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Eye of the Desert - Oasis's Saint #2 by u/Tutti96ToldU - the origin of our community logo
  • Where did those black chicken and black wolf come from?

  • Friendliness Island. Desert island melee-only slavers. All DLC, ambient horror mode. Unfinished.
  • I like this style. The mase pattern and color combination and incorrect geometric contours of the base.

  • Rustic pigskin village protected by a sanguophage castle. Temperate swamp. Mostly strive to survive difficulty. Ideoligion in comments.
  • My spiral base concept has similar pet treatment - outer fields around inner base.

    Aint your wargs feel starving sometimes? I have this issue with 12+ wargs.

  • Arid shrubland, VEE ice age, year ~5505
  • Oval is a rare geometric shape for a base. Beautiful. What is your base's energy consumption/production?

  • Cult of Planet colony, Year 3 events
  • This time I decided to exclude several events similar to those shown earlier. Such as events in caravans. But now, in the end, I understand that they could also be filmed and included in the video.

  • Cult of Planet colony, Year 3 events

    Cult of Planet is a colony of a progressors society, whose goal is to infiltrate this planet. On Third Year we had only Mechanoids as raiding enemies. More then 12 mech events invade our colony.

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    Royal Hedonists' High Life Colony - Year 16 - Boreal Forest - Cassandra Losing is fun
  • Great work!

    It hard to bear it! It is a glitter world base! Such a beautiful geometry! Auh, my eyes! We need to send our bad asses there: toxic-pigskin-vampire-huskars. To make breakfast together of course.

  • Cult of Planet colony, first year of story
  • Continuing our colony timelapse, 3rd Year is ready. We removed the ineffective killbox, put in more canopy-roof for toxic fallout event, prolonged the tail of the spiral closer to the edge of the map. And we would have reached the edge of the map if not for several breacher raids in a row. https://youtu.be/Rsz8zHoSAcw

  • Days 1 - 180 with music, Cult of Planet colony

    Continuing our colony timelapse, 3rd Year is ready. We removed the ineffective killbox, put in more canopy-roof for toxic fallout event, prolonged the tail of the spiral closer to the edge of the map. And we would have reached the edge of the map if not for several breacher raids in a row.

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    Check this out nerds: Seed: isamu / Coverage: 100% / Coordinates: (16,16°N) (6,56°E) Mod: Geological Landforms -> Lone Mountain YearRound / Average Temperature: 19°C / Size: 325x325 Difficulty: Ra
  • Hmm.. I should make more observations of sappers. Thanks

    About that turret. I thought that collision mechanic work only if turret is surrounded by doors. And it works for me 99%.

    Can you share the save file with this base?

  • Check this out nerds: Seed: isamu / Coverage: 100% / Coordinates: (16,16°N) (6,56°E) Mod: Geological Landforms -> Lone Mountain YearRound / Average Temperature: 19°C / Size: 325x325 Difficulty: Ra
  • I like this blind tunnel around the base in the mountain.
    А почему турель на входе в базу окружена стеной? upd Why is the turret at the entrance to the base surrounded by a wall? that was a terrible missclick, sorry

  • Cult of Planet colony, Year 2 events
  • Continuing our colony events with this video of Year 2. Cult of Planet is a colony of a progressors society, whose goal is to infiltrate this planet. Second Year ends with AI Core treasure.

  • Cult of Planet colony, Year 2 events

    Continuing our colony events with this video of Year 2. Cult of Planet is a colony of a progressors society, whose goal is to infiltrate this planet. Second Year ends with AI Core treasure.

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    Cult of Planet colony, first year of story

    I play non-square maps usually, and I got a permission to post this one. In memorize my colony and it's story I made: a timelapse with music and events variants

    For starting of the colony I switched off all DLCs and made a list of mods with only UI and mechanics improvements without new objects. Later I will switch on additional content to improve base and gameplay.

    Map Size: 384x216 Seed: ангкоркита Tile: 44577 27 Pawns and lots of animals Tropical Forest with adjacent tiles extras

    Thank you for your attention

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    ProtokSt ProtokSt @rimworld.gallery

    Modding and Playing Beyond Earth Anchor Ceti creator

    Posts 4
    Comments 32