Coincidentally enough, Danielle Smith is also owned by Republican-linked private equity firms!
What US tech? You mean the tech they buy from south-east Asia and slap their logos on?
This trade war is not just a disagreement over trade policy. It's a war of independence, and the US has decided that we should not be independent anymore. We've already ceded so much of our independence to the US over the last 40 years via heavy-handed economic treaties with purpose-built backdoors, they've decided we shouldn't have any kind of sovereignty at all.
War is hell. War requires sacrifices. War is destructive. We've not actually signaled as a population that we are OK with the damage this war is going to do to us, and it's not at all clear to us what is necessary to survive this attack intact, and what is just basic shock-doctrine exploitation.
If Alberta would stop thinking not having their preferred political leaders in power is an attack on them, maybe we could talk. Until then, maybe they can stop being dicks to the rest of the country all the god damn time?
I am shocked, shocked, I say!
This.
For some bizarre reason, Americans are defined via international treaty as "not refugees". Nothing the US government does to its citizens is allowed to be considered inhumane, oppressive, or persecution.
Quick Time Events; characters that automatically do 60 things just by holding down "forward" on the joystick; the Ubisoft logo.
The Internet is populated by people who think English grammar is cosmic law, so it doesn't surprise me that they think you should bend over for dogshit urban planning.
Ironically, none of them follow the rule of shutting up if they don't know shit about shit.
Green spaces: Just for viewing.
What kind of dystopian hellscape do you want the world to be, exactly?
Sure. Neoliberalism won. Anyone not a part of the privaate equity class lost.
As someone who isn't part of the private equity class, I ain't fucking celebrating.
Man, that's a pretty big management team for something that's just a bluesky front end.
Except on election day. Where where these people when they could have stopped him?
Gotta keep going. Not all signatures are going to be legit, so a reasonable buffer needs to be in place.
This. The DTS was not a tax on American or foreign digital services, but all of them. Home grown digital services companies were certainly lobbying to get this killed, too.
Sure, but that's not what's being discussed. Sanders is saying people deserve a 4 day work week at full pay.
Anyone can negotiate a 4 day work week for a 20% paycut. That's not worth public figures time to discuss.
Hulkamania running wild on capital markets
What investment? We've pumped millions of dollars into these companies to get them to expand their networks to rural communities, and they've just shoved it up their ass like a cash enema. They're definitely not spending their own money on improving services.
The only systems they're incentivized to improve are the ones that funnel our cash into their pockets.
"What would you rather people who struggle to stack water cases be doing to earn a living? Flying planes? Heart surgery?"
It's not that hard to throw up a website that allows user uploads. The community can replace iN in a heartbeat. They bought into their brand as the important thing, and not the contributors, and now they're probably going to slowly waste away.
cross-posted from: https://wanderingadventure.party/post/28
I've spent the past few weeks kicking the tires on nodeBB, with the intention to use it as a federated blog and distraction from the PF2 discourse on Reddit. Originally posted yesterday to !blog@wanderingadventure.party
Hoping eventually to be able to directly dual-address PF2 relevent content so it shows up here, but that's not currently supported functionality.
---
> Spend almost any amount of time below the fold of the Internet and you're likely to come across someone smugly repeating their junior high grammar lessons in front of the whole of humanity. They're telling someone they shouldn't've used “should of”, that it's not OK to use “its”, and that they're nauseated by people claiming to feel nauseous. Or that you can't start a sentence with a conjunction, even! > > Large scale social media tends towards competitive spaces, where participants are jockeying for likes, shares, up-votes, or some other form of passive micro-validation just in order to get eyeballs on what they have to say and to feel heard. Ironically, this tends to limit what someone can say, boiling a discussion down to a few choice strategies for gaining social approval. > > One of these strategies is flexing their intelligence by being technically correct, something that leads to engage in prescriptive rhetoric, like such as over-correcting someone's grammar, even when everyone around understood what the original speaker was trying to say. > > TTRPG discussion tends towards prescriptivism as a mater of course, since rule sets are, well, prescriptions for playing the game. Rules also – generally speaking at least – have a singularly defined intent behind their existence, which while sometimes debatable, are not usually meant to be open to interpretation. Or, at least, this is the common conceit of spaces dedicated to discussing said rules. As a “crunchy” rule set with a specific focus on balance – and therefore on math and numerics – Pathfinder Second Edition discussions are especially prone to this kind of thing. > > I mean, it makes sense, right? The game has a lot of rules! Clearly it wants to be viewed through a prescriptivist, mechanics-first lens! > > Right? > > But what if it doesn't? > > What if the more natural lens to view the game through is not the one that low-key paints it out to be an overly-needy and insufferable pedant? What if, instead, the designers knew they were making an imagination game built for co-operative storytelling, and not just Lord of the Rings X-COM with an atrocious frame rate? How might we interpret the the rules then? > > While the prescriptive view of the rules leads to a mechanics-first understanding of the game, a descriptive view supports a fiction-first one, and smooths over a lot of the rough edges that new players who are more accustomed to a less rigid form of play experience when trying out the game for the first time. For instance, many players coming from 3.5 or 5e take issue with the game's ‘Action’ framework, where every thing that characters do in the game is filtered through pre-defined Actions such as Strike, Trip, Shove, Sense Motive, Seek, Take Cover, etc. They come across the fairly long list of basic Actions and see them as meaning that the game is finicky, and even demanding. Some even end up feeling that players are confined to only do things that are ‘pre-approved’ by the list. > > You know, because game rules are ‘supposed’ to tell you what players are supposed to, or allowed to, do. > > The descriptive interpretation of Basic Actions, though, is that they are describing typical play, and act as examples to the GM about how to handle rulings for the most common or useful cases, providing a framework for improvising actions in the process. Anyone familiar with other d20 fantasy games should quickly recognize that most Actions are just descriptions of skill checks, anyway, sometimes with a little rider or critical success/failure effect. > > The prescriptive, mechanics-first lens, then, has this tendency to make play sound very clinical, e.g.: > > > Player 1: “I use the Stride Action to approach the enemy, the Trip Action, and the Strike Action with my longsword.” > > > > Player 2: I use the Cast a Spell Activity to cast Fireball, and then use the Cast a Spell Activity to cast Shield. > > even though this would sound totally bizarre and foreign to even most tactically invested tables. The fiction-first approach, though, sounds more natural (and also doesn't require the player to remember the specific names of the various Actions): > > > Player 1: “I charge the enemy, trying to knock him to the ground before attacking with my longsword!” > > > > Player 2: I cast Fireball, and then… umm… cast Shield. > > Here, it's up to the GM to decide what “knocking the enemy to the ground” means, but the most common ruling for this is going to end up being “roll Athletics against Reflex” or “roll Athletics against Fortitude”. The game defines Trip by the former, and Reflex is, in fact, the save that makes the most sense if you're trying to describe the reality of getting knocked off your feet – keeping yourself on your feet is usually more a feat of dexterity than it is of whatever “constitution” is! > > “But what if the GM picks Fortitude, like a stupid, uneducated philistine?," I hear you ask. "Doesn't that break the tactical element of the game?” And yes, it kind of does! It would buff the defences of low Ref monsters, potentially considerably. If your table is concerned about maintaining good tactical hygiene, it's important for GMs to either remember that Trip is Ref and Shove is Fort, or have a strong enough understanding of hand-to-hand combat to intuitively know what is a DEX-based save and what is a CON-based one. But if your table isn't concerned about tactical hygiene? > > Then it probably doesn't matter. > > And if your table is concerned about it, but it's somebody else's table that's running it that way, it definitely doesn't matter to you. > > I know this all sounds pretty pedantic so far. Really, what's the big difference between being more formal and stiff with describing your turn vs being more fluid and narrative? At the end of the day, the math is all the same, and the game ends up playing the same way, right? > > Well, things start to diverge pretty quickly once you start pointing your descriptive lens at various elements of the game. > > ## The Game Expects… > > It is sometimes shocking how demanding some people believe the game to be. Every time I turn around, it feels like someone is telling a new player or a struggling GM that “the game expects” this, and “the game expects” that, and every time I see it I'm left wondering if people bought very different books than I did, or if the Archives of Nethys are serving up very different pages to me, for it seems like they're playing a very different game than the one I engage in each week. > > “The game expects" is, of course, the catchphrase of prescriptivism. > > The most common topics subject to this line of thinking are things like: > > - player conditions ("the game expects everyone to be at full health at the start of battle") > - loot ("the game expects you to have [x] gold at level [n]") > - encounter size ("the game expects battles to have budgets of no more than 160 XP") > - character stat distributions ("the game expects you to have a +4 in your key attribute" or “the game expects you to have potency and striking runes by level [n]”). > > All of these statements regularly bring the system into conflict with new players and GMs – particularly those coming from 5e – and, importantly, literally none of them are true. But at this point, they're all practically dogma to the most vocal parts of the online Pathfinder 2e community. > > The descriptive lens on these elements are that these are mostly – the first three, in particular – just signposts, or marked gradations that are useful for reference: If you build an 80 XP encounter, it will present a Moderate threat to a party of 4 who are at full HP; if your encounter has 120 HP, it will use significant party resources, and may even turn deadly, for a party of 4 at full health; etc. If your party is at half their max HP, however, the counters could end up being much more difficult! If you build a 100 XP encounter, it will be more dangerous than an 80 XP fight! > > Importantly, you do not need to decide on the difficulty of the encounter before you build it. You can, instead, decide that there's a Goblin raiding camp over this hill, and it just so happens to have 5 Goblin Commandos, 2 Goblin Pyros, and 20 Goblin Warriors in it, just come back from a successful raid. For a party of 4 Level 3 adventurers, this camp represents a 100 + 40 + 200 = 340 XP encounter, which is more than twice the power budget of an Extreme encounter. As a GM, you know that this camp is a problem for your party. > > But the game is about finding solutions to problems, is it not? > > The prescriptive lens says that this encounter is illegal – outside the bounds of the rules – since the encounter barometer caps off at 160 XP, but the descriptive lens just says “sounds like the party's going to get messed up right some good”. > > A similar thing plays out if we look at the Treasure by Level table. The prescriptivist view is that players must get 3 Level 1 consumables, 2 Level 2 consumables, 2 permanent items of both Level 1 and Level 2, plus 40 gold in coin and disposable treasure over the span of Level 1. They shall not receive less, and they should not receive more (within reason)! If the GM does not give them their allotted entitlement, then that GM is starving the PCs and depriving their players of the Proper Pathfinder Experience! And they're just running the game wrong! > > But the thing is, this requires GMs to craft encounters that have just the right loot buried in them, or to create environments that have just the right amount of treasure for reasons beyond reasonable explanation. Shouldn't the environment the players find themselves in dictate how much loot, and of what kind, the players find? Shouldn't the amount of effort players put into actually looking for loot matter? The descriptivist GM would say so, but the (strawman) prescriptiveist would say that their Level 1 players find 40 gp and some healing potions for robbing a bank, and in the process they might only come across a couple of guards, throwing themselves at them black ninja style. > > Through the descriptivist lens, the Treasure by Level table just tells us where the sweet spot in the power curve is. At each level, a certain amount of the player's power budget is taken up by items and gear, and the Treasure by Level table marks off where the standard is for each level. A player who has significantly less than listed will be less powerful than the ‘Standard’ character of their level, and the one who has significantly more than what's listed will be more powerful. But being below or above the curve isn't a problem through this lens, it's just a description of the current state of the game. If players are under the curve, they may find 80 XP encounters a little harder than the ‘Moderate’ description, and if they're over it, they'll find them a little easier. > > And that's OK. > > ## The Prescriptive Lens and Tactical Power Gaming > > Things like battle budgets and treasure tables make sense as things people would see as dictated by the game, since they are directly part of the text of the rule books. Even though the game text does not come out and directly use the word "should" when discussing these topics, it's totally logical that a new GM is going to look at them and say "this is what the game recommends". And for a new table, these do a huge amount of the heavy lifting with respect to providing predictable combat encounters, which are touted as one of the major selling points of the system. > > But where do these ideas around players being 'expected' to have full health, or 'needing' to have a +4 in their key attribute come from? They're not found in any of the rule books! At least, not explicitly. And they're not things that new players or GMs would necessarily intuit from reading the text. > > Many argue that the the received wisdom of always having full health is a corollary of the encounter building system, since fights are bigger threats than advertised if players are significantly lacking in resources. For some reason, however, the only resource people seem to insist that players should not be lacking is HP, even though the designers will specifically call out Spell Slots, Focus Points, and even consumables when discussing the topic. The idea that player are entitled to full spell slots, free potions, or a flight of Alchemist's Fire just never seems to come up. > > The real clue is in the rhetoric around the key ability modifier. Again, not something that comes up anywhere in the system's library, the received wisdom to maximize this value comes from the fact that it optimizes damage. And if you spend time observing the community's attitudes towards sub-optimal play, things really start to snap into focus. > > The majority of online discussions about Pathfinder 2e are quietly, almost secretly, power gaming or optimization discussions, regardless of whether the people initiating the discussion are seeking optimization advice. Some fans have even argued that the expectation of optimization is baked into the game's core, built on top of the assumption that the game is really a tactical combat game wearing the skin of a roleplaying game. Power gamers and tactical combat game fans both love rigid systems and predictable math, and Pathfinder 2e provides plenty of the latter. The game can easily and much more reliably present what these groups are looking for than many other systems out there, especially if they also want in on that d20 fantasy lifestyle. But the idea that it's a roleplaying game second? > > This is a thesis that I, personally, vigorously and wholeheartedly reject. > > The game can be a rigid, tactical power game, if that's how you want to utilize the the tools in its toolbox. And if it is, more power to you. I'm really quite incredibly glad the game can be played in that way, both because I like a big tent, and also because I like the occasional tactical combat game (Mario + Rabbids Kingdom Battle is by far my favourite game I got from Ubisoft during my tenure with the company), but it can also be a lot of other things, depending on how you utilize those tools. > > Because that's what the rules are: Tools to help you craft a gaming experience tailored to your table. And these tools work just as well, and make just as much sense -- if not more -- if viewed through a descriptive, fiction-first lens. And playing the game in a fiction-first way quickly highlights that Pathfinder 2e is a very flexible, kitchen-sink fantasy RPG that is just as good at being a collective storytelling engine as it is at being a crunchy, mechanics-first tactical sword and sorcery game. > > It doesn't get nearly as much credit or attention for this as it deserves.
Hey @averyrandomusername, if you're willing to mod a local group, have you considered reaching out to the admin and requesting ownership of c/NovaScotia and/or c/Halifax?
I dole out level-ups somewhat more sparingly than most, operating under more of an actual-play cadence of one level-up per 'chapter'. The adventure structure that has come out of this mini-boss midway through the adventure, mid-boss guarding the adventure goal, and then adventure boss after level-up.
This time, they beat the dungeon boss, gathered the treasure (a relic crossed with a spell heart, giving them access to higher ranked spells than they 'should' have), and now they're facing... basically all of the enemies (and potential allies) in the dungeon that they bypassed.
This isn't an easy fight. This is a custom-tooled run of the Forge of Fury. They wiped out the Orcs on the main floor, by bypassed almost all of the Troglodytes, and almost all of the undead.
They befriended the Duergars, at least.
I've given everyone control over the Duergars (9 in total), so everyone is playing 4 characters this fight. They got through a couple of rounds of combat last session just fine, and everyone was into it.
Then last night, one of the players -- my partner -- managed to roll a 1 on every. Single. Damage roll. Like, her dice just decided they could not stand the sight of her anymore. It got to the point where I started to let her just re-roll her first roll if it was a 1, and about half the time it still came up a 1.
So, near the end of the session, as this well established itself as a giant cosmic joke, I pitched cascading damage dice to everyone, triggering off of a 1. They all agreed -- though one of the kids was sharp enough to ask if enemies would get the same benefit (of course they would) -- and we finished off the session giving it a try.
My partner rolled a lot of additional dice in the last halaf-hour of play. I let d4s trigger a second d4, but didn't let the secondary die explode. The mood at the table lightened considerably. The damage output increased negligibly, as 1s begat more 1s.
I've never played with exploding or cascading dice before. I don't have the bredth of system experience to have come across it organically. I was pleasantly surprised with how it added tension to damage rolls, and everyone else really loved how it softened the disappointment of rolling strong on their d20 only to find that they actually struck their enemy with a wet noodle.
I'm looking forward to next week, where I'll get to see how this plays out over a longer period of time. I think the kids are going to get a lot out of it, if they ever start rolling 1s.
This past week has seen the launch of crowdfunding campaigns for The Potter's Curse, a low-level Pathfinder 2e adventure by Jay Scott, and of WARDEN, the genre-agnostic distillation of PathWarden by Ghost Spark. PathWarden is a hack of Pathfinder 2e, which means there's a lot of PF2's DNA to be found in WARDEN.
There are also several system neutral releases, thanks in no small part to ZineQuest
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New
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A gritty rescue adventure for Pathfinder 2e!
Product Type: Adventure
Systems: Pathfinder 2e
Start Date: Saturday, 1 February, 2025
End Date: Monday, 3 March, 2025
Funded: false
Greasy Spoon: System Neutral Infusion Tables
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Art you can play! Solo or with friends. A tool for GMs and players to have fun going gonzo in the new weird!
Product Type: GM Resource
Systems: System Neutral
Start Date: Saturday, 1 February, 2025
End Date: Friday, 28 February, 2025
Funded: false
Beside the Lesser Travelled Road
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20 system agnostic, unusual and characterful camping spots for your fantasy TTRPGs games!
Product Type: GM Resource
Systems: System Neutral
Start Date: Tuesday, 4 February, 2025
End Date: Tuesday, 25 February, 2025
Funded: true
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A massive collected anthology of 100+ system-agnostic tools, friends, foes, encounters, items, curses and more for your favorite TTRPGs!
Product Type: GM Resource, Items & Equipment
Systems: System Neutral, D&D 5e, Mork Borg, Fist, Mothership
Start Date: Saturday, 1 February, 2025
End Date: Saturday, 1 March, 2025
Funded: true
WARDEN - The d20 RPG for All Settings
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WARDEN is a genre-agnostic and cinematic d20 RPG, built on the bones of Pathfinder 2e, and designed for tight, tactical and fluid gameplay.
Product Type: System
Systems: WARDEN, Pathfinder 2e
Start Date: Monday, 10 February, 2025
End Date: Thursday, 13 March, 2025
Funded: false
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Ending Soon
Pip and Pawn - For D&D, Pathfinder, and Savage Worlds
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A short ebook about in-fiction games in table top RPGs. Includes history, magic, monsters, and more!
Product Type: GM Resource, Lore & Worldbuilding, Rules Extension
Systems: D&D 5e, Pathfinder 2e, Savage Worlds
Start Date: Tuesday, 28 January, 2025
End Date: Wednesday, 19 February, 2025
Funded: true
YouTube Video
Click to view this content.
> Dungeons are fun, but they are (sic) great at everything. Knowing why they were used and how they are useful can help you game elevate dungeons to what they should be.
I thought this was a fun, and interesting video discussing the role dungeons have played in TTRPGs, and what they've been inspired by.
https://www.youtube.com/watch?v=dKRXxCtVFgw
So, I came into a couple of inoperable amplifiers/receivers recently as I was putting together a budget audio solution, thought they might provide a good opportunity to learn how to actually test circuits and diagnose issues with these types of devices. I'm struggling to find substantive resources on line that can help me start this journey, though. The Internet's now flooded with IT Help Desk style "turn it off and on again" type articles that just end with "if that doesn't work, send it in to be repaired".
I know there are, like, college courses for this kind of stuff, and that's probably going a step too far. I'm not actually looking to do repairs myself (not yet at least), just learn how to use the tools and where to poke them so that I can go "ah, so that's what's wrong!"
Are there reasonable resources for dipping my toes into this? Good intro textbooks? MOOC lectures? Video tutorial series? Or even just specific terms I should be using while searching for such things that will help clear up my queries' signal:noise ratio?
The new Jotunborn ancestry leads the way to war

Jason Keeley, Senior Developer on Pathfinder Second Edition, talks to Polygon about this year's big rule book release, Battlecry! Includes a look at the cover, and the new Jotunborn (Giantborn/Goliath) ancestry.


cross-posted from: https://ttrpg.network/post/14448537
> I made books of short one-shots to eliminate that stress DMs feel when they aren't fully prepped. > > I use a bullet point format, designed for quick absorption during a session. No need to study and make notes beforehand. Each adventure is on a two page spread, so you aren't flipping around pages to find info. They are very information dense. > > I varied the locations, type and plot so you'll have an adventure to fit just about any situation. Most adventures are not combat oriented. Some include riddles, puzzles and handouts. Each adventure has side tabs, so you can quickly find the type of adventure you want in the middle of your session. Won't be scrambling when the players go somewhere you didn't plan for. > > The adventures are system agnostic, so there are no stat blocks. You'll need to look up the monsters in your system. > > I worked hard to make each adventure very different from one another. I like to set up player expectations, and then use those expectations to surprise them. There are road ambushes with double twist endings, a gladiatorial battle where the enemies use the PCs own weapons against them, and a bard scroll, wrapped in a riddle, rolled up into a sea shanty. They've been selling well and I’ve been lucky to get amazing reviews. > > Try an adventure out for yourself. Each book description includes one free adventure and instructions: > > My website: https://deckanddicegames.com/quartershots_retail/ DTRPG: https://www.drivethrurpg.com/en/publisher/28077/deck-and-dice-games Itch.io: https://deckanddice.itch.io/ Amazon: https://www.amazon.com/s?i=stripbooks&rh=p_27%3AMarcus%2BPascall > > p.s. I believe people who buy printed RPG books should get the PDF for free, so if you buy from my website, I'll send you a DTRPG link automatically. If you buy from a game store or Amazon, email me a copy of your receipt for the link.
From Redrazor's Patreon page:
>Quick update: > >I finished phase 1 of development, which is to create a working app without any of the paid features. > >I've signed up to the Apple Developer program and I'm in the process of getting a build of the app uploaded for testing. Once that is done I'll be clearer about how to get people to sign up for a bit of testing. I'll make a new post about that when I'm ready. > >In the meantime I'm working on phase 2, which is the remaining locked paid content (custom stuff, pets etc). I've got another couple of weeks before Guns and Gears Remastered so hopefully will get the bulk of it done before then. > >As ever, thanks for your continued support.
So, I spend what is objectively too much time on Kickstarter. Every couple of days, I buzz the site, primarily looking for my next fix of bestiaries for my Pathfinder 2e table (I don't know what it is about physically bound monster stat blocks on glossy paper, but I apparently need that shit hooked directly up to my veins).
This January's been a bit of a lull period for that, though. It has seen a bit of a resurgence on the D&D 5e front, though, with a bunch of interesting projects having released recently. I thought I'd pass some of them along (as well as everything else I've seen in the last couple of weeks).
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Launched w/in The Last 2 Weeks
Pip and Pawn - For D&D, Pathfinder, and Savage Worlds
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A short ebook about in-fiction games in table top RPGs. Includes history, magic, monsters, and more!
Product Type: GM Resource, Lore & Worldbuilding, Rules Extension
Systems: D&D 5e, Pathfinder 2e, Savage Worlds
Start Date: Tuesday, 28 January, 2025
End Date: Wednesday, 19 February, 2025
Funded: true
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A beautiful, grim resource for dark fantasy tabletop roleplaying games.
Product Type: GM Resource, Lore & Worldbuilding
Systems: System Agnostic
Start Date: Wednesday, 22 January, 2025
End Date: Saturday, 22 February, 2025
Funded: true
Mjölnir, a Norse Gods Adventure
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Unleash the power of the Norse gods and forge your destiny—dive into a legendary quest to claim Mjölnir and shape the fate of realms!
Product Type: Adventure, Adventure Path, Items & Equipment
Systems: D&D 5e
Start Date: Monday, 20 January, 2025
End Date: Tuesday, 18 February, 2025
Funded: true
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A tome of heroic adventures for 5E D&D – twisted tales of betrayal, vengeance, and redemption from indie publisher Eventyr Games!
Product Type: Adventure, Anthology, Bestiary
Systems: D&D 5e
Start Date: Thursday, 16 January, 2025
End Date: Thursday, 13 February, 2025
Funded: true
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Ending w/in the Next 2 Weeks
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What does that goblin have it its pockets? What's the name of that NPC? What's the MacGuffin for the next quest? Look no further!
Product Type: GM Reference
Systems: System Neutral
Start Date: Monday, 2 December, 2024
End Date: Friday, 31 January, 2025
Funded: true
Blights, Catastrophes & Scourges on the Realm
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A collection of global catastrophic events impacting society that can be incorporated into fantasy RPGs. Claims D&D 5e compatibility, but appears to be system neutral in practice.
Product Type: GM Reference
Systems: D&D 5e, System Neutral
Start Date: Wednesday, 1 January, 2025
End Date: Friday, 31 January, 2025
Funded: true
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A line-up of 100 Amazing Events, a DnD 5E supplement packed w/ 100+ unique moments, twists, and challenges to bring your World to Life!
Product Type: GM Resource
Systems: D&D 5e
Start Date: Thursday, 2 January, 2025
End Date: Saturday, 1 February, 2025
Funded: true
Gods & Avatars, Norse Gods in D&D
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22 Norse Gods for DnD 5e. 44 Cleric Domains & Paladin Oaths. Priests, Temples & their Followers.
Product Type: GM Resource, Character Options
Systems: D&D 5e
Start Date: Tuesday, 31 December, 2024
End Date: Thursday, 30 January, 2025
Funded: true
Crazy Companions - 32+ complex creatures
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70+ PDF pages with complex and unique pets, familiars, mounts and companions for your next Dungeons and Dragons 5e or other RPG session.
Product Type: Character Options
Systems: D&D 5e
Start Date: Tuesday, 7 January, 2025
End Date: Thursday, 6 February, 2025
Funded: true
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A thrilling D&D 5e adventure set in a mysterious, story-rich carnival filled with secrets and danger!.
Product Type: Adventure
Systems: D&D 5e
Start Date: Tuesday, 7 January, 2025
End Date: Thursday, 6 February, 2025
Funded: true
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Two DnD 5e Classes Inspired by the Gods of Greek Mythology: Aphrodite and Hera.
Product Type: Character Options
Systems: D&D 5e
Start Date: Monday, 6 January, 2025
End Date: Thursday, 30 January, 2025
Funded: true
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A supplement packed w/ 100+ unique moments, twists, and challenges to bring your World to Life! Claims to be for 5e, but appears to actually be system neutral
Product Type: GM Reference
Systems: D&D 5e, System Neutral
Start Date: Thursday, 2 January, 2025
End Date: Saturday, 1 February, 2025
Funded: true
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Over 100 pages of D&D 5E Side Quest content with Quests, NPCs, Challenges, and Hooks for your campaign!
Product Type: GM Reference, Items & Equipment
Systems: D&D 5e
Start Date: Thursday, 26 December, 2024
End Date: Sunday, 9 February, 2025
Funded: true
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A D&D supplement filled with new dark species, shadow classes, forbidden spells, cursed items, dread monsters and a corruption system.
Product Type: Bestiary, Rules Extension, Player Options, Items & Equipment, Adventure
Systems: D&D 5e
Start Date: Tuesday, 14 January, 2025
End Date: Tuesday, 11 February, 2025
Funded: true
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Embark on a journey through time and planes in this 5e adventure for 3-5 characters level 5.
Product Type: Adventure
Systems: D&D 5e
Start Date: Tuesday, 14 January, 2025
End Date: Thursday, 30 January, 2025
Funded: true
Unwrapped, A Victorian–Egyptian Horror Adventure
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Unwrapped is a Victorian-era adventure for D&D 5th Edition, blending gothic horror with ancient Egyptian mysticism.
Product Type: Adventure
Systems: D&D 5e
Start Date: Tuesday, 14 January, 2025
End Date: Friday, 7 February, 2025
Funded: true
Monster Vault 2: Deadly Creatures for 5E D&D and TOV
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More than 300 all-new monsters, including dangerous demons and horrifying new undead. The monster book your players fear!
Product Type: Bestiary
Systems: Tales of the Valiant, D&D 5e
Start Date: Tuesday, 7 January, 2025
End Date: Thursday, 6 February, 2025
Funded: true
Monsters at their Core: Monster Design Made Legendary!
-
300+ pages of pure 5E monster mayhem! New and old monsters to terrorize your players and the all new monster core system!
Product Type: Bestiary, Rules Extension
Systems: D&D 5e
Start Date: Wednesday, 15 January, 2025
End Date: Wednesday, 5 February, 2025
Funded: true
---
Recently Completed
The Ace of Spades: A D&D drop in casino
-
Gamble! Drink! Catch a band! Then heist 'em for all they've got. A drop in casino setting for your fantasy setting!
Product Type: Adventure, Casino, Mini-Games
Systems: D&D 5e
Start Date: Tuesday, 10 December, 2024
End Date: Saturday, 18 January, 2025
Funded: false
-
An in depth guide to an amazing magical item and spell; an arcane bag full of magical ferrets. For 5e, and frankly all fantasy RPGs!
Product Type: Items & Equipment
Systems: D&D 5e, System Neutral
Start Date: Wednesday, 25 December, 2024
End Date: Friday, 17 January, 2025
Funded: true
Renegade Realms: Raven's Reach
-
An endlessly expandable hex map for 5e, Pathfinder, Shadowdark, Forbidden Lands, Mörk Borg & other fantasy tabletop role-playing games!
Product Type: GM Reference, Hexploration, Maps
Systems: System Neutral
Start Date: Thursday, 2 January, 2025
End Date: Wednesday, 22 January, 2025
Funded: true
Legends of the Ashen Shield - The Gathering Storm
-
A legendary campaign of knights, witches, dragons and valour!
Product Type: Setting, Adventure, Character Options
Systems: D&D 5e
Start Date: Monday, 30 December, 2024
End Date: Saturday, 18 January, 2025
Funded: true
-
A supplement packed with: Guilds, Clans, Cults, Orders, Houses, Leaders, 100 pages for your Campaign or Adventure! Claims to be for 5e, but doesn't appear to have any system-specific entries.
Product Type: GM Resource, Lore & Worldbuilding
Systems: D&D 5e, System Neutral
Start Date: Saturday, 4 January, 2025
End Date: Saturday, 25 January, 2025
Funded: true
The Pathfinder-specific space is still pretty sleepy this January, but we've started to see some action on the system-neutral side of things. Some books of GM resources and roll tables are coming up on their close date in the next week.
The 5e space is absolutely buzzing right now, though. I'm glad to have a bit of a break in terms of what I'm interested in buying, but it would be super cool if some of that energy came Paizo's way in the coming months.
---
New
Pip and Pawn - For D&D, Pathfinder, and Savage Worlds
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A short ebook about in-fiction games in table top RPGs. Includes history, magic, monsters, and more!
Product Type: GM Resource, Lore & Worldbuilding, Rules Extension
Systems: D&D 5e, Pathfinder 2e, Savage Worlds
Start Date: Tuesday, 28 January, 2025
End Date: Wednesday, 19 February, 2025
Funded: true
---
Ending Soon
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What does that goblin have it its pockets? What's the name of that NPC? What's the MacGuffin for the next quest? Look no further!
Product Type: GM Reference
Systems: System Neutral
Start Date: Monday, 2 December, 2024
End Date: Friday, 31 January, 2025
Funded: true
Blights, Catastrophes & Scourges on the Realm
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A collection of global catastrophic events impacting society that can be incorporated into fantasy RPGs. Claims D&D 5e compatibility, but appears to be system neutral in practice.
Product Type: GM Reference
Systems: D&D 5e, System Neutral
Start Date: Wednesday, 1 January, 2025
End Date: Friday, 31 January, 2025
Funded: true
-
A supplement packed w/ 100+ unique moments, twists, and challenges to bring your World to Life! Claims to be for 5e, but appears to actually be system neutral
Product Type: GM Reference
Systems: D&D 5e, System Neutral
Start Date: Thursday, 2 January, 2025
End Date: Saturday, 1 February, 2025
Funded: true
Landon Winkler is back with the second part of their preview of Lost Omens: Rival Academies. Here, they touch on the University of Lepidstadt, Magaambya, and the Monastery of the Unbreaking Waves.
Pathfinder developer Landon Winkler previews some of the academies spotlighted in Lost Omens: Rival Academies, namely Kitharodian Academy, Cobyslarni, and the Academy of the Reclamation.
Divine Gift: A Guide to the PF2e Oracle [Remaster] by blammit (AKA u/double_blammit) About the oracle & the guide Table of Contents: Ancestries Common ancestries Uncommon ancestries Rare ancestries Common versatile heritages Uncommon versatile heritages Rare versatile heritages Mysteries Ancest...
![Divine Gift: A Guide to the PF2e Oracle [Remaster]](https://lemmy.blahaj.zone/pictrs/image/0d5ec7a5-d0a6-4265-8ae3-93b6d6e94c5d.webp?format=webp&thumbnail=256)
u/double_blammit posted a new guide to the remastered Oracle over on r/Pathfinder2e that may be worth checking out. Their announcement post is quoted below.
>I've finally finished up my remastered oracle guide (or near enough to put it out there). I've got a few last touches I'm putting in place for some Divine Access recommendations, but as a whole, it's finished. The last section that needs some love is items, which is where I'll be spending the bulk of my time this weekend. > >There's a high likelihood that I haven't quite ironed out all the editing / conversion mistakes I wanted to. Feedback is very welcome! > >Divine Gift: A Guide to the PF2e Oracle [Remaster] > >I've also posted my Divine Access spreadsheet in a few scattered comments, but I've made some updates to it that should improve its value for spell selection. > >Divine Access Spells [Remaster] > >Shout out to u/w1ldstew, u/xxKhronos20xx, u/olu_igokra, u/lumgeon, u/Sovjohn, u/Basil06, and u/Suspicious_Agent for various reasons of being oracle stans and helping me out with guide issues, requests, and advice.
A desktop combat manager for the PF2E TTRPG system.

Over on Reddit, u/ThreeDaysGuy announced a new Godot-based combat manager that they've been working on for Pathfinder 2e. Unlike the vast majority of PF2e tools, this one's an actual, honest-to-goodness desktop application.
It's still rather young, and it's not feature complete yet. It's pulling creature data from the PF2 Foundry module, and is a few months behind on updating that.
The author has Windows binaries up for download on Itchi.io, but the program is platform neutral. They just don't have any pre-compiled binaries for Linux or Mac yet (you can build your own using the Godot compiler). The code repository can be found here: https://github.com/Zain-A-Abbas/PF2E-Combat-Driver
We're starting to see some action in the system neutral space again. There's this fascinating trend happening right now -- and maybe this is just an evergreen phenomenon that I haven't been paying any attention to -- of writers claiming (or believing) that their seemingly 100% flavour-text projects are somehow system restricted. Several books were listed with the author doing a lot of 5e thumping with zero mention of anything else, but their books actually appear to be OSR-style encounter tables or whatnot.
Gotta love a functional monopoly, eh?
Anyway, there are no Pathfinder-specific projects live right now, though there are a couple that have cropped up claiming to be 'Launching Soon'.
---
New Projects
Renegade Realms: Raven's Reach
-
An endlessly expandable hex map for 5e, Pathfinder, Shadowdark, Forbidden Lands, Mörk Borg & other fantasy tabletop role-playing games!
Product Type: GM Reference, Hexploration, Maps
Systems: System Neutral
Start Date: Thursday, 2 January, 2025
End Date: Wednesday, 22 January, 2025
Funded: true
Blights, Catastrophes & Scourges on the Realm
-
A collection of global catastrophic events impacting society that can be incorporated into fantasy RPGs. Claims D&D 5e compatibility, but appears to be system neutral in practice.
Product Type: GM Reference
Systems: D&D 5e, System Neutral
Start Date: Wednesday, 1 January, 2025
End Date: Friday, 31 January, 2025
Funded: true
-
A supplement packed with: Guilds, Clans, Cults, Orders, Houses, Leaders, 100 pages for your Campaign or Adventure! Claims to be for 5e, but doesn't appear to have any system-specific entries.
Product Type: GM Resource, Lore & Worldbuilding
Systems: D&D 5e, System Neutral
Start Date: Saturday, 4 January, 2025
End Date: Saturday, 25 January, 2025
Funded: true
-
A supplement packed w/ 100+ unique moments, twists, and challenges to bring your World to Life! Claims to be for 5e, but appears to actually be system neutral
Product Type: GM Reference
Systems: D&D 5e, System Neutral
Start Date: Thursday, 2 January, 2025
End Date: Saturday, 1 February, 2025
Funded: true
---
Ending this Week
-
An in depth guide to an amazing magical item and spell; an arcane bag full of magical ferrets. For 5e, and frankly all fantasy RPGs!
Product Type: Items & Equipment
Systems: D&D 5e, System Neutral
Start Date: Wednesday, 25 December, 2024
End Date: Friday, 17 January, 2025
Funded: true
Prime Minister Justin Trudeau said 'there isn't a snowball's chance in hell that Canada would become part of the United States,' on the same day U.S. president-elect Donald Trump declared that he's open to using 'economic force' to acquire Canada.

Trump calls the US-Canada border an "artificially drawn line", in what seems like one of the most dumbfounding statements the "build the wall" president could possibly utter.
But which probably isn't, because it's Trump.
Play Pathfinder Online. Discover original Pathfinder rules, adventures, characters, settings, and more written by fellow fans. Enhance your gaming experience with unique, community-generated content. Join the creative community and contribute to the expanding Pathfinder universe.
If you've got anything PF2e related on your DriveThru RPG wishlist, it's not a bad time to take a look at it. Quite a few titles are on sale right now!
I'm looking at handing out some Relics to my players, but I'm having some difficulty understanding the guudance on Relic gifts in the GM Core. Specifically, I've been somewhat broken by the treasure-by-level table, and it's not clear to me whether a Relic us suppised to get 2 minor gifts at Level 5 and 3 major gifits at Level 10, or if it should receive its second gift at Level 5 and its third at Level 10, and those gifts should be a minor and major gift, respectively.
My default assumption is the latter, but... You know... Treasure by level...
Another quiet week this week. It kind of felt like there was something else going on or something, though I can't quite put my finger on what it might have been. It does look like there's a fair bit of system neutral fantasy projects in the chamber waiting to fire in the new year, though. January looks to be maybe a bit quieter, but several projects have signalled a possible February launch date, and March looks positively packed.
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Ending Soon
The Hobgoblin's Fortress: a Location for D&D and Pathfinder
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Goblin mercenaries are about to mutiny against their officers. Will your party help them or sell them out?
Product Type: Adventure, One-Shot
Systems: D&D 5e, Pathfinder 1e, Pathfinder 2e
Start Date: 2024-12-02
End Date: 2024-12-30
Funded: trure
---
Just Finished
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Inspired by the Shadowdark Lost Citadel of the Scarlet Minotaur dungeon, this book contains 5+ dungeons with a focus on lived-in spaces inhabited by multiple factions. Each faction is intended to have its own motives, wants, and goals
Product Type: GM Reference, Dungeons
Systems: System Neutral
Start Date: 2024-11-22
End Date: 2024-12-22
Funded: true
Late Pledges: false
Status: Succeeded
The D100 Encounters Collection
-
100 adventure hooks for fantasy TTRPGs.
Product Type: GM Reference
Systems: System Neutral
Start Date: 2024-12-07
End Date: 2024-12-22
Funded: true
Late Pledges: false
Status: Succeeded
---
Taking Late Pledges
The Practical Guide to Becoming a Great Player
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A guide to character creation, system interpretation, and roleplaying by YouTuber Guy Sclanders
Product Type: Player Reference
Systems: System Neutral
Start Date: 2024-11-04
End Date: 2024-12-04
Funded: true
Late Pledges: true
Status: Succeeded
Nightfell - A Grimdark Fantasy setting for PF2
-
Beware the Moon in this PF2 Compatible Grimdark fantasy setting.
Product Type: Setting, Character Options, Items & Equipment, Spells, Rules Extension, Lore & Worldbuilding
Systems: Pathfinder 2e
Start Date: 2024-04-17
End Date: 2024-05-08
Funded: true
Late Pledges: true
Status: Succeeded
Dr Dhrolin's Dictionary of Dinosaurs
-
A palaeontology-themed supplement for tabletop roleplaying games.
Product Type: Besetiary
Systems: Pathfinder 2e
Start Date: 2024-06-14
End Date: 2024-07-14
Funded: true
Late Pledges: true
Status: Succeeded
Witchfyre: A Dark Fantasy RPG for 5E+ & Pathfinder
-
An RPG world of enthralling dark fantasy awaits. Bring new witchy classes, spells, crafting, and more to your table.
Product Type: Setting, Adventure, Character Options, Items & Equipment, Spells, Bestiary, Rules Extension
Systems: D&D 5e, Pathfinder 2e
Start Date: 2024-10-16
End Date: 2024-11-15
Funded: true
Late Pledges: true
Status: Successful
---
2024 Lookback
2024 was a pretty good year, with respect to 3rd party support for Pathfinder systems, especially if you include system neutral fantasy offerings. I followed or backed (more followed than backed, of course) 28 projects this year in support of my PF2 game, and I'm pretty excited to see some of the bigger projects delivered in the coming months.
Figgy Pudding Steals Christmas
-
A Christmas themed adventure module where players have to investigate a very Grinch-like set of circumstances
Product Type: Adventure, One-Shot
Systems: Pathfinder 2e, Shadowdark, D&D 5e
Start Date: 2024-10-29
End Date: 2024-11-19
Funded: true
Late Pledges: false
Status: Succeeded
-
Adventure seeds, hazard ideas, name generators, NPCs, factions, and a bevy of other system-agnostic GM tools
Product Type: GM Reference
Systems: System Neutral
Start Date: 2024-11-01
End Date: 2024-12-01
Funded: true
Late Pledges: false
Status: Succeeded
The Practical Guide to Becoming a Great Player
-
A guide to character creation, system interpretation, and roleplaying by YouTuber Guy Sclanders
Product Type: Player Reference
Systems: System Neutral
Start Date: 2024-11-04
End Date: 2024-12-04
Funded: true
Late Pledges: true
Status: Succeeded
Tapestry of Towns: A Game Master's Compendium
-
20+ richly detailed fantasy settlements with maps, NPCs, and plot seeds
Product Type: GM Reference, Cities & Towns
Systems: System Neutral
Start Date: 2024-10-31
End Date: 2024-12-06
Funded: true
Late Pledges: false
Status: Succeeded
-
An adventure module set in the world of Myrr featuring low, mid, and high level scaling, new monsters, new magic items, and more
Product Type: Adventure
Systems: D&D 5e, Pathfinder 1e, Pathfinder 2e, DCC, OSE
Start Date: 2024-11-07
End Date: 2024-12-06
Funded: true
Late Pledges: false
Status: Succeeded
-
A monster book from Legendary Games that focuses on Swarm-type monsters. The Kickstarter also offers backers the option to 'catch up' on some of their previously released bestiaries
Product Type: Bestiary
Systems: Pathfinder 1e, Pathfinder 2e, Black Flag RPG, D&D 5e
Start Date: 2024-11-13
End Date: 2024-12-06
Funded: true
Late Pledges: false
Status: Succeeded
Merry & Magical Meetings: An RPG Book for the Holidays
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Inside this lighthearted celebration of the season, you'll discover plenty of saccharine rumors, festive spells, and holiday adventure hooks that will help put the entire table in the mood for the yuletide season
Product Type: GM Reference, Spells
Systems: System Neutral
Start Date: 2024-12-02
End Date: 2024-12-11
Funded: true
Late Pledges: false
Status: Succeeded
BattleZoo Ancestries: Year of Titans
-
A book focused on providing players with new character options, focused on large (and larger?) ancestries
Product Type: Character Options
Systems: Pathfinder 2e, D&D 5e
Start Date: 2024-11-12
End Date: 2024-12-13
Funded: true
Late Pledges: false
Status: Succeeded
-
30 different vendors with descriptions, backstories, plot hooks and a list of items they sell, including 240+ new items
Product Type: GM Reference, Items & Equipment, Bestiary
Systems: D&D 5e (Creatures), System Neutral
Start Date: 2024-11-19
End Date: 2024-12-19
Funded: true
Late Pledges: false
Status: Succeeded
Dungeon Domains: Vault of Midias & Perilous Paths vol.2
-
Dungeon Domains are hand-drawn geomorphs representing sections of dungeons, caverns, sewers, or catacombs, fleshed out with flavourful and detailed descriptions of each area as well as a unique legend explaining the dungeon’s history
Product Type: GM Reference, Dungeons
Systems: System Neutral
Start Date: 2024-12-01
End Date: 2024-12-21
Funded: true
Late Pledges: false
Status: Succeeded
-
Inspired by the Shadowdark Lost Citadel of the Scarlet Minotaur dungeon, this book contains 5+ dungeons with a focus on lived-in spaces inhabited by multiple factions. Each faction is intended to have its own motives, wants, and goals
Product Type: GM Reference, Dungeons
Systems: System Neutral
Start Date: 2024-11-22
End Date: 2024-12-22
Funded: true
Late Pledges: false
Status: Succeeded
Fantasy World Design - Core Templates
-
11 flexible worldbuilding templates, each covering different aspects of your unique and detailed world.
Product Type: Templates, Lore & Worldbuilding
Systems: System Neutral
Start Date: 2024-11-19
End Date: 2024-12-19
Funded: true
Late Pledges: false
Status: Succeeded
The Hobgoblin's Fortress: a Location for D&D and Pathfinder
-
Goblin mercenaries are about to mutiny against their officers. Will your party help them or sell them out?
Product Type: Adventure, One-Shot
Systems: D&D 5e, Pathfinder 1e, Pathfinder 2e
Start Date: 2024-12-02
End Date: 2024-12-30
Funded: true
The D100 Encounters Collection
-
100 adventure hooks for fantasy TTRPGs.
Product Type: GM Reference
Systems: System Neutral
Start Date: 2024-12-07
End Date: 2024-12-22
Funded: true
Late Pledges: false
Status: Succeeded
-
Toolkit of Thrills, and Twists for Every Fantasy TTRPG. Breathe life into your game—and terror into your players! Just drop in and use.
Product Type: GM Reference
Systems: System Neutral
Start Date: 2024-11-14
End Date: 2024-12-14
Funded: true
Status: Succeeded
Nightfell - A Grimdark Fantasy setting for PF2
-
Beware the Moon in this PF2 Compatible Grimdark fantasy setting.
Product Type: Setting, Character Options, Items & Equipment, Spells, Rules Extension, Lore & Worldbuilding
Systems: Pathfinder 2e
Start Date: 2024-04-17
End Date: 2024-05-08
Funded: true
Late Pledges: true
Status: Succeeded
A Tale of Two Seas: Monsters & Adventure for 5E, PF1, & PF2
-
Monsters and adventures for DnD 5E and Pathfinder 1E and 2E from the Mediterranean to the Caribbean and all the seven seas!
Product Type: Bestiary
Systems: Pathfinder 2e, Pathfinder 1e, D&D 5e
Start Date: 2024-04-23
End Date: 2024-05-23
Funded: true
Late Pledges: false
Status: Succeeded
Devabhumi: A TTRPG setting inspired by Ancient India
-
Explore the Land of the Gods and immerse yourself in the magic of Ancient India in this DnD 5e, Pathfinder 2e campaign setting!
Product Type: Setting, Character Options, Items & Equipment, Rules Extension
Systems: Pathfinder 2e, D&D 5e
Start Date: 2024-05-20
End Date: 2024-06-19
Funded: true
Late Pledges: false
Status: Succeeded
Dr Dhrolin's Dictionary of Dinosaurs
-
A palaeontology-themed supplement for tabletop roleplaying games.
Product Type: Besetiary
Systems: Pathfinder 2e
Start Date: 2024-06-14
End Date: 2024-07-14
Funded: true
Late Pledges: true
Status: Succeeded
Kobold Quest: From Ashes to Empire
-
A Dungeons and Dragons (D&D) 5e, Pathfinder, and OSR campaign where you play as kobolds.
Product Type: Adventure
Systems: Pathfinder 2e, Pathfinder 1e, D&D 5e, OSR
Start Date: 2024-06-15
End Date: 2024-07-15
Funded: true
Late Pledges: false
Status: Complete
Sea Monsters for 5E, ToV, PF1, PF2, plus Pirates & Plunder!
-
Doom rises from the depths with 60+ savage sea creatures for 5E, Black Flag, Pathfinder 1E & 2E, plus nautical adventure & pirate loot!
Product Type: Besetiary
Systems: Pathfinder 2e, Pathfinder 1e, D&D 5e, TotV
Start Date: 2024-07-23
End Date: 2024-08-09
Funded: true
Late Pledges: false
Status: Complete
-
Explore a world where Evolution, Ecology, and Magic are closely intertwined.
Product Type: Setting, Character Options, Spells, Rules Extension
Systems: Pathfinder 2e, Pathfinder 1e, D&D 5e
Start Date: 2024-07-30
End Date: 2024-08-29
Funded: true
Late Pledges: false
Status: Successful
Battlezoo Bestiary: Elemental Storm
-
Over 170 award-winning monsters, new elemental spells, new monster hunter rules, and monster crafting rules for 5E and Pathfinder!
Product Type: Bestiary
Systems: Pathfinder 2e, D&D 5e
Start Date: 2024-09-03
End Date: 2024-10-09
Funded: true
Late Pledges: false
Status: Successful
Dungeon Domains: Dwimmerdark Hall
-
An endlessly expandable dungeon for fantasy tabletop role-playing games!
Product Type: GM Reference, Dungeons
Systems: System Neutral
Start Date: 2024-10-01
End Date: 2024-10-21
Funded: true
Late Pledges: false
Status: Complete
RPG Double Feature: A Rattle of Bones and Eerie Encounters
-
Add a touch of the macabre to your next fantasy roleplaying game session with two new books by Lex Morgan and Philip Reed.
Product Type: GM Reference
Systems: System Neutral
Start Date: 2024-10-05
End Date: 2024-10-10
Funded: true
Late Pledges: false
Status: Complete
Witchfyre: A Dark Fantasy RPG for 5E+ & Pathfinder
-
An RPG world of enthralling dark fantasy awaits. Bring new witchy classes, spells, crafting, and more to your table.
Product Type: Setting, Adventure, Character Options, Items & Equipment, Spells, Bestiary, Rules Extension
Systems: D&D 5e, Pathfinder 2e
Start Date: 2024-10-16
End Date: 2024-11-15
Funded: true
Late Pledges: true
Status: Successful
-
A magical mixture of science, folklore, and world-building for your tabletop role-playing adventure.
Product Type: Lore & Worldbuilding, Items & Equipment, Adventure
Systems: System Neutral
Start Date: 2024-10-15
End Date: 2024-11-15
Funded: true
Late Pledges: false
Status: Successful