My god typing all that out really made me face how many mods I use.. Thanks for calling me out, reddit. phew.. Most of these are probably not necessary but they've slowly pushed me to 1500 hours in this game, sooo I guess something good is happening here.. If you have any questions about the mods, just let me know c:
And I wouldn't recommend using all of these unless you have a super CPU because the game will take forever to initialize ._.
*Simple Sidearms
Sparkling Worlds - Full Mod
Un-Limited
SRTS Expanded: The Crimson Fleet
Archotech Expanded Prosthetics
Character Editor
*ShowModDesignators
My Little Planet
*No Edge Fade - Lite
Large Faction Bases
*RuntimeGC
Desire Paths
Desynchronized: Tales and News (Continued)
Flags and Banners (Continued)
Gastronomy
*Growing Zone Priorities (Continued)
Highway Restoration
Houseplants
*Interaction Bubbles
*Just Ignore Me Passing
Lasting Flowers
Medpod
Memorable Auroras (Continued)
Mercenaries For Me
*Netrve's DeepStorage GUI
*No Debris 1.1/1.2
Nocturnal Animals (Continued)
*Numbers (patched) 1.2
*Optimization: Meat and Leather
*Pick Up And Haul (Continued)
Prisoner Arena (Continued)
RimQuest (Continued)
RimTraits - General Traits
RunAndGun
Salted Meat
*Share The Load
Shoo!
Sometimes Raids Go Wrong (patched)
Tabletop Trove - Additional Joy Objects and Decor
*Ugh You Got Me
Unique Canids
Efficient Utilities
*Royalty compatible with Expand Furniture Patch
*VFME - Caravan Packs!
What's That Mod
Animal Medical Bed
Backup Power
*More carpet and leather floors
*Combat Update 1.2
*No Gloves No Boots No Problem
[The Entire TMC Armory series of mods]
[TRAHS]Framework
[TRAHS]Trading Goods
*Animal Food Restrictions
Alpha Animals
*Helixien Gas Architect Tab
Gas Traps And Shells
Gas Traps And Shells Retextured
Red Dawn
*Progress Renderer
*Better Pawn Control
*Better Message Placement (Continued)
u/TomtFoxx:
Since several people have asked for my modlist, I'll attempt to post it here, It's quite a biggy though. These mods are what I have slowly collected after nearly 1500 hours in the game and are mostly a bunch of QOL and little tweaks. Probably makes the game a little easier overall, but it's all for fun. I've starred the ones I consider "must haves" Here it is, in the order it appears in my mod manager:
*Harmony
*Mod Manager (fluffy's)
*HugsLib
JecsTools
*Humanoid Alien Races 2.0
*EdB Prepare Carefully
*Awesome Inventory
*Wall Light
*Dubs Bad Hygiene
*Common Sense
Consolidated Traits
*RimFridge
*LWM's Deep Storage
*[Literally every single mod from the Vanilla Expanded series]
Vanilla Melee Retexture
*Veinminer R1.1
*Smarter Construction
*Smart Speed
*Smart Medicine
*[021] Compact Reward Config
99 Percent
*Achtung!
Advanced Power Plus
*Allow Tool
*[basically every mod that adds hair types because I like variety]
Animal Tab
Animals Logic
Antigrain
Autocleaner
*Auto-Cut Blight
*Automatic Night Owl
Balanced Eclipse and Solar Flare
Better Spike Traps
*Better Workbench Management
Bionic Icons
*Blueprints
Bridgello
Change Research Speed
*CM Color Coded Mood Bar [1.1+]
Craft Glitterworld Meds
CrustyTextiles (Continued)
DE Surgeries Color
*Defensive Positions
*Dismiss Trader (Continued)
Display Cases (Continued)
*Don't Steal My Walls!
*Don'tBlockDoor[1.0-1.2]
*Doormats
*Dubs Break Mod
*Dubs Mint Menus
*Dubs Paint SHop
Easy Speedup
Effective Lumbering
Enemy Self Preservation
*Everybody Gets One
Expanded Floors
Simple Concrete
Expanded Floors (Dropdown Menu)
*Faction Control
Faction Resources
Fast Moisture Pumps
Faster Smoothing
Flags (Continued)
*Fluffy Breakdowns
Foxes Aren't Suicidal(Continued)
Frame Rate Control
*Fuse Plus
Jewelry
Gemstones
Grenade Fix: Rearmed
Growable Mushrooms
Growable Neutroamine
Guards For Me
Gunplay
High Tech Laboratory Facilities
*Hospitality
Incident Tweaker
Incident Person Stat
Invisible Animal Beds
Invisible Conduits 1.2
Lag Free Lamps
Less Arbitrary Surgery (Continued)
Less Rebuff
*Let's Trade!
Level Up!
*Little Storage 2
Mad Skills
*Map Designer
*Map Reroll
*Medical Tab
Medical Training
Meditation Freedom
*MendAndRecycle
*Metal Don't Burn
*MinifyEverything
Misc. Training
Misc. Mapgen FactionBase
*More Furniture [1.1 + 1.2]
*More Furniture [1.1 + 1.2] Royalty Patch
More Hydroponics Crops (Continued)
*More Linkables
*More Sculpture
Noku Mushrooms
*Optimization: Meats (1.2)
*Partially-Passable Wind Turbines
Pawn Name Variety
Prison Labor
PrisonerRansom
*Psychology (unofficial 1.1/1.2)
*QualityBuilder
*QualitySurgeon
*Quarry 1.1
*Rah's Bionics and Surgery Expansion
RainbowLamp[1.1-1.2]
RainbowWallLight[1.1-1.2]
*Rational Romance 2
*Realistic Darkness (Light)
*Realistic Planets - Fan Update
*Realistic Rooms
*Filth Vanishes With Rain And Time
*Recipe Icons
[The Regrowth Biomes Mod Series]
*RenameColony
*Replace Stuff
*ResearchPal
*Rimatomics
*Rimefeller
*RimHUD
*Royalty Tweaks
*RT Fuse
*Rumor Has It... (Continued)
Run and Hide (Continued)
Safely Hidden Away
Search and Destroy
*Selectable Sculpture Graphic
*Set Owner for Prisoner Beds
*Set Up Camp
*Show Draftees Weapon
*Simple Search Bar
*Simple Storage
Simple Turrets
Simply More Bridges (Continued)
Skilled Stonecutting
Snap Out!
*SRTS Expanded
*RimHeli
SRTS Expanded - Old Genesis come on, you know it looks way better.
*Stabilize
*Stack XXL
*Stuffed Floors
*Tables+
*TD Enhancement Pack
Terraform Rimworld
*The Price Is Right
Tilled Soil
*Tradeable Stone Blocks
*Trade Ships Drop Spot
TradeHelper
*Trading Spot
Tribal Headgear Retexturing
Tribal Pawn Names (Continued
Use Bedrolls
*Use Minified Buildings
Utility Columns
Various Space Ship Chunk (Continued)
Wall Sun Lamp
*Yayo's Combat 3
Zen Garden
*MoreFloors
Indoor Tree Farms
Glass+Lights
Give Me Meat
*Don't Drop Weapon
Mortar Accuracy
*Show Hair With Hats or Hide All Hats
Small Research Bench
Solar Flares Affect Mechanoids
*Complex Jobs
*Vanilla Fences (Fence Tab)
*Priority treatment 1.1
*ED-Embrasures
*Dynamic Population
*Real Ruins
*Ignorance Is Bliss
Palisades
Palisades Embrasures Patch
Beauty and Ugly
Dynamic Diplomacy
NamesGalore
*SF Grim Reality
*Yet Another Stockpile Presets
Gradient Hair
Eccentric Tech - Cosmetic Modifications
Eccentric Tech - Flares
Eccentric Tech - Foxy's Armory
Remove Death Amnesia
This is one of the oldest renders in the collection
The Bastion of the peaceful Cubitron people during a calm moment between arachnid assaults / 6 colonists-10 androids/ Ive got a lotta mods
Jade Valley People, 24 colonists, 186 days so far - A mountain pass made entirely of jade.
Nachnied Tribe / Nudist Transhumanist Cave people / Tundra with temps -55C to 7 / 6 years / 7 deaths / Randy STS / It was a nice challenge.
Modlist: 120ish Mods. Mostly CoC. ps: tribal start
Harmony
Follow Me
Progress Renderer
HugsLib
Colonist Duel
Yayo's Caravan
Eye Implants Retextured
Designator Shapes
Dub's Paint Shop
CleaningArea
Precepts and Memes
More Ritual Rewards
Ritual Only Styles
[TR] Assorted Apparel
No Burn Metal
Perspective Trees
Vanilla Expanded Framework
Vanilla Animals Expanded — Caves
[O21] HD Pawns
Share The Load
Vanilla Weapons Expanded
Vanilla Furniture Expanded
Vanilla Furniture Expanded - Spacer Module
Vanilla Furniture Expanded - Security
Vanilla Furniture Expanded - Medical Module
Vanilla Events Expanded
Vanilla Armour Expanded
[LTS]Furnishing
Vanilla Ideology Expanded - Hats and Rags
[NL] Facial Animation - WIP
Modular Tables and Chairs
Faces of the Rim - Facial Animation
Show Me Your Hands
Character Editor
[KV] Show Hair With Hats or Hide All Hats
Dubs Mint Menus
Show Draftees Weapon
Aoba's Various Apparel vol.1
Roo's Accessory Hairstyles
Roo's Royalty Hairstyles
Roo's Glasses Hairstyles
Roo's Dreadlock Hairstyles
Combine Face and Hat Items
Vanilla Expanded - Ideology Patches
Vanilla Ideology Expanded - Relics and Artifacts
[RH2] Rimmu-Nation² - Clothing
[RH2] Rimmu-Nation² - Weapons
[RH2] Rimmu-Nation² - Security
[RH2] Uncle Boris' - Used Furniture
[RH2] Chicken Mitchell² - Hairstyles
[SS]Lovely Hair Style (unofficial 1.3 Update)
More Precepts
Random Icon Pack
Fortifications - Industrial
Realistic Rooms Rewritten
Vanilla Textures Expanded
Interaction Bubbles [1.3]
[RH2] Hand-To-Hand
Roo's Tattoos - Starter Pack
Absolute Legends Guns
Rainbow's Hair Pack
Vanilla Animals Expanded — Tundra
Vanilla Animals Expanded — Tropical Swamp
Vanilla Animals Expanded — Tropical Rainforest
Vanilla Animals Expanded — Ice Sheet
Vanilla Animals Expanded — Extreme Desert
Vanilla Animals Expanded — Endangered
Vanilla Animals Expanded — Desert
Vanilla Animals Expanded — Cats and Dogs
Vanilla Animals Expanded — Boreal Forest
Vanilla Animals Expanded — Arid Shrubland
Vanilla Animals Expanded — Australia
Erin's Hairstyles - Redux
Dubs Apparel Tweaks
RPG Style Inventory Revamped
Vanilla Ideology Expanded - Icons and Symbols
Roo's HD Hairstyles
Vanilla Apparel Expanded — Accessories
Allow Tool
Wall Light
[CZK] Wall Light - Vanilla Colours Patch
More Furniture (Continued)
Roppoi hair
Won hair_men
Won hair_women
Absolute Legends Hair
RimQuest (Continued)
Smarter Deconstruction and Mining
Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Tribal
TicksPerSecond
Vanilla Hair Expanded
Vanilla Animals Expanded — Temperate Forest
Vanilla Apparel Expanded
Rimsenal - Rimhair
Replace Stuff
OgreStack
Misc. Training
Fortifications - Neolithic
Common Sense
Camera+
Bionic icons
RunAndGun
Fortifications - Medieval
Alpha Animals
Yayo's Animation
Heat Map (Continued)
Windows
WeaponStats
XML Extensions
Roles Apparel Unlocked
More Planning 1.3
Mod Manager (Unofficial 1.3 Patch)
People of the Crag - 24 yr colony - 65K silver - Undergrounder Mushroom Eaters
People of Garrona - Where the dead are interred
Most important mods:
Medieval Times
VGP Vegetable Garden
Argonians of Blackmarsh (needs Humanoid Alien Races)
Doors Expanded
Stuffed Floors
More carpet and leather floors
CCP's Stone Tweaks Vanilla
More Furniture [1.0]
Vanilla Furniture Expanded
RealBeds
RIMkea
Vanilla Animals Expanded -- Livestock
ED-Embrasures
Replace Stuff
Designator Shapes
More Planning
other mods:
Hospitality
Terraform Rimworld
Absolutely No Roof
Combat Readiness Check
[KV] Faction Control - 1.0
[RF] Tribal Raiders [1.0]
[KV] Configurable Maps - 1.0
Psychology
[KV] Show Hair with Hats or Hide All Hats
Bulk Stonecutting
Stackable Chunks
Stack XXL
Pick up and Haul
[XND] AutoOwl
Prepare Landing
[1.0] Wild Animal Sex v4.1
CustomDeathRandonmess
Research Expanded
[KV] Trading Spot - 1.0
List Everything
Better Workbench Management
Forbidden Temperatures
[KV] Force Do Job - 1.0
RIMMSLoadUp
[1.0] Boom Boom Is Prey
EdB Prepare Carefully
[v1.0]-Linkable Doors
Sometimes Raids Go Wrong
Better Pawn Control
Bulk Carrier
Locks
Harvest Everything!
Faction Blender
[KV] Path Avoid - 1.0
Simple More Bridges
Mod Manager
MT - No Mechanoid Raids
Hunt for Me
Melee Hunting 1.0
Colony Manager
Food Alert
Toggle Harvest
Numbers
Giddy-up!
Giddy-Up! Caravan
Giddy-up! Battle Mounts
Map: 275x275, 30/60 temperate forest
Randy rough, naked brutality tribal, reload anytime mode. This is a low tech game. Pirates, outlanders, and mechanoids have been disabled, and this colony might not ever have electricity.
Current population: 23
The base is exactly centered on the map. Originally every room was going to be square, but that didn't pan out.
Taking suggestions for a good fences mod that can be added mid game. I want to fence along the river for aesthetics.
During the later stage of the onslaught a devastating mech-drop pod raid hit the compound. It had two centipedes in it with a mix of lancers and scythers thrown into the mix. The indoors area of the compound had always been a weak spot in the colony. This time the animal front took heavy casualties. The colony's hauler huskies Snow and Ice both got severe injuries that would soon lead to their deaths (Death rattle mod). There was nothing to be done but Bonfire didn't want to see them die as they had bonded with her over the years. The colony made the decision to partially save them by dragging them over to the cryptosleep caskets over at the hospital and freezing them to an eternal deep slumber. Bonfire didn't take it lightly but it was better than letting them die. The others comforted her and said that maybe someone in the future can find them and have the power to save them.
And so the day came. The full 15 days of onslaught were now only a memory to the Pole People. The frequent raids ended as the startup completed and the ship stood ready waiting for it's passengers. Bear had decided to leave the megasloths behind, as they needed a lot of food to be kept alive and they couldn't manage those amounts onto the ship. The time had come for the colonists to grab their best gear, food and medicine and head to another (hopefully glitter) world.
Once the mechs started to use drop pods, Bear began the work of fortifying the compound both indoors and outdoors. This meant adding more doors for cover and turrets in almost every room. The outdoors area between the perimeter wall and the main structure was filled with turrets and sandbags where added for cover wherever needed. One day an animal handler ship flew into orbit and they had a pair of megasloths for sale. Bear thought that they would make a fine addition to the indoors defense to counter drop pod raids. On top of that their wool makes a hell of a parka. Bear didn't have any doubts when he bought the pair and Bonfire got to work to taming the beasts. Bonfire the programmer had played way too much osrs and named the two "Unit" and "Gf". Later on two other megasloths were born with the more tame names "Grill" and "Unit.Jr"
As the colony had progressed this far a special drop pod landed on the ice. Bear's sister Katie (second from the right) had crash landed and was severely injured. As the colony's main doctor, Bonfire took a few units of industrial medicine and sprinted to the crash site where she patched the worst of katie's wounds on site. Katie was brought back to the colony's recently built hospital wing, where she made a full recovery and decided to join her brothers colony. She isn't the best pawn but has some interest in art, which she practices as her main job. Eventually she became quite good at sculpting and made many notable works that were placed all over in the colony. The finest works where placed in the rec / dining room and the hydroponics bay.
As the time flew by all sorts of improvements were made in the compound and some new discoveries were made (more mods), like that you can actually fish in the sea, who would have thought?. The docks were built and additional equipment were added to the laboratory. Eventually Bear started thinking about building a space ship and actually leaving this planet. A space ship needs a reactor, which attracts raiders and mechs. Because of this Bear thought about counter measures to last the inevitable days of fighting. He came up with two.
Strengthen the defenses even more. At this point the lake was already watched by dozens of turrets, of which a respectable number were big auto cannons and even bigger uranium slug turrets. A second perimeter wall had also been added to counter sappers with strategical openings combined with mines&deadfall traps.
Build an army of bionic soldiers.
Bear decided on executing both plans. Though the bionic soldier army part was only partly a success. During the following human raids Bear was on the lookout for a good specimen for his clone army. After a while he found a woman named "Vanessa" (The rightmost of the pawns) among a downed tribal raid. She is an expert shooter with a minor passion for melee. She also has the though and nimble traits which makes her a formidable soldier. Her recruitment process was swift and Bear began the process of cloning her while Bonfire manufactured bionics. Vanessa was "stored" in a cryptosleep casket in the hospital. That way she didn't eat the colony's food and didn't need a proper bedroom. After a while Vanessa was given all the bionic parts possible and she became a damn good soldier.
Unfortunately a badly timed solar flare cut the current in the whole base, including the laboratory. The cloning vat where Vanessa's clone resided began to quickly deteriorate as a consequence of the power shortage. Bear couldn't reach the vat in time to maintain it and the clone died. At that point the clone had been growing for a long time and Bear couldn't see himself waiting for another clone to escape this planet. Bear begun the construction of the ship. All the other preparations where complete. The whole colony had a set of strong thrumbofur clothing, marine helmets and the flak amour the could squeeze under their thick parkas. They had a food stockpile to last them several weeks. They had all the drugs they needed to last the nightly raids and the really tough ones that would require go-juice. As the ship was complete Bear begun the reactor startup. The countdown sat at 15 days. The colony of Pole People was ready.
The following days were rough with a non-stop onslaught of mechanoids and human raids (since the rector was activated during summer when the temperatures allowed human raiders). The Turret-wall by the lake took heavy damage many times and needed constant maintenance. Once a heavy mechanoid raid managed to start a chain reaction of turret explosions on the southern end which took out a good chunk of the bottom turrets. This was normally prevented by some forward turrets on bridges that took most of the damage during raids but that time they were all destroyed and couldn't protect the main line. Thanks to a breather between raids bear and the colonists managed to fix the turrets before the next raid.
The tale begins with my starting colonist "Bear" (The leftmost of the pawns lined up near the ship). He was created with the prepare carefully mod. His main skills include research and construction and he is a moderate grower. I also gave him 2 strong traits to ease the difficulty, sanguine and industrious. The beginning of the playtrough consisted mostly of securing heat and then rushing batteries and hydroponics. Bear wasn't alone for too long though because right before completing hydroponics a wanderer joined. She is a programmer named Bonfire (Second from the left). She is quite the talented individual as besides the researching capabilities she also has a great passion for animals and modest interest in crafting and medical. Together with his newly found comrade Bear successfully completed the hydroponics set up and a constant farming for rice began.
As the two of them got a stable source of food the next project was making it edible, as they were close to running out of packaged survival meals. There were no cooks in sight so there was only one glorious option left. The nutrient paste dispenser was built and the two could enjoy the fine green paste to their hearts content. The next step was securing more building materials for the compound as there was absolutely nothing but ice on the map. The answer was trading and it needed to be the orbital kind because of the infrequent trade caravans on the sea ice. For this they needed to get their hands on an orbital trade beacon and a comms console. The days flew by researching for microelectronics and growing with the small occasional raids, which were mostly dealt with the harsh temperature and Bear's trusty charge rifle when needed.
When the day finally came and the secrets of microelectronics were uncovered the two had accumulated enough steel from smelting steel slag chunks that they could construct the needed equipment. As Randy had been generous with random drop pods there were quite a bit of miscellaneous items to sell for raw building materials. Marble and Granite were gradually bought by the thousands and "The Compound" was gradually rising from seemingly nothing. As the small colony grew visitors started to come by and enjoy the nothingness of the sea ice (Seriously tho why would anyone visit a plane of ice). To this the newly named "pole people" responded with selling yao to the visitors,... and taking it right back after they collapse on the ice trying to leave the map before freezing to death. The accumulation of bodies from both raiders and guests together with the great conditions for preserving them inspired the two body dumps near the "lake".
The colony planned on a small scale industry from "collecting" everything from these otherwise useless bodies. So every once in a while Bear went to the dump and "collected" some nutrients and useful textile which Bonfire turned into beautiful hats. These hats and the yao produced became the cornerstone of the colony's economy. After prospering for a while raids became increasingly harder and mechanoids started to show up by foot and from crashed ships. A more refined defense was required. Bear planned out an outer perimeter wall with an opening on the other side of the lake. That way raiders would funnel into the lake where they would move slowly and be easier to hit. In addition to the funnel Bear constructed turrets and added sandbags for cover, both for the turrets and him and Bonfire. The newly constructed killbox worked as intended and raids where manageable for a while longer.
The colony's population wouldn't stay as two for too long. A group of huskies joined the colony from out of nowhere from which only two where left alive (sea ice rules). Bonfire named them "Snow" and "Ice" and their job in the colony would consist of hauling. After the huskies were trained and ready to go they tackled on the gruesome job of hauling the bodies of an immediate raid that just finished. While hauling Bonfire spotted a promising raider downed in the ice cold water of the lake. His name is Urian (Middle one). He is an excellent grower with also a great passion for cooking. "No more paste!", was the driving force of capturing and trying to recruit this man. After being successfully recruited by bear, Urian made himself at home in a room adjacent to the freezer. There he spent his days cooking fine meals when he didn't work at the hydroponics bay. A while after Bear and Bonfire decided to get married. Oh wait, nope they immediately broke up and from now on they where ex lovers. Still liked one another after that though so social fights weren't a problem.
Modlist:
Harmony
Royalty
HugsLib
Dubs Performance Analyzer
SRTS Expanded
RandomPlus
Facial Stuff 1.1
EdB Prepare Carefully
Giddy-up! Core
Giddy-up! Caravan
Giddy-up! Battle Mounts
Giddy-up! Ride and Roll
Animal Gear
Animal Gear Basic
Vanilla Textures Expanded
VFME - Caravan Packs!
Nature is Beautiful [1.0+]
Realistic Rooms
Invisible Conduit
Real Ruins
Sparkling Worlds - Full Mod
Grazing Lands
GreenRim
No Debris 1.1/1.2
Map Reroll
Change map edge limit
Progress Renderer
[KV] Faction Control
Hospitality
Harvest Everything!
Stabilize
[SYR] Scar Removal Plus
Nurse Job
Search and Destroy
Psychology (unofficial 1.1/1.2)
[KV] More Trait Slots
Color Coded Traits
Inspiration Tweaks
Dubs Bad Hygiene
Rimefeller
Rimatomics
Simple sidearms
Mod Manager
Mad Skills
Colony Manager
[FSF] Complex Jobs (Legacy Version)
ResearchPal
Dubs Mint Menus
Dubs Mint Minimap
Command Palette
Smart Speed
Camera+
Follow Me
More Planning
Numbers
Numbers Trait AddOn
Better Workbench Management
Area Unlocker
Area Inclusion & Exclusion
ItemListSelector
List Everything
Desire Paths
[KV] Path Avoid
Drug Policy Fix (Continued)
RimWorld - Heat statistics
RimHUD
Show Draftees Weapon
Awesome Inventory
CM Color Coded Mood Bar [1.1]
[O21] No Scaria
NutritiousKibble
Auto-Cut Blight
Predator Hunt Alert
Food Alert (Continued)
Extra Alerts
Set Owner for Prisoner Beds
Interaction Bubbles
Go Explore!
Long Distance
Five Second Rule
Let's Trade!
The Price Is Right
More Trade Ships
Vanilla Events Expanded
TradeHelper
Hide Hats When Not Needed
Better Pawn Control
Skilled Stonecutting
[FSF] Meditation Freedom
Mortar Accuracy
Sometimes Raids Go Wrong
Use Bedrolls
Forced March
Snap Out!
Therapy
Allow Tool
[FSF] Advanced Bionics Expansion
Smart Medicine
Prisoner Harvesting
Less Arbitrary Surgery (Continued)
Friendly Fire Tweaks
Combat Update 1.1
RunAndGun
Range Finder
Achtung!
Room Food
Stack XXL
[KV] RimFridge - 1.1
LWM's Deep Storage
Little Storage 2
Pick Up And Haul
Share The Load
MinifyEverything
Replace Stuff
Home Mover
Build From Inventory
MendAndRecycle
No Job Authors
[KV] Trading Spot
Trade Ships Drop Spot
Tilled Soil
[FSF] Indoor Tree Farms
Absolutely No Roof
Expanded Roofing
ED-Embrasures
Reinforced Walls
RT Fuse
Mechanoid Power (Continued)
Utility Columns
Boats
Wall Light
Simple Turrets
[1.2] Small Shelf
Vanilla Fences
Over-Wall Nutrient Paste Dispenser
Vanilla Expanded Framework
Vanilla Animals Expanded — Cats and Dogs
Vanilla Fishing Expanded |
Vanilla Hair Expanded |
Vanilla Hair Expanded - Beards
Vanilla Cooking Expanded
Vanilla Cooking Expanded - Stews
Vanilla Cooking Expanded - Sushi
Vanilla Furniture Expanded
Vanilla Furniture Expanded - Art
Vanilla Furniture Expanded - Medical Module
Vanilla Furniture Expanded - Spacer Module
Vanilla Furniture Expanded - Security
Vanilla Furniture Expanded - Power
Vanilla Furniture Expanded - Production
Vanilla Furniture Expanded - Farming
Vanilla Furniture Expanded - Props and Decor
Vanilla Apparel Expanded
Vanilla Armour Expanded
Vanilla Weapons Expanded
Vanilla Weapons Expanded - Quickdraw
Vanilla Plants Expanded
Vanilla Plants Expanded - Succulents
Vanilla Books Expanded
Vanilla Brewing Expanded
Rimworld: Spartan Foundry
More Furniture [1.1 + 1.2] Royalty Patch
Simply More Bridges (Continued)
Circle And Oval
[FSF] Growable Grass
Sand Castles
Centralized Climate Control (Continued)
Dub's Paint Shop
Harmony
Core
Royalty
HugsLib
ToolBox
Allow Tool
Room Sense
Heat Map
CM Color Coded Mood Bar [1.1+]
Dubs Mint Minimap
Research Tree
Medical Tab
P-Music
EdB Prepare Carefully
Fluffy Breakdowns
The Birds and the Bees
Share The Load
Pick Up And Haul
[FSF] Filth Vanishes With Rain And Time
Hospitality
Rimsenal - Hair pack
Simply More Bridges (Continued)
Vanilla Expanded Framework
Vanilla Achievements Expanded
Vanilla Events Expanded
Vanilla Traits Expanded
Vanilla Factions Expanded - Medieval
Vanilla Factions Expanded - Settlers
Vanilla Factions Expanded - Vikings
Vanilla Factions Expanded - Insectoids
Vanilla Factions Expanded - Mechanoids
Vanilla Fishing Expanded
Vanilla Plants Expanded
Vanilla Plants Expanded - Succulents
Vanilla Cooking Expanded
Vanilla Cooking Expanded - Stews
Vanilla Cooking Expanded - Sushi
Vanilla Books Expanded
Vanilla Expanded - Royalty Patches
Vanilla Social Interactions Expanded
Vanilla Furniture Expanded
Vanilla Furniture Expanded - Medical Module
Vanilla Furniture Expanded - Spacer Module
Vanilla Furniture Expanded - Security
Vanilla Furniture Expanded - Farming
Vanilla Furniture Expanded - Production
Vanilla Furniture Expanded - Power
Vanilla Furniture Expanded - Art
Vanilla Furniture Expanded - Props and Decor
Architect Expanded - Fences
Wall Light
[KV] RimFridge
RT Fuse
RT Solar Flare Shield
Underground Power Conduits
Vanilla Armour Expanded
Vanilla Apparel Expanded
Vanilla Weapons Expanded
Vanilla Weapons Expanded - Quickdraw
Vanilla Weapons Expanded - Makeshift
Vanilla Weapons Expanded - Laser
Vanilla Weapons Expanded - Coilguns
Vanilla Weapons Expanded - Heavy Weapons
Vanilla Weapons Expanded - Grenades
Vanilla Brewing Expanded
Vanilla Brewing Expanded - Coffees and Teas
Vanilla Animals Expanded — Extreme Desert
Vanilla Animals Expanded — Desert
Vanilla Animals Expanded — Arid Shrubland
Vanilla Animals Expanded — Tropical Swamp
Vanilla Animals Expanded — Tropical Rainforest
Vanilla Animals Expanded — Temperate Forest
Vanilla Animals Expanded — Boreal Forest
Vanilla Animals Expanded — Tundra
Vanilla Animals Expanded — Ice Sheet
Vanilla Animals Expanded — Australia
Vanilla Animals Expanded — Cats and Dogs
Vanilla Animals Expanded — Endangered
Quest Reward Rebalance
ProxyHeat
Greenworld Lite
World Map Beautification Project
Vanilla Textures Expanded
Progress Renderer
I tried to keep the modlist as Vanilla as possible but I think I'll definitely be adding deep storage to this as well since the game's stack limits aren't really designed to handle colonies that reach this size! Every crop harvest yields a tidal wave of corn!
Alt account used for posting colonies not made by TheVillageGuy himself