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Personal Item Crafting Quest for Armorer Artificer
  • Keep in mind that just because the item is legendary doesn't mean that they get to keep it. After it has served it's purpose it could be destroyed or if they do get to keep it then it could be severely weakened or damaged, or it could even be something that isn't meant for them. Obviously if they don't get to keep it they would still get something out of the creation process.

    This gives you some freedom to go absolutely bonkers with it since it's only going to be used for a little bit.

    Some personal ideas of mine

    1. A Giant Mecha to fight a Kaiju.

    2. A dying god needs a new body.

    3. A Mastersword like weapon. A powerful weapon that works for a time and then needs to recharge.

    4. Are the Warforged a thing in your world? They could literally be the father of an entire race.

    5. Are Airships a thing? If no then they could invent that, if yes they can create an upgraded version. This has a benefit of being a boon for the whole party.

    6. My personal favorite idea, assuming they're into it. Let them design their own creation, they are the inventor after all.

  • Subverting expectations
  • Player 1's father is obviously the Warlord.

    Player 2's father is also the Warlord. He killed the father in the same way Darth Vader killed Anakin Skywalker.

    Player 3's mother sold their soul for the Warlord to fall in love with her.

    Player 4's Father is the Warlord and Player 3's Mother. Except after they got together they settled down for a happily ever after.

  • Behold: My 10 second class on how to make your dragons not suck
  • Not sure it'll come up, but it should be noted that Bronze Dragons are Amphibious, meaning if given the chance they would likely much rather fight from the water

    As for magic items, what sort of resources do he have access to? You could easily make custom items that only work for dragons.

  • OneD&D Playtest packet 7
  • So, Hammer of Thunderbolts says,

    "While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30"

    Crawford has stated that the Str boost from the Hammer works with the Giants Belts.

    If we utilized a similar wording with Primal Champion then it should work with the other Str/Con boosting items.

  • OneD&D Playtest packet 7
  • If you were to use the ASI at lvl 19 on STR or Con to reach the increased cap of 22 then once you hit lvl 20 the ASI has been wasted since Primal Champion only raises the cap to 24.

    Ideally Primal Champion would simply increase by +4 and set the cap to 30

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)RO
    Royal_Bitch_Pudding @ttrpg.network
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