a r(ule)ant about game design
KoboldOfArtifice @ KoboldOfArtifice @ttrpg.network Posts 4Comments 53Joined 2 yr. ago
KoboldOfArtifice @ KoboldOfArtifice @ttrpg.network
Posts
4
Comments
53
Joined
2 yr. ago
Deleted
Permanently Deleted
From the perspective of a DM in a real DnD game, the enemy would simply not have an incentive to follow you. It wants to guard the forge, not kill you at any cost.
If you really wanted to, I'd have let you go that way, but I wouldn't just let the creature run into suicide or abandon it's only task for no reason, so I think BG3 does this fight really well. Especially because this is actually a fight where using the environment can make the fight much much easier and there are environmental clues before the fight that hint towards a weakness in the boss.