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16
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131
Joined
2 yr. ago

  • I know she got better but between the clunky merulina, many abilities being CC in a game filled with overguard enemies nowadays and her style, I was never too interested in dumping any forma in her.

    Also, I know Merulina adds DR but it does so by redirecting it from Yareli into Merulina's HP, and its defenses are not affected by adaptation or other sources of DR, right? Doesn't this mean you will get practically instantly dismounted in any high level mission?

  • I remember reading that Secondary Encumber only works on the first target hit, not on any other chained beam victims, so its not that good on nukor though

  • I really like Lavos but I've been waiting for years now for DE to make it so it remembers your last cast element instead of making you re-select it over and over again before every cast.

    I also haven't tried him in EDA so not sure how reliable is his health/armor tanking there, but in regular SP it was always more than enough.

    Had no idea Valence Formation augment exists (red veil and loka are red for me 😥) but that one looks amazing for the profit taker, right? I should try it one of these days

  • I am so on board a 1999 boyband / 2k virus infestation crossover, it's such a good idea to connect these 2 places/times and introduce the long awaited liches too

    The city open world looked amazing, I just hope they kept it not too big, and they never add archwing to it

    Other than that not a lot of solid announcements or even news, but tbh I've been feeling pretty confident and optimistic about WF since Rebb took over so I'm willing to give them the benefit of the doubt and let them cook.

  • Hmm maybe, I don't have all the incarnon upgrades yet so it could feel better later on. I still feel like a lot of stars have to properly align in order for the incarnon mode to actually feel powerful, otherwise it's just meh - especially if you compare it to something like lex incarnon which seems better in pretty much every way.

  • I usually run a max range nekros so range is rarely an issue. It also feels really good to cast petrify when you run into a corridor full of basic grunts, you get an instant statue/pinata gallery 😁

  • Yep, it's been really painless! I even got all other weapons after a few hours of grinding (onos and ruvox). As a thanks to DE I then spent 50 plat to rush the foundry which I usually never do😁

  • Still my go-to for spy missions, but unfortunately doesn't see much use outside of it

  • When DE added auto-attack by holding E, I'm guessing they never got around to making it work the same way with Atlas' Landslide? Would be neat if you could just hold 1, or alternatively make it so pressing 1 is a toggle that replaces your melee weapon so you can just hold E to rockpunch continuously

    But yeah I remember the 1111111 gameplay and it quickly made me drop the frame despite how cool it looks and sounds :/

  • Petrify and Desecrate are 2 different types of loot generation so they stack, it's mostly a way to create even more drops for the team. Pull could be fun indeed tho

  • Absolutely, you can completely ignore melee efficiency now since you get free fast heavy attacks every few seconds while attacking.

  • I really like Nekros and the type of build he can go for, he's still my goto frame for long survivals since otherwise you tend to run out of life support no matter how many enemies you kill. It does feel like he doesn't have any interesting abilities though, desecrate is practically a passive and terrify is a good armor strip but the rest might as well not exist. I think I have petrify subsumed for his #1 for added loot generation and some CC.

  • Then both my ingame experience, and the wiki that says

    Strike Doomed foes with Wyrd Scythes to trigger Phantom Wrath, while refreshing Doom on the targets hit and spreading the curse to other enemies within a AbilityRangeBuff10 / 12 / 13 / 15 meter radius around the Doomed foes.

    are wrong I guess. I can't test it rn but will later, but it doesn't really change the original point that much, just makes it harder to apply if true but not impossible since it isn't that hard to press 2+1 on a group of enemies

    edit: Played a bunch with her and the doom effect definitely spreads on hit, not on kill.

  • Wyrd Scythes only have to damage the doomed enemy in order to spread it, and it's pretty easy to maintain it once you get it going.

    While the enemy has the Phantom Wrath effect active, it stores 35% of any damage Dagath does (whether ability or weapon) and then when the time expires, or the stored damage becomes lethal to the target, it triggers and deals that stored damage.

    This means that for example if I store 50k damage on an enemy, and someone else's grimoire starts damaging the enemy and brings it below 50k HP, dagath gets the kill - if I am reading this correctly.

  • Yep, can confirm the attacks are dangerous. I went in cocky with citrine and then I got stripped in the first few attacks, pulled in, staggered and killed immediatelly 😁

  • Yeahh but mecha mods are so underwhelming on their own :/ I need to spend 2 warframe mod slots on shield recharge and additive armor increase, which is an even bigger waste than the aura's bonus to damage against a single random enemy.

    Kullervo can already spread his damage around with his third ability as well, I much prefer dethcube on him for more energy generation.

  • I love Ember, she's got it all. Energy economy with the augment that makes her #4 generate orbs, high damage reduction with #2, armor strip with #3 and all the fire going on... She's good all around (well, unless you go for high lvl corpus missions) The resource management is satisfying and the rework was a huge success IMO.

    Her #1 is the only outlier that seems kinda boring and useless, I tried replacing it with nidus's larva to group enemies together for her #4 but it has such a short pathetic range by default lol, and its even less useful nowadays with all the CC-immune eximus units running around.

  • IIRC they said that overshields and shieldgate are bugged/OP at the moment and having too high of a duration but that will be changed with the next major update? So dunno if brief respite is gonna stay that good. Could still be a good thing tho, and its the default aura polarity a well so maybe you got something there

  • Ohh, cat's eye, I see. A bit annoying it only has 1/3 uptime overall but it does seem like a nice additive bonus, and as an overall solid buffer for crit builds.