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Soviet Saratokna! A vaguely Russian 8-year fortress in the tundra I had fun playing while waiting for VFE Mechs by u/TomtFoxx 2020
  • My god typing all that out really made me face how many mods I use.. Thanks for calling me out, reddit. phew.. Most of these are probably not necessary but they've slowly pushed me to 1500 hours in this game, sooo I guess something good is happening here.. If you have any questions about the mods, just let me know c:

    And I wouldn't recommend using all of these unless you have a super CPU because the game will take forever to initialize ._.

  • Soviet Saratokna! A vaguely Russian 8-year fortress in the tundra I had fun playing while waiting for VFE Mechs by u/TomtFoxx 2020
  • *Simple Sidearms

    Sparkling Worlds - Full Mod

    Un-Limited

    SRTS Expanded: The Crimson Fleet

    Archotech Expanded Prosthetics

    Character Editor

    *ShowModDesignators

    My Little Planet

    *No Edge Fade - Lite

    Large Faction Bases

    *RuntimeGC

    Desire Paths

    Desynchronized: Tales and News (Continued)

    Flags and Banners (Continued)

    Gastronomy

    *Growing Zone Priorities (Continued)

    Highway Restoration

    Houseplants

    *Interaction Bubbles

    *Just Ignore Me Passing

    Lasting Flowers

    Medpod

    Memorable Auroras (Continued)

    Mercenaries For Me

    *Netrve's DeepStorage GUI

    *No Debris 1.1/1.2

    Nocturnal Animals (Continued)

    *Numbers (patched) 1.2

    *Optimization: Meat and Leather

    *Pick Up And Haul (Continued)

    Prisoner Arena (Continued)

    RimQuest (Continued)

    RimTraits - General Traits

    RunAndGun

    Salted Meat

    *Share The Load

    Shoo!

    Sometimes Raids Go Wrong (patched)

    Tabletop Trove - Additional Joy Objects and Decor

    *Ugh You Got Me

    Unique Canids

    Efficient Utilities

    *Royalty compatible with Expand Furniture Patch

    *VFME - Caravan Packs!

    What's That Mod

    Animal Medical Bed

    Backup Power

    *More carpet and leather floors

    *Combat Update 1.2

    *No Gloves No Boots No Problem

    [The Entire TMC Armory series of mods]

    [TRAHS]Framework

    [TRAHS]Trading Goods

    *Animal Food Restrictions

    Alpha Animals

    *Helixien Gas Architect Tab

    Gas Traps And Shells

    Gas Traps And Shells Retextured

    Red Dawn

    *Progress Renderer

    *Better Pawn Control

    *Better Message Placement (Continued)

  • Soviet Saratokna! A vaguely Russian 8-year fortress in the tundra I had fun playing while waiting for VFE Mechs by u/TomtFoxx 2020
  • u/TomtFoxx:

    Since several people have asked for my modlist, I'll attempt to post it here, It's quite a biggy though. These mods are what I have slowly collected after nearly 1500 hours in the game and are mostly a bunch of QOL and little tweaks. Probably makes the game a little easier overall, but it's all for fun. I've starred the ones I consider "must haves" Here it is, in the order it appears in my mod manager:

    *Harmony

    *Mod Manager (fluffy's)

    *HugsLib

    JecsTools

    *Humanoid Alien Races 2.0

    *EdB Prepare Carefully

    *Awesome Inventory

    *Wall Light

    *Dubs Bad Hygiene

    *Common Sense

    Consolidated Traits

    *RimFridge

    *LWM's Deep Storage

    *[Literally every single mod from the Vanilla Expanded series]

    Vanilla Melee Retexture

    *Veinminer R1.1

    *Smarter Construction

    *Smart Speed

    *Smart Medicine

    *[021] Compact Reward Config

    99 Percent

    *Achtung!

    Advanced Power Plus

    *Allow Tool

    *[basically every mod that adds hair types because I like variety]

    Animal Tab

    Animals Logic

    Antigrain

    Autocleaner

    *Auto-Cut Blight

    *Automatic Night Owl

    Balanced Eclipse and Solar Flare

    Better Spike Traps

    *Better Workbench Management

    Bionic Icons

    *Blueprints

    Bridgello

    Change Research Speed

    *CM Color Coded Mood Bar [1.1+]

    Craft Glitterworld Meds

    CrustyTextiles (Continued)

    DE Surgeries Color

    *Defensive Positions

    *Dismiss Trader (Continued)

    Display Cases (Continued)

    *Don't Steal My Walls!

    *Don'tBlockDoor[1.0-1.2]

    *Doormats

    *Dubs Break Mod

    *Dubs Mint Menus

    *Dubs Paint SHop

    Easy Speedup

    Effective Lumbering

    Enemy Self Preservation

    *Everybody Gets One

    Expanded Floors

    Simple Concrete

    Expanded Floors (Dropdown Menu)

    *Faction Control

    Faction Resources

    Fast Moisture Pumps

    Faster Smoothing

    Flags (Continued)

    *Fluffy Breakdowns

    Foxes Aren't Suicidal(Continued)

    Frame Rate Control

    *Fuse Plus

    Jewelry

    Gemstones

    Grenade Fix: Rearmed

    Growable Mushrooms

    Growable Neutroamine

    Guards For Me

    Gunplay

    High Tech Laboratory Facilities

    *Hospitality

    Incident Tweaker

    Incident Person Stat

    Invisible Animal Beds

    Invisible Conduits 1.2

    Lag Free Lamps

    Less Arbitrary Surgery (Continued)

    Less Rebuff

    *Let's Trade!

    Level Up!

    *Little Storage 2

    Mad Skills

    *Map Designer

    *Map Reroll

    *Medical Tab

    Medical Training

    Meditation Freedom

    *MendAndRecycle

    *Metal Don't Burn

    *MinifyEverything

    Misc. Training

    Misc. Mapgen FactionBase

    *More Furniture [1.1 + 1.2]

    *More Furniture [1.1 + 1.2] Royalty Patch

    More Hydroponics Crops (Continued)

    *More Linkables

    *More Sculpture

    Noku Mushrooms

    *Optimization: Meats (1.2)

    *Partially-Passable Wind Turbines

    Pawn Name Variety

    Prison Labor

    PrisonerRansom

    *Psychology (unofficial 1.1/1.2)

    *QualityBuilder

    *QualitySurgeon

    *Quarry 1.1

    *Rah's Bionics and Surgery Expansion

    RainbowLamp[1.1-1.2]

    RainbowWallLight[1.1-1.2]

    *Rational Romance 2

    *Realistic Darkness (Light)

    *Realistic Planets - Fan Update

    *Realistic Rooms

    *Filth Vanishes With Rain And Time

    *Recipe Icons

    [The Regrowth Biomes Mod Series]

    *RenameColony

    *Replace Stuff

    *ResearchPal

    *Rimatomics

    *Rimefeller

    *RimHUD

    *Royalty Tweaks

    *RT Fuse

    *Rumor Has It... (Continued)

    Run and Hide (Continued)

    Safely Hidden Away

    Search and Destroy

    *Selectable Sculpture Graphic

    *Set Owner for Prisoner Beds

    *Set Up Camp

    *Show Draftees Weapon

    *Simple Search Bar

    *Simple Storage

    Simple Turrets

    Simply More Bridges (Continued)

    Skilled Stonecutting

    Snap Out!

    *SRTS Expanded

    *RimHeli

    SRTS Expanded - Old Genesis come on, you know it looks way better.

    *Stabilize

    *Stack XXL

    *Stuffed Floors

    *Tables+

    *TD Enhancement Pack

    Terraform Rimworld

    *The Price Is Right

    Tilled Soil

    *Tradeable Stone Blocks

    *Trade Ships Drop Spot

    TradeHelper

    *Trading Spot

    Tribal Headgear Retexturing

    Tribal Pawn Names (Continued

    Use Bedrolls

    *Use Minified Buildings

    Utility Columns

    Various Space Ship Chunk (Continued)

    Wall Sun Lamp

    *Yayo's Combat 3

    Zen Garden

    *MoreFloors

    Indoor Tree Farms

    Glass+Lights

    Give Me Meat

    *Don't Drop Weapon

    Mortar Accuracy

    *Show Hair With Hats or Hide All Hats

    Small Research Bench

    Solar Flares Affect Mechanoids

    *Complex Jobs

    *Vanilla Fences (Fence Tab)

    *Priority treatment 1.1

    *ED-Embrasures

    *Dynamic Population

    *Real Ruins

    *Ignorance Is Bliss

    Palisades

    Palisades Embrasures Patch

    Beauty and Ugly

    Dynamic Diplomacy

    NamesGalore

    *SF Grim Reality

    *Yet Another Stockpile Presets

    Gradient Hair

    Eccentric Tech - Cosmetic Modifications

    Eccentric Tech - Flares

    Eccentric Tech - Foxy's Armory

    Remove Death Amnesia

  • The Bastion of the peaceful Cubitron people by u/Dough-gy_whisperer (2019)
  • This is one of the oldest renders in the collection

    The Bastion of the peaceful Cubitron people during a calm moment between arachnid assaults / 6 colonists-10 androids/ Ive got a lotta mods

  • Jade Valley People by u/adam123453 (2022)
  • Jade Valley People, 24 colonists, 186 days so far - A mountain pass made entirely of jade.

  • Nudist Transhumanist Cave people by u/kxrll (2021)
  • Nachnied Tribe / Nudist Transhumanist Cave people / Tundra with temps -55C to 7 / 6 years / 7 deaths / Randy STS / It was a nice challenge.

    Modlist: 120ish Mods. Mostly CoC. ps: tribal start

    Harmony

    Follow Me

    Progress Renderer

    HugsLib

    Colonist Duel

    Yayo's Caravan

    Eye Implants Retextured

    Designator Shapes

    Dub's Paint Shop

    CleaningArea

    Precepts and Memes

    More Ritual Rewards

    Ritual Only Styles

    [TR] Assorted Apparel

    No Burn Metal

    Perspective Trees

    Vanilla Expanded Framework

    Vanilla Animals Expanded — Caves

    [O21] HD Pawns

    Share The Load

    Vanilla Weapons Expanded

    Vanilla Furniture Expanded

    Vanilla Furniture Expanded - Spacer Module

    Vanilla Furniture Expanded - Security

    Vanilla Furniture Expanded - Medical Module

    Vanilla Events Expanded

    Vanilla Armour Expanded

    [LTS]Furnishing

    Vanilla Ideology Expanded - Hats and Rags

    [NL] Facial Animation - WIP

    Modular Tables and Chairs

    Faces of the Rim - Facial Animation

    Show Me Your Hands

    Character Editor

    [KV] Show Hair With Hats or Hide All Hats

    Dubs Mint Menus

    Show Draftees Weapon

    Aoba's Various Apparel vol.1

    Roo's Accessory Hairstyles

    Roo's Royalty Hairstyles

    Roo's Glasses Hairstyles

    Roo's Dreadlock Hairstyles

    Combine Face and Hat Items

    Vanilla Expanded - Ideology Patches

    Vanilla Ideology Expanded - Relics and Artifacts

    [RH2] Rimmu-Nation² - Clothing

    [RH2] Rimmu-Nation² - Weapons

    [RH2] Rimmu-Nation² - Security

    [RH2] Uncle Boris' - Used Furniture

    [RH2] Chicken Mitchell² - Hairstyles

    [SS]Lovely Hair Style (unofficial 1.3 Update)

    More Precepts

    Random Icon Pack

    Fortifications - Industrial

    Realistic Rooms Rewritten

    Vanilla Textures Expanded

    Interaction Bubbles [1.3]

    [RH2] Hand-To-Hand

    Roo's Tattoos - Starter Pack

    Absolute Legends Guns

    Rainbow's Hair Pack

    Vanilla Animals Expanded — Tundra

    Vanilla Animals Expanded — Tropical Swamp

    Vanilla Animals Expanded — Tropical Rainforest

    Vanilla Animals Expanded — Ice Sheet

    Vanilla Animals Expanded — Extreme Desert

    Vanilla Animals Expanded — Endangered

    Vanilla Animals Expanded — Desert

    Vanilla Animals Expanded — Cats and Dogs

    Vanilla Animals Expanded — Boreal Forest

    Vanilla Animals Expanded — Arid Shrubland

    Vanilla Animals Expanded — Australia

    Erin's Hairstyles - Redux

    Dubs Apparel Tweaks

    RPG Style Inventory Revamped

    Vanilla Ideology Expanded - Icons and Symbols

    Roo's HD Hairstyles

    Vanilla Apparel Expanded — Accessories

    Allow Tool

    Wall Light

    [CZK] Wall Light - Vanilla Colours Patch

    More Furniture (Continued)

    Roppoi hair

    Won hair_men

    Won hair_women

    Absolute Legends Hair

    RimQuest (Continued)

    Smarter Deconstruction and Mining

    Vanilla Weapons Expanded - Frontier

    Vanilla Weapons Expanded - Tribal

    TicksPerSecond

    Vanilla Hair Expanded

    Vanilla Animals Expanded — Temperate Forest

    Vanilla Apparel Expanded

    Rimsenal - Rimhair

    Replace Stuff

    OgreStack

    Misc. Training

    Fortifications - Neolithic

    Common Sense

    Camera+

    Bionic icons

    RunAndGun

    Fortifications - Medieval

    Alpha Animals

    Yayo's Animation

    Heat Map (Continued)

    Windows

    WeaponStats

    XML Extensions

    Roles Apparel Unlocked

    More Planning 1.3

    Mod Manager (Unofficial 1.3 Patch)

  • People of the Crag by u/nickfinnftw (2021)
  • People of the Crag - 24 yr colony - 65K silver - Undergrounder Mushroom Eaters

  • People of Garrona by /u/zyll3 (2022)
  • People of Garrona - Where the dead are interred

    Last render

  • Exhibition: The People · People of the Zoque by u/zyll3 (2019)
  • Most important mods:

    Medieval Times

    VGP Vegetable Garden

    Argonians of Blackmarsh (needs Humanoid Alien Races)

    Doors Expanded

    Stuffed Floors

    More carpet and leather floors

    CCP's Stone Tweaks Vanilla

    More Furniture [1.0]

    Vanilla Furniture Expanded

    RealBeds

    RIMkea

    Vanilla Animals Expanded -- Livestock

    ED-Embrasures

    Replace Stuff

    Designator Shapes

    More Planning

    other mods:

    Hospitality

    Terraform Rimworld

    Absolutely No Roof

    Combat Readiness Check

    [KV] Faction Control - 1.0

    [RF] Tribal Raiders [1.0]

    [KV] Configurable Maps - 1.0

    Psychology

    [KV] Show Hair with Hats or Hide All Hats

    Bulk Stonecutting

    Stackable Chunks

    Stack XXL

    Pick up and Haul

    [XND] AutoOwl

    Prepare Landing

    [1.0] Wild Animal Sex v4.1

    CustomDeathRandonmess

    Research Expanded

    [KV] Trading Spot - 1.0

    List Everything

    Better Workbench Management

    Forbidden Temperatures

    [KV] Force Do Job - 1.0

    RIMMSLoadUp

    [1.0] Boom Boom Is Prey

    EdB Prepare Carefully

    [v1.0]-Linkable Doors

    Sometimes Raids Go Wrong

    Better Pawn Control

    Bulk Carrier

    Locks

    Harvest Everything!

    Faction Blender

    [KV] Path Avoid - 1.0

    Simple More Bridges

    Mod Manager

    MT - No Mechanoid Raids

    Hunt for Me

    Melee Hunting 1.0

    Colony Manager

    Food Alert

    Toggle Harvest

    Numbers

    Giddy-up!

    Giddy-Up! Caravan

    Giddy-up! Battle Mounts

  • Exhibition: The People · People of the Zoque by u/zyll3 (2019)
  • Uncropped

    Map: 275x275, 30/60 temperate forest

    Randy rough, naked brutality tribal, reload anytime mode. This is a low tech game. Pirates, outlanders, and mechanoids have been disabled, and this colony might not ever have electricity.

    Current population: 23

    The base is exactly centered on the map. Originally every room was going to be square, but that didn't pan out.

    Taking suggestions for a good fences mod that can be added mid game. I want to fence along the river for aesthetics.

  • the tale of Pole People by u/Snooze_Man (2019)
  • During the later stage of the onslaught a devastating mech-drop pod raid hit the compound. It had two centipedes in it with a mix of lancers and scythers thrown into the mix. The indoors area of the compound had always been a weak spot in the colony. This time the animal front took heavy casualties. The colony's hauler huskies Snow and Ice both got severe injuries that would soon lead to their deaths (Death rattle mod). There was nothing to be done but Bonfire didn't want to see them die as they had bonded with her over the years. The colony made the decision to partially save them by dragging them over to the cryptosleep caskets over at the hospital and freezing them to an eternal deep slumber. Bonfire didn't take it lightly but it was better than letting them die. The others comforted her and said that maybe someone in the future can find them and have the power to save them.

    And so the day came. The full 15 days of onslaught were now only a memory to the Pole People. The frequent raids ended as the startup completed and the ship stood ready waiting for it's passengers. Bear had decided to leave the megasloths behind, as they needed a lot of food to be kept alive and they couldn't manage those amounts onto the ship. The time had come for the colonists to grab their best gear, food and medicine and head to another (hopefully glitter) world.

  • the tale of Pole People by u/Snooze_Man (2019)
  • Once the mechs started to use drop pods, Bear began the work of fortifying the compound both indoors and outdoors. This meant adding more doors for cover and turrets in almost every room. The outdoors area between the perimeter wall and the main structure was filled with turrets and sandbags where added for cover wherever needed. One day an animal handler ship flew into orbit and they had a pair of megasloths for sale. Bear thought that they would make a fine addition to the indoors defense to counter drop pod raids. On top of that their wool makes a hell of a parka. Bear didn't have any doubts when he bought the pair and Bonfire got to work to taming the beasts. Bonfire the programmer had played way too much osrs and named the two "Unit" and "Gf". Later on two other megasloths were born with the more tame names "Grill" and "Unit.Jr"

    As the colony had progressed this far a special drop pod landed on the ice. Bear's sister Katie (second from the right) had crash landed and was severely injured. As the colony's main doctor, Bonfire took a few units of industrial medicine and sprinted to the crash site where she patched the worst of katie's wounds on site. Katie was brought back to the colony's recently built hospital wing, where she made a full recovery and decided to join her brothers colony. She isn't the best pawn but has some interest in art, which she practices as her main job. Eventually she became quite good at sculpting and made many notable works that were placed all over in the colony. The finest works where placed in the rec / dining room and the hydroponics bay.

    As the time flew by all sorts of improvements were made in the compound and some new discoveries were made (more mods), like that you can actually fish in the sea, who would have thought?. The docks were built and additional equipment were added to the laboratory. Eventually Bear started thinking about building a space ship and actually leaving this planet. A space ship needs a reactor, which attracts raiders and mechs. Because of this Bear thought about counter measures to last the inevitable days of fighting. He came up with two.

    Strengthen the defenses even more. At this point the lake was already watched by dozens of turrets, of which a respectable number were big auto cannons and even bigger uranium slug turrets. A second perimeter wall had also been added to counter sappers with strategical openings combined with mines&deadfall traps.

    Build an army of bionic soldiers.

    Bear decided on executing both plans. Though the bionic soldier army part was only partly a success. During the following human raids Bear was on the lookout for a good specimen for his clone army. After a while he found a woman named "Vanessa" (The rightmost of the pawns) among a downed tribal raid. She is an expert shooter with a minor passion for melee. She also has the though and nimble traits which makes her a formidable soldier. Her recruitment process was swift and Bear began the process of cloning her while Bonfire manufactured bionics. Vanessa was "stored" in a cryptosleep casket in the hospital. That way she didn't eat the colony's food and didn't need a proper bedroom. After a while Vanessa was given all the bionic parts possible and she became a damn good soldier.

    Unfortunately a badly timed solar flare cut the current in the whole base, including the laboratory. The cloning vat where Vanessa's clone resided began to quickly deteriorate as a consequence of the power shortage. Bear couldn't reach the vat in time to maintain it and the clone died. At that point the clone had been growing for a long time and Bear couldn't see himself waiting for another clone to escape this planet. Bear begun the construction of the ship. All the other preparations where complete. The whole colony had a set of strong thrumbofur clothing, marine helmets and the flak amour the could squeeze under their thick parkas. They had a food stockpile to last them several weeks. They had all the drugs they needed to last the nightly raids and the really tough ones that would require go-juice. As the ship was complete Bear begun the reactor startup. The countdown sat at 15 days. The colony of Pole People was ready.

    The following days were rough with a non-stop onslaught of mechanoids and human raids (since the rector was activated during summer when the temperatures allowed human raiders). The Turret-wall by the lake took heavy damage many times and needed constant maintenance. Once a heavy mechanoid raid managed to start a chain reaction of turret explosions on the southern end which took out a good chunk of the bottom turrets. This was normally prevented by some forward turrets on bridges that took most of the damage during raids but that time they were all destroyed and couldn't protect the main line. Thanks to a breather between raids bear and the colonists managed to fix the turrets before the next raid.

  • the tale of Pole People by u/Snooze_Man (2019)
  • The tale begins with my starting colonist "Bear" (The leftmost of the pawns lined up near the ship). He was created with the prepare carefully mod. His main skills include research and construction and he is a moderate grower. I also gave him 2 strong traits to ease the difficulty, sanguine and industrious. The beginning of the playtrough consisted mostly of securing heat and then rushing batteries and hydroponics. Bear wasn't alone for too long though because right before completing hydroponics a wanderer joined. She is a programmer named Bonfire (Second from the left). She is quite the talented individual as besides the researching capabilities she also has a great passion for animals and modest interest in crafting and medical. Together with his newly found comrade Bear successfully completed the hydroponics set up and a constant farming for rice began.

    As the two of them got a stable source of food the next project was making it edible, as they were close to running out of packaged survival meals. There were no cooks in sight so there was only one glorious option left. The nutrient paste dispenser was built and the two could enjoy the fine green paste to their hearts content. The next step was securing more building materials for the compound as there was absolutely nothing but ice on the map. The answer was trading and it needed to be the orbital kind because of the infrequent trade caravans on the sea ice. For this they needed to get their hands on an orbital trade beacon and a comms console. The days flew by researching for microelectronics and growing with the small occasional raids, which were mostly dealt with the harsh temperature and Bear's trusty charge rifle when needed.

    When the day finally came and the secrets of microelectronics were uncovered the two had accumulated enough steel from smelting steel slag chunks that they could construct the needed equipment. As Randy had been generous with random drop pods there were quite a bit of miscellaneous items to sell for raw building materials. Marble and Granite were gradually bought by the thousands and "The Compound" was gradually rising from seemingly nothing. As the small colony grew visitors started to come by and enjoy the nothingness of the sea ice (Seriously tho why would anyone visit a plane of ice). To this the newly named "pole people" responded with selling yao to the visitors,... and taking it right back after they collapse on the ice trying to leave the map before freezing to death. The accumulation of bodies from both raiders and guests together with the great conditions for preserving them inspired the two body dumps near the "lake".

    The colony planned on a small scale industry from "collecting" everything from these otherwise useless bodies. So every once in a while Bear went to the dump and "collected" some nutrients and useful textile which Bonfire turned into beautiful hats. These hats and the yao produced became the cornerstone of the colony's economy. After prospering for a while raids became increasingly harder and mechanoids started to show up by foot and from crashed ships. A more refined defense was required. Bear planned out an outer perimeter wall with an opening on the other side of the lake. That way raiders would funnel into the lake where they would move slowly and be easier to hit. In addition to the funnel Bear constructed turrets and added sandbags for cover, both for the turrets and him and Bonfire. The newly constructed killbox worked as intended and raids where manageable for a while longer.

    The colony's population wouldn't stay as two for too long. A group of huskies joined the colony from out of nowhere from which only two where left alive (sea ice rules). Bonfire named them "Snow" and "Ice" and their job in the colony would consist of hauling. After the huskies were trained and ready to go they tackled on the gruesome job of hauling the bodies of an immediate raid that just finished. While hauling Bonfire spotted a promising raider downed in the ice cold water of the lake. His name is Urian (Middle one). He is an excellent grower with also a great passion for cooking. "No more paste!", was the driving force of capturing and trying to recruit this man. After being successfully recruited by bear, Urian made himself at home in a room adjacent to the freezer. There he spent his days cooking fine meals when he didn't work at the hydroponics bay. A while after Bear and Bonfire decided to get married. Oh wait, nope they immediately broke up and from now on they where ex lovers. Still liked one another after that though so social fights weren't a problem.

  • People of the rock by u/zyll3 (2021)
  • Modlist:

    Harmony

    Royalty

    HugsLib

    Dubs Performance Analyzer

    SRTS Expanded

    RandomPlus

    Facial Stuff 1.1

    EdB Prepare Carefully

    Giddy-up! Core

    Giddy-up! Caravan

    Giddy-up! Battle Mounts

    Giddy-up! Ride and Roll

    Animal Gear

    Animal Gear Basic

    Vanilla Textures Expanded

    VFME - Caravan Packs!

    Nature is Beautiful [1.0+]

    Realistic Rooms

    Invisible Conduit

    Real Ruins

    Sparkling Worlds - Full Mod

    Grazing Lands

    GreenRim

    No Debris 1.1/1.2

    Map Reroll

    Change map edge limit

    Progress Renderer

    [KV] Faction Control

    Hospitality

    Harvest Everything!

    Stabilize

    [SYR] Scar Removal Plus

    Nurse Job

    Search and Destroy

    Psychology (unofficial 1.1/1.2)

    [KV] More Trait Slots

    Color Coded Traits

    Inspiration Tweaks

    Dubs Bad Hygiene

    Rimefeller

    Rimatomics

    Simple sidearms

    Mod Manager

    Mad Skills

    Colony Manager

    [FSF] Complex Jobs (Legacy Version)

    ResearchPal

    Dubs Mint Menus

    Dubs Mint Minimap

    Command Palette

    Smart Speed

    Camera+

    Follow Me

    More Planning

    Numbers

    Numbers Trait AddOn

    Better Workbench Management

    Area Unlocker

    Area Inclusion & Exclusion

    ItemListSelector

    List Everything

    Desire Paths

    [KV] Path Avoid

    Drug Policy Fix (Continued)

    RimWorld - Heat statistics

    RimHUD

    Show Draftees Weapon

    Awesome Inventory

    CM Color Coded Mood Bar [1.1]

    [O21] No Scaria

    NutritiousKibble

    Auto-Cut Blight

    Predator Hunt Alert

    Food Alert (Continued)

    Extra Alerts

    Set Owner for Prisoner Beds

    Interaction Bubbles

    Go Explore!

    Long Distance

    Five Second Rule

    Let's Trade!

    The Price Is Right

    More Trade Ships

    Vanilla Events Expanded

    TradeHelper

    Hide Hats When Not Needed

    Better Pawn Control

    Skilled Stonecutting

    [FSF] Meditation Freedom

    Mortar Accuracy

    Sometimes Raids Go Wrong

    Use Bedrolls

    Forced March

    Snap Out!

    Therapy

    Allow Tool

    [FSF] Advanced Bionics Expansion

    Smart Medicine

    Prisoner Harvesting

    Less Arbitrary Surgery (Continued)

    Friendly Fire Tweaks

    Combat Update 1.1

    RunAndGun

    Range Finder

    Achtung!

    Room Food

    Stack XXL

    [KV] RimFridge - 1.1

    LWM's Deep Storage

    Little Storage 2

    Pick Up And Haul

    Share The Load

    MinifyEverything

    Replace Stuff

    Home Mover

    Build From Inventory

    MendAndRecycle

    No Job Authors

    [KV] Trading Spot

    Trade Ships Drop Spot

    Tilled Soil

    [FSF] Indoor Tree Farms

    Absolutely No Roof

    Expanded Roofing

    ED-Embrasures

    Reinforced Walls

    RT Fuse

    Mechanoid Power (Continued)

    Utility Columns

    Boats

    Wall Light

    Simple Turrets

    [1.2] Small Shelf

    Vanilla Fences

    Over-Wall Nutrient Paste Dispenser

    Vanilla Expanded Framework

    Vanilla Animals Expanded — Cats and Dogs

    Vanilla Fishing Expanded |

    Vanilla Hair Expanded |

    Vanilla Hair Expanded - Beards

    Vanilla Cooking Expanded

    Vanilla Cooking Expanded - Stews

    Vanilla Cooking Expanded - Sushi

    Vanilla Furniture Expanded

    Vanilla Furniture Expanded - Art

    Vanilla Furniture Expanded - Medical Module

    Vanilla Furniture Expanded - Spacer Module

    Vanilla Furniture Expanded - Security

    Vanilla Furniture Expanded - Power

    Vanilla Furniture Expanded - Production

    Vanilla Furniture Expanded - Farming

    Vanilla Furniture Expanded - Props and Decor

    Vanilla Apparel Expanded

    Vanilla Armour Expanded

    Vanilla Weapons Expanded

    Vanilla Weapons Expanded - Quickdraw

    Vanilla Plants Expanded

    Vanilla Plants Expanded - Succulents

    Vanilla Books Expanded

    Vanilla Brewing Expanded

    Rimworld: Spartan Foundry

    More Furniture [1.1 + 1.2] Royalty Patch

    Simply More Bridges (Continued)

    Circle And Oval

    [FSF] Growable Grass

    Sand Castles

    Centralized Climate Control (Continued)

    Dub's Paint Shop

  • Argos, Imperial Capital & Trading Harbor by u/Artellix
  • Harmony

    Core

    Royalty

    HugsLib

    ToolBox

    Allow Tool

    Room Sense

    Heat Map

    CM Color Coded Mood Bar [1.1+]

    Dubs Mint Minimap

    Research Tree

    Medical Tab

    P-Music

    EdB Prepare Carefully

    Fluffy Breakdowns

    The Birds and the Bees

    Share The Load

    Pick Up And Haul

    [FSF] Filth Vanishes With Rain And Time

    Hospitality

    Rimsenal - Hair pack

    Simply More Bridges (Continued)

    Vanilla Expanded Framework

    Vanilla Achievements Expanded

    Vanilla Events Expanded

    Vanilla Traits Expanded

    Vanilla Factions Expanded - Medieval

    Vanilla Factions Expanded - Settlers

    Vanilla Factions Expanded - Vikings

    Vanilla Factions Expanded - Insectoids

    Vanilla Factions Expanded - Mechanoids

    Vanilla Fishing Expanded

    Vanilla Plants Expanded

    Vanilla Plants Expanded - Succulents

    Vanilla Cooking Expanded

    Vanilla Cooking Expanded - Stews

    Vanilla Cooking Expanded - Sushi

    Vanilla Books Expanded

    Vanilla Expanded - Royalty Patches

    Vanilla Social Interactions Expanded

    Vanilla Furniture Expanded

    Vanilla Furniture Expanded - Medical Module

    Vanilla Furniture Expanded - Spacer Module

    Vanilla Furniture Expanded - Security

    Vanilla Furniture Expanded - Farming

    Vanilla Furniture Expanded - Production

    Vanilla Furniture Expanded - Power

    Vanilla Furniture Expanded - Art

    Vanilla Furniture Expanded - Props and Decor

    Architect Expanded - Fences

    Wall Light

    [KV] RimFridge

    RT Fuse

    RT Solar Flare Shield

    Underground Power Conduits

    Vanilla Armour Expanded

    Vanilla Apparel Expanded

    Vanilla Weapons Expanded

    Vanilla Weapons Expanded - Quickdraw

    Vanilla Weapons Expanded - Makeshift

    Vanilla Weapons Expanded - Laser

    Vanilla Weapons Expanded - Coilguns

    Vanilla Weapons Expanded - Heavy Weapons

    Vanilla Weapons Expanded - Grenades

    Vanilla Brewing Expanded

    Vanilla Brewing Expanded - Coffees and Teas

    Vanilla Animals Expanded — Extreme Desert

    Vanilla Animals Expanded — Desert

    Vanilla Animals Expanded — Arid Shrubland

    Vanilla Animals Expanded — Tropical Swamp

    Vanilla Animals Expanded — Tropical Rainforest

    Vanilla Animals Expanded — Temperate Forest

    Vanilla Animals Expanded — Boreal Forest

    Vanilla Animals Expanded — Tundra

    Vanilla Animals Expanded — Ice Sheet

    Vanilla Animals Expanded — Australia

    Vanilla Animals Expanded — Cats and Dogs

    Vanilla Animals Expanded — Endangered

    Quest Reward Rebalance

    ProxyHeat

    Greenworld Lite

    World Map Beautification Project

    Vanilla Textures Expanded

    Progress Renderer

    I tried to keep the modlist as Vanilla as possible but I think I'll definitely be adding deep storage to this as well since the game's stack limits aren't really designed to handle colonies that reach this size! Every crop harvest yields a tidal wave of corn!

  • NotAVillageGuy NotAVillageGuy @rimworld.gallery

    Alt account used for posting colonies not made by TheVillageGuy himself

    Posts 16
    Comments 17