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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KO
Posts
3
Comments
52
Joined
2 yr. ago

  • They are, but, even as someone who really enjoyed playing them without any nostalgia for them, I would have liked them all the more with a better combat system that is properly turn based and three-dimensional as the one in BG3 is.

    I know for a fact that there is a sizeable portion of players that don't think that BG3 is strictly or at all better, but at the same time, a lot of people can't get into BG1 because they really don't enjoy its combat.

    I'd absolutely adore a mod that gives us the BG1 story in BG3 and I think it would really boost accessibility. It would also be an enormous amount of effort to represent it well, especially in a way that tries to capture it in a recognizable form.

  • Shops closing on Sundays in Germany is no workers rights issue. No one is asking workers to work 7 days a week.

    Germany as plenty of students, for example, who'd love to have a job on the weekend because they have the freedom to choose a bit better when they work and when not.

    The reason Sunday to this day is still a day when almost all shops have to close is mostly religious. There are restaurants and some other shops that are allowed to stay open and most of them choose either a different rest day or make sure that they have someone on any of those days. One workday on a Sunday is plenty to fill out a typical untaxed low payment job that are very useful to students and others looking to just get a bit of an income.

    Actual workers rights aren't telling people that they can never work on Sundays, they're guaranteeing people that they will never need to work too much.

  • Seems like it recognized the mod somehow being installed but, as it didn't go through the normal process, it never set a proper date of installation. Instead it must have defaulted to 0, which in Unix time is the begin of the Epoch, in 1970.

  • You seem to be implying that fusion is a gimmick of an idea by comparing it to Hyperloop which was nothing but that.

    Fusion is a mechanism which has been providing humanity with energy from the first moments in the form of the sun. It's a well known functional form of energy generation. The struggle isn't whether or not it could possibly work, but just to make it practical enough to make it work.

    This isn't even necessarily about a single company promising that they have an idea that may work, this is an example of it functioning in some capacity.

    Your comparison is simply arbitrary.

  • Taiwan isn't exactly a rogue province. It's the holdover of the prior government of China that lost the revolutionary war and retreated there.

    It doesn't entirely invalidate the point, but it has to be said that the situation is markedly different from the one with Texas.

    It's more like if Texas overthrew the US government in a violent rebellion and the UK worked to support the holdover of the old US government that retreated to Puerto Rico.

    Nothing that happened since has invalidated truly the right of Taiwan to remain a sovereign state. It's in no sense a rogue province.

  • The point being made though was that the languages are well shown to be genuinely related through a common ancestral language from which they both deviated, just as have most languages in Europe and parts of the Near East. The connection is tangible and quite real, not something just based on some few similarities.

  • Wizards don't actually commit spells fully to memory, at least not typically. The times they do they have to be simple and are called cantrips.

    Scribing a scroll to learn a spell is the wizard copying the scroll into their spellbook, requiring expensive magic ink that costs money.

  • Paradox has long maintained a DLC policy based around their permanent improvement and development of their games. I don't get what is greedy about genuinely expanding their games with content that wouldn't have been in the base game and charging money for it. Some of the DLC may indeed be on the more expensive side, but calling their entire policy greedy is simplistic and just trying to bunch them in with companies trying to rip you off. Sure, there's been cases where some of Paradox DLC has been egregious, but frankly, the standard case is that they clearly added onto the game that otherwise wouldn't have been there at all.

    To propose one of the titles where this works best is Stellaris. I genuinely mean it, take a look at that games post release development and tell me that Paradox is being genuinely greedy. Just because something is long term profitable doesn't make them necessarily immoral.