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  • That's fair, as much as I love headshotting devastators, the railgun seems like it can deal with them a little more consistently, which is something at least.

  • It's been a minute
  • Personally, I prefer the AMR or even the medium armor penetrating diligence, which can both kill a devastator in one headshot. The latter weapon is even a primary.

  • Finally, 3.5 Years After Launch, No One Is Working on Cyberpunk 2077 at CD Projekt - IGN
  • Fuck off, every time they delayed the game I was happy because they were giving the game the time it needed. What they released wasn't even close. I replay it in almost its entirety every year to let them prove me wrong, and it's still shallow, buggy, and just plain boring. You're making completely baseless accusations without knowing a damn thing about me. I'm just sick of people apologizing for a scam.

    The people who say "this game is good now" are usually the exact same people that were saying "this game runs fine and is everything I wanted" on release, the people who hate it have just moved on for the most part. This is the first I've heard anything about this game since its anime patch, and the devs are abandoning it, so it doesn't sound very popular outside of its echo chambers.

  • Finally, 3.5 Years After Launch, No One Is Working on Cyberpunk 2077 at CD Projekt - IGN
  • How am I the worst type of fan for complaining about false advertising when you mention death threats? I'm not even a fan. They couldn't even deliver on the game being a fucking RPG.

    So yes, I do want them to stop working on this flaming dog pile and give the RPG genre another shot so I can maybe get something close to what they told me I was buying. I've never contacted any of the devs about this, I haven't led any hate campaigns, I am just bitter about being grossly mislead, and you're the one blowing that criticism out of the water.

  • Finally, 3.5 Years After Launch, No One Is Working on Cyberpunk 2077 at CD Projekt - IGN
  • That's putting it mildly. The only thing this game had in common with the marketing was a cyberpunk theme. Other than that, it was pretty much a completely different game, and not much more than a common looter shooter. Looked pretty, but I tried not to look around too much because it made it obvious how empty the world really was.

    I don't care if people like the game, I just wish they'd stop saying "actually it's good now" just because they made the game half-runnable. Even if it were true, it doesn't excuse the malicious bait and switch. CDPR has irredeemably lost my goodwill.

  • It's been a minute
  • It blows my mind that the railgun is still bad after they released the Quasar Cannon, considering the QC is better at killing heavies than the railgun was pre-nerf. Now the railgun is only good against hive guards, which the AMR can deal with much faster and with more ammo to spare. I'd rather the railgun was made a primary or they just completely reverse the nerf so that the railgun is an option again.

  • Knowledge is power, ignorance is bliss
  • This kind of makes sense from a balancing perspective. Once you complete the main mission, you can't fail it anymore, even if you fail to extract. This stops the player from rushing the objective so they can clear the rest of the map stress-free. So you either risk failing the operation or have a much harder time exploring. Completing side objectives as you move along the main objectives seems like the ideal play with these mechanics, and I feel like that's the most intuitive way to play, anyways.

  • Did not see that coming
  • I straight up thought that was a bug because the ammo indicator only tells me how much ammo the current magazine has, there's nothing indicating it has an ammo pool except that it will just randomly stop working. I guess it's not broken, just really bad.

  • More games should do this
  • I think Discord calls it Discord Rich Presence. It's such a good feature, and I always get excited when I see it implemented. Sometimes when I look it up I'm lucky enough to find mods that add it for some of my games, too.

  • Hate it when that happens
  • "I'll upload a patch later this week" 12 years ago

  • What is the last video game that you were completely hooked on?
  • Dragon's Dogma 2 really has me like that now. I've waited years for this, and for the most part it's everything I expected. I love the new playable race, and I'm excited to try out the new vocations. I have a lot of fun just hunting monsters for other players' followers' quests, and finding things for them to potentially tell their own players about. In some ways it feels better than traditional multiplayer.

    Also loving Helldivers 2, but now that I've unlocked almost everything it's no longer all I think about all day.

  • Quote from the devs the other day
  • Disagreed just because of the currently acknowledged bug that terrain steering restrictions are too strict, e.g. if you're anywhere near any objective or mountain you will not be able to steer at all, which is most of the time in my experience. Unfortunately this module is just about worthless at the moment.

  • My socks. The left foot indicator is on the right side of the sock. The right indicator is on the left side of the sock.
  • I also have socks with side indicators. They're designed to fit the feet, so the entire socks are asymmetrical. Theoretically you could go by the pattern, but when you're pulling socks out of a hamper it's a lot easier to match them via letters which you know are always at the ends. It's pretty convenient and makes it impossible to match them incorrectly, so I think it's a good design choice.

  • What are the craziest misconceptions you’ve heard about programming from people not familiar with it?
  • I believe this is usually covered by the fact that you can do just about anything you need to do over mail. I once ran into a government site that only worked on Edge.

  • "Gems stolen from British Museum seen for first time" Bruh, how are you going to get mad someone stole what you stole?
  • the museum announced up to 2,000 objects from its storerooms were missing, stolen or damaged

    Not only were they in storage, they don't even know what's missing lmao

  • no more palworld until 4am
  • Conan Exiles is great. To me, Palworld is a Conan Exiles that saw mainstream success, and I'm happy with that because I mostly just loved the gameplay, as I'm relatively unfamiliar with the Conan Universe. But anybody that wants more of Palworld might enjoy Conan Exiles. It's a 2018 game, so it's still extremely playable.

    It's funny to me that people compare Palworld to so many things when having played Conan Exiles, it's not comparable, it just is the same game in everything but aesthetics.

  • no more palworld until 4am
  • I haven't played Rust, but Palworld's gameplay is a carbon copy of Conan Exiles just with Pokemon-themed thralls.

  • That Electric Toothbrush Botnet Story Is Totally Fake
  • One application I've seen for this is recording your brushing patterns for your review and to recommend ways to improve your process. This is pretty useful right now considering dental hygiene literacy is criminally undertaught and uncommon even among adults.

    IoT is great, it's just that companies right now are abusing it and our lack of data protection laws to extract as much personal information as physically possible. The question shouldn't be "why is my toothbrush connected to a network", it should be "why does my toothbrush need to be connected to the Internet".

  • Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director
  • From the article:

    And for the record, Itsuno does say that he thinks fast travel is "convenient" and "good" when done right.

    Based on Dragon's Dogma 1's use of Ferrystones, as well as this mechanic returning along with oxcarts in the sequel, I think this director understands that there needs to be a balance. It's good when it's both properly implemented and has a purpose. You're right that nobody wants to run up and down the same roads countless times, but it's up to the devs implementing limited fast travel to make sure you won't have to. Then it's up to the player to decide whether fast travel is worth it for any given situation. Knowing when to use your fast travel and how to maximize it is a skill that you develop and should be rewarded for mastering.

    But it also needs to have a purpose. In more arcadey games, I don't like worrying about resources like that. But in more grueling games like Dragon's Dogma, where the journey is often a very intentional part of the gameplay loop if not the main challenge itself, it fits right at home.

  • Which Fallout Game do you go Back to Most?
  • That's fair, I liked New Vegas a lot more than 3. The factions were less pigeonholed and the story was more fun. I also enjoyed the return of content from the original series. I'd honestly be surprised if it didn't also receive a remaster soon!

  • Lith Lith @lemmy.sdf.org
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