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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KO
Posts
3
Comments
52
Joined
2 yr. ago

  • Something about that airship idea tickles my memories of playing Final Fantasy, so I can't say no to that. It's also something that would certainly garner massive favour, while not making the characters feel overly powerful beyond reason. Especially once the airship has plenty of limitations for being a prototype it's fully under DM control and still feels incredibly cool, I imagine.

    Thanks for the idea, I think it's really shaping up.

  • That is an excellent idea. Together with the other stuff I read here, I think I know what to go for. I love the idea of the character trying to garner favour with the idol only to end up being ripped off when he is on the path to his grand goal. Thanks a lot for the idea!

  • I agree with your statements, I've made the mistake of pre planning too much before.

    What concerns me more is having a plan on how to set his character up for that journey of creating such an item. When they say legendary, they mean an item that would become renowned for having been created, maybe not necessarily truly legendary. The characters primary motivation is to prove themselves the equal of their long-standing idol artificer.

    I guess what bothers me is the fact that I have a thorough idea for engaging character quests for all the other players. I have thought of personal storylines that each player gets to explore that will lead their character along some plot line based on their backstory. It's only the artificer that I can't think of something overly compelling for.

  • The claim that tensions between those holding power in the capitalist system and the growing communist forces caused the second world war is a pretty hot take as someone who grew up in Germany. Do you have sources on professional dissemination of the facts that arrives at this conclusion? I'm genuinely curious because I hadn't heard of that interpretation yet.

  • I am just barely at the start of Shadowbringer now and I've been playing for more than two years now. I personally really enjoy having an MMO to continuously play next to other games, but it definitely doesn't help with my backlog either, lol

  • It's very fun. I also really enjoyed the sequel, even if it felt like it lost some of its charme and attention to detail in exchange for scope and combat depth. Felt a little harsh to switch to the next one, but I had a lot of fun either way.

  • I admire your ability to keep track of all that. I actively play FF14 to fill my MMO slot and then some other game that is my mainstay at the time. If I dare even touch another serious title, it tends to completely push out the prior one, so I have been really trying hard not to start another bigger game while I'm not done with the last one.

    It's how I've been playing Yakuza 0 for the last entire year, coming back every half eternity. I really need to just sit down and play a title or take forever.

  • Shogun 2 and older games massively lose out on the UX. Especially in combat, the games have much less quality of life.

    Furthermore, the newer games simply work towards a somewhat different audience. The studio has clearly picked up on the success of Warhammer and after stumbling both through all of Three Kingdoms and the launch of Troy, they seem to have firmly settled towards the more fantasy direction which is counter to the philosophy of the earlier games.

    While I certainly support trying out the older titles too, calling Troy a simply worse game than the older titles is a bit reductionistic and definitely has a personal bias and may be somewhat misleading, even if your advice was in good faith.

  • You're thinking of the right game. You had a pet that was pretty much a massive bipedal animal monster that you could train. Depending on what you do with them, when you reward them with food and petting and when you punish them by slapping them, they'd change their behaviour. You could teach them to either farm food off of fields or eat villagers when they were hungry, whatever you wanted. It was a really fun feature, at least for six year old me.

  • I especially like the idea of a form-changing enemy. That is already giving me ideas to create interesting enemies that can effectively just repurpose existing statblocks into this type of enemy. Maybe an enemy that can change quite liberally like with a reaction and has different kinds of immunities might be quite interesting.

  • They weren't claiming that people had a habit for paying taxes in general but that because nothing else is a habit they lack the energy to do the things that other people already consider draining when they had to spend so much on things that come naturally and in a way for free to others.

    I would argue that brushing your teeth certainly seems to be habitual for most people. It's something they'd do if they went through the bathroom routine in the morning while effectively still asleep. This person is saying that if they don't effectively stand in the bathroom and look at the brush and decide "I will now brush my teeth." they won't do it, where someone else had grabbed the brush while thinking about what they need to get done later in the day.

    Depression on the other hand would more likely manifest in a disregard for the necessity of the activity. This person says they do brush their teeth, they want to brush their teeth and they are ready to spend their existing energy on it.

    A depressed person often would not be convinced that it matters, nor that they could even make themselves do it if they felt like they had to. Though naturally depression is expressed in many ways, as is any type of neurodivergence. It's hard to put strong labels on these things. Nonetheless it seems sensible to differentiate on these things as most neurodivergence is simply a set of untypical phenomena and behaviour that have collected up enough to start becoming notable.

    A person considered completely normal could suffer from the same but simply manage well enough for it to never stick out. No one is entirely normal.