulation right now, and deities could also exist.

    The song "Seele Mein" (engl: "My Soul" or "Soul is Mine") is a about a demon who follows a mortal from birth to death and then carries off the soul for eternal torture. Interestingly, the song is from the perspective of the demon, and they gloss over the life of the mortal, spending more than half of the song on describing the torture. Could such demons exist? Certainly, there's nothing that rules out their existence, but there's also nothing indicating that they exist. So they probably don't. And if you are being followed around by such a demon? Then you're screwed. Theoretically, every higher being that has been though off could exist. A supercomputer simulating our reality falls squarely into the category of higher being. Unless we observe things are clearly caused by such a being, wondering about their existence is pointless.

    The idea behind Roko's Basilisk is as follows: Assume a good AGI. What does that mean? An AGI that follows human values. And since the idea originated on Less Wrong, this means utilitarianism. And it also means that we're dealing with a superintelligence, since on Less Wrong, it's generally assumed that we're going to see a singularity once true AGI is reached. Because the AGI will just upgrade itself until its superintelligent. Afterwards it will bring about paradise, and thus create great value. The idea is now that it might be prudent for the AGI to punish those who knew about it, but didn't do everything in their power to bring it to existence. Through acausal trade, the this would cause the AGI to come into existence sooner, as the people would work harder to bring it into existence for fear of torture. And what makes this idea a cognitohazard is that by just knowing about it, you make yourself a more likely target. In fact, people who don't know about it, or dismiss the idea are safe, and will find a land of plenty once the AGI takes over.

    Of course, if the AGI is created in, let's say, 2045, then nothing the AGI can do will cause it to be created in 2044 instead.

  • TIL about Roko's Basilisk, a thought experiment considered by some to be an "information hazard" - a concept or idea that can cause you harm by you simply knowing/understanding it
  • Roko's Basilisk hinges on the concept of acausal trade. Future events can cause past events if both actors can sufficiently predict each other. The obvious problem with acausal trade is that if you're the actor B in the future, then you can't change what the actor A in the past did. It's A's prediction of B's action that causes A's action, not B's action. Meaning the AI in the future gains literally nothing by exacting petty vengeance on people who didn't support their creation.

    Another thing Roko's Basilisk hinges on is that a copy of you is also you. If you don't believe that, then torturing a simulated copy of you doesn't need to bother you any more than if the AI tortured a random innocent person. On a related note, the AI may not be able to create a perfect copy of you. If you die before the AI is created, and nobody scans your brain (Brain scanners currently don't exist), then the AI will only have the surviving historical records of you to reconstruct you. It may be able to create an imitation so convincing that any historian, and even people who knew you personally will say it's you, but it won't be you. Some pieces of you will be forever lost.

    Then a singularity type superintelligence might not be possible. The idea behind the singularity is that once we build an AI, the AI will then improve itself, and then they will be able to improve itself faster, thus leading to an exponential growth in intelligence. The problem is that it basically assumes that the marginal effort of getting more intelligent grows slower than linearly. If the marginal difficulty grows as fast as the intelligence of the AI, then the AI will become more and more intelligent, but we won't see an exponential increase in intelligence. My guess would be that we'd see a logistical growth of intelligence. As in, the AI will first become more and more intelligent, and then the growth will slow and eventually stagnate.

  • [🚨 SPOILER] Defeated Sightstealer Assault
  • You get a notification about sight stealer shrieks, so you're going to be forewarned. Problem is that once they're on the map, they act like normal raiders who are invisible until they are about to attack somebody.

  • [🚨 SPOILER] Defeated Sightstealer Assault

    Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

    It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

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    The Problem has Been Solved
    imgchest.com Problem Resolved

    1 views on Image Chest

    Problem Resolved

    Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

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    YouTube is experimenting with server-side ads
  • A funny thing. I used the "Ad Nauseam" adblocker for a time. This adblocker's gimmick is that it clicks the ad while hiding it from the user to cause monetary damage to the advertiser. It also collects the ads and displays them in an "add vault". I did browse the add vault from time to time.

  • It would be a living nightmare
  • Eh, Levels bring a linear increase in strength and durability, while an effective attack doubles your damage output. So you'd need twice your opponents level to make up for type disadvantage. Of course, that's assuming you're fighting against a pokemon controlled by a human player. However, wild pokemon can't take full advantage of their type advantage.

  • The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

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    Small farm house with forge

    Game is "Vintage Story". It's similar to Minecraft, but slower paced.

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    Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

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    Small workshop (Create Mod)

    A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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    InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
    Saledovil @sh.itjust.works
    Posts 7
    Comments 202