I've had some incarnon weapons skip an unlocking step and they have the same bug, but I don't think it actually affects their stats. If you can, I'd say just ignore it?
Oh yeah I know it's powerful, I just think challenge is barely a thing in WF anyway so if I play something, it also has to be fun and synergetic a bit. I made the build and will try playing her a bit, always good to have it for archimedea as you said.
Well that's kinda lame then đ. I might as well play some other frame with interesting abilities and use a regular weapon with melee influence then. Nova for example seems to outshine her in every way
I loved Gara when she first came out but found it a bit too annoying maintaining Splinter Storm stacks. I should revisit her, anyone got a good build to recommend?
This one might be too paranoid about running out of energy and losing the stacks, and I dunno if Shattered Storm augment is mandatory nowadays? In that case, maybe a health tank instead, sth boring and reliable like this?
Also, what about building shattered lash? Is it worth going for Doughty or do people only use the arcing damage slash which isn't affected by it? Worth building up the combo counter for weeping wounds / blood rush?
It's hard to tell because in actual 1999 missions everything kinda explodes right away anyway but the 2nd blast build (with removed serration and added crit mods) seems to perform better. Crux definitely makes it feel better due to ammo efficiency, and the blast is extremely easy to stack up resulting in area clears as expected, so in missions where you don't need single target damage and it's easy enough to even accidentally hit a weakpoint... it's not that bad at all. I also replaced critical delay with galvanized scope as recommended, aiming down sights is annoying but really worth it in the end
Without serration you really need a primer, either from wf abilities or companion and at that point anything will kill too so i dunno how flexible it really is, could be just carried by other mechanics at this point.
edit: I just tried bassocyst - well, you can read all of this above or you can just take the improved arca plasmor and press LMB to vaporize everything in front of you in a second. I'm not even done with formaing it and it's clearing every mission better than my other primaries. The alt attack doesn't seem to be worth using but the basic attack modded for crit, blast and fire rate is just bonkers
Ehh, seems nicher and nicher. Its a crit powerhouse but i'm not really sold on the blast build since there aren't just enough mod slots to focus on both crit and status, and innate corrosive dilutes the status effects, and invisibilty for crepuscular is annoying to maintain in most cases.
I much prefer glax but then again I only use it on frost and citrine, feels like it has good synergy there. Maybe synapse is the same for cyte
Only got synapse so far due to the good base elemental dmg value offer, I am kinda whelmed so far. It has good punch through but no chaining on the beam so it still feels like a single target weapon. The unique gives bonus dmg on headshot that is hard to utilize with it, especially if you go for a status build with crux, but I imagine the way to go with be crit due to good base stats for it (well, except damage), possibly with acuity, maybe its multiplicative with the unique effect? I'm pretty bad at this buildcraft lol
Disappointed to hear that the best options are the usual helminth suspects, at that point I might as well just play baruuk for sth that will feel more cohesive... or even atlas perhaps who is allegedly stupid broken atm
Damage seems great but what do you guys do for survivability? No inherent health restore or DR, spamming blind isnt really a reliable thing, Im not sure how to play him at higher lvl missions when there's a ton of aoe or random dmg everywhere
They get me hyped for every update without fail, it's just better and better. I love the visuals and cosmetics, I love that we're getting a new archimedea mode, can't wait for liches and the new valence system...
Is it all coming out on march 19th? It's gonna be huge
smh they gave us purple yennifer and we can't date her either, what are they even doing???
I was also surprised a bit that they made nova basically a kid but I guess it does kinda work in the end
(i dont mind it that much, I like that they have the established plot. the romance boils down to repetitive lines of dialogue at home anyway so w/e)
Spend your tokens or grind more for the arcanes you're missing before that day!
Speaking of... which arcanes are you getting / are worth getting? Arcane Velocity is a must-get considering how useful it is for some builds and (relatively) cheap in terms of event tokens, right?
Anything else you want to give a shout-out to?
Time to add railjack to your daily grindset I guess!
There is no prize to perfection, only an end to pursuit.
Rhino is kinda simple but perfectly well-rounded and still relevant, and therefore kinda boring. He's still very much a straightforward 2014 warframe, just scaled for today's enemies, so I can't bring myself to play him much. No special interactions with anything besides a huge dmg buff to everything, a huge tanking overguard ability and a huge aoe CC. Excellent abilities on their own and... that's it.
She'd probably constantly talk about gems and crystals, how they can revitalize your aura or protect you from bad spirits
I'm basic so hoping for Saryn, Nova, Ember, Frostđ
Protea is a good choice too. I wonder what would Citrine protoframe look like
To be honest i have no idea what pseudo exalted means, I saw some redditors getting hyped over balefire chargers with arcanes and just assumed it means all exalted? It'd be weird to draw an arbitrary line as what get an arcane and what doesn't since they are all weapons in one way or another.
Huh, tenet envoy is that popular? I don't remember ever seeing it and I kinda dismissed it after lvling it for mastery
What is important to them: Not exposing internal details on the game for their own security
Uh huh lol. This seems like a treasure trove of information (for someone smarter than me that can summarize it)
I think arcanes will more than make up for the stat stick loss even without stat adjustments (which will happen too). In either case it will be worth it, I hate stat sticks lol
I've recently noticed some melee builds that revolve around heavy slams, I was wondering if you folks can share your experience with them and help me decide whether they are fun and worth investing into them.
I guess the top contenders are Samptones and Sancti Magistar incarnon, but there's also mention of Fragor and Arca Titron. Any of you got experience with these builds, is it a gimmick or not?
I've mostly been using Okina recently and Azothane before that so I want to spice it up a bit with something different for a change. They'd be for general use in any missions, from relic cracking to 1999 bounties, etc.


Molecular Fission seems like a great QoL mod to have but I can't think of anything to remove to make space for it. Anyone got any ideas on what I should change about this build, or do I just go on recasting #1 manually?
Also, bonus question - are there any weapons that are fun to use with nova, have some special synergy, complement the abilities well or sth like that?
I've been procrastinating obtaining these for years but now I'm thinking that I'm missing out. I was hoping someone needs any mods from syndicates I'm friendly with and would like to exchange some.
I am negative with New Loka / Perrin Sequence so I'm offering any syndicate mods (or other items) from the other 4 syndicates in exchange. I'm missing 13 mods from Loka, not sure if there are any unique ones in Perrin.
Can be available in afternoons, central EU timezone
I just took anything synergizing with cold damage and put it on Frost and it works pretty well!
Frost
- Biting Frost augment
- Arcane Ice Storm
- Freeze Force augment
- Icy Avalanche ofc
Tenet Glaxion
- Shivering Contagion
- Primary Frostbite arcane
- Photon Overcharge (still missing this one but soon I'm adding it too)
Glaxion melts everything in front of you, spreads cold like crazy which also adds ability strength and duration due to arcane ice storm, you have huge crit chance and dmg, you have excellent armor strip and can easily generate overguard.
Since no merciless on glaxion you have to run serration but if I had max rank arachne I'd maybe try that instead of arcane grace once I have photon overcharge from NW. Am I missing anything else thats fun and that could be added to the mix?
Not sure if I should go with vile acceleration on glaxion or maybe add something like hunter munitions or bladed rounds instead.
In any case, it takes a bit to set up the whole build but it feels very thematic and flexible, Frost really becomes even more of a powerhouse with it, I only ever used him for his bubble until now.
edit: I'm also thinking about what to subsume over his #2 since it seems kinda useless, it is low damage and you have plenty of cold procs even without it. Nourish might be the boring but safe option?
The entrati armcannon doesn't really seem to live up to its hype - the normal fire is just slow rifle-like fire with no aoe or punch through and the incarnon mode seems to be a big short lived beam with low damage, short range and width, and can only fire a few times before running out of charge.
Am I missing something, like how to build it, or is it really underwhelming?
It's busted as hell but I really like it. It's a simple change in the overall gameplay but having to look out for this quick popup and being rewarded with a free heavy attack is such a neat addition to the experience.
I've pretty much switched to Naramon on all frames because of it.
For example the new grimoire needs to kill enemies in order to proc its bonus. Trumna needs to kill enemies to get alt-fire charges. You need to land the killing blow to proc Merciless.
For those who don't know, the Wyrd Scythes+Doom combo places a mark on enemies that gathers/stores damage for a few seconds and when that damage exceeds the enemy's remaining HP, it triggers and kills them with true damage.
If you're playing Dagath and using your doom abilities, are you inadvertently kill-stealing and making it impossible for your allies to complete these on-kill challenges? Or for that matter even for yourself?
I really like her abilities but to be completely honest I haven't figured out what kind of a build to go for on her. Damage seems good even if you just spam and spread doom around, #4 is a really good "ohshit" button when you find a large group of enemies that need killing, but her survivability seems a bit low, she doesn't have any damage reduction or even healing abilities by default (and low base armor value as well). She seems overall solid but doesn't really excel in anything and doesn't do anything extraordinarily fun?
I kinda mitigated the low defense with a few blue armor archon shards, as for healing her signature melee weapon can restore health but it seems like bad synergy - her #3 boosts crit weapons but her Dorrclave is a status weapon? So that seems like a trap.
Adaptation, arcane grace and her #3 lifeguard do a lot of heavy lifting but all in all, it doesn't seem as reliable as other frames. Maybe subsuming gloom would help but I'm not sure what to replace, and that's kind of a boring thing to do anyway.
So anyway, any thoughts, how have you been playing Dagath so far?
Now that we're not locked into 1 or 2 companions that can't die, we can finally start using them to fill the gaps in our warframe's arsenal! Did you find any good uses like that yet?
Looks like Helios is a pretty good armorstrip bot now, combining the Deconstructor with Vicious Bond.
Dethcube seems like a good fit on energy starved warframes thanks to its energy (orb) generator, possibly combined with Duplex Bond? Dunno if companion weapons ever get strong enough to kill high level enemies on their own though
I was thinking about trying out a Chesa for survival missions when you don't have a Nekros but I dunno if Retrieve helps at all since it only fires off every 10 seconds with a 45% chance of success
What kind of stuff have you tried?
Tenno! Join the development team on a special date: Tomorrow, Thursday, September 28th at 2 pm ET for our first Devstream post-TennoCon 2023! The couch crew is eager to recap TennoCon 2023, reveal our next in-person event, and deep dive into our upcoming October update Abyss of Dagath. It might be a...

(approximately 10h after this post was made)


I guess now it just went from a subtle funny nod to actual canonical lore đ
Relive the biggest Warframe news, Soulframe updates and more!

Whispers in the wall:
>In this new story-driven cinematic quest, you'll be caught in the middle of a deadly battle between Albrecht Entrati, one of the Origin System's most brilliant minds, and the unknowable Man in the Wall. The board is set and the pieces are moving. Can you put it all together in time, Tenno?
I guess we're fighting Wally, indirectly maybe? Murmur confirmed to be his creations as well
> Naturally, you wonât be fighting unarmed, either. Hold fast against the dangers littered throughout Albrecht Entrati's secret laboratory with an all-new Secondary weapon class â the otherworldly Grimoire.
Grimoires confirmed to be secondary weapons, in case people were wondering
Warframe 1999:
>Long before The Old War, the deeds of Albrecht Entrati have cast an ominous, lingering shadow over the Origin System. Who is he? What is his story? Learn more of his secrets in Warframe: 1999.
Time travel confirmed?
I think the only officially confirmed thing is the pet rework, right? Everything else is up in the air. I'm still personally hoping for more railjack updates, for some UI work (an LFG tool or a better minimap/buff bar), maybe a way to favorite weapons or a better way to navigate the huge amount of gear we have.
In terms of cinematic quests and story I hope they focus a bit on smaller side stories instead of spending years on big new war / duviri content drops. Warframe has a big universe and they can do so much with it that is unrelated to Wally, the orokin or the tenno, but even those could use more smaller but more common updates IMHO.
I guess a big focus will be Soulframe but I'm not that invested in it (yet) so I hope it's not the main thing they discuss.
Echoes of Duviri: Hotfix 33.6.4 Incarnon Genesis Changes: A little over two weeks have passed since the Gammacor, Angstrum, Boar, and Gorgon Incarnon Geneses became available to earn on the Circuit. This has given you time to put them to work in-mission and share your thoughts with us and much of...
Echoes of Duviri: Hotfix 33.6.4
Incarnon Genesis Changes: A little over two weeks have passed since the Gammacor, Angstrum, Boar, and Gorgon Incarnon Geneses became available to earn on the Circuit. This has given you time to put them to work in-mission and share your thoughts with us and much of the feedback weâve seen has consisted of requests to improve their Incarnon Forms. So todayâs Hotfix brings you tweaks to reduce the friction to charging Transmutation and to increase the fluidity between modes. Paired with some other general stat improvements and fixes, take them for another spin and see how they feel!
The changes below apply to the base and variant versions of the weapons. Please note that weâre also reviewing the Anku Incarnon for our next Hotfix.
Gammacor:
- Charging the Incarnon Transmutation gauge is now twice as fast!
- Increased the explosion damage of its Incarnon projectile from 620 to 660 (Synoid from 760 to 800).
- Increased the Critical Chance bonus from Evolution IV Perk 1 (Critical Parallel) from 18% to 20% (Synoid from 6% to 10%).
- Increased the Critical Chance from Evolution IV Perk 2 (Survivor's Edge) from 10% to 12% (Synoid from 4% to 6%) and the Status Chance from 6% to 10% (Synoid from 4% to 6%).
- Increased the Status Chance from Evolution IV Perk 3 (Elemental Balance) from 12% to 20% (Synoid from 6% to 10%).
Angstrum:
- Now uses direct projectile hits instead of headshots to charge its Incarnon Transmutation gauge.
- The projectile must physically hit an enemy in order for it to count towards the charge, not the AOE damage dealt to them within proximity of the projectile.
- Improved tracking, speed and targeting of the Incarnon projectiles and added more ricochets off the walls to make it easier for them to land.
- Increased the Critical Chance bonus from Evolution IV Perk 1 (Critical Parallel) from 10% to 14% (Prisma from 6% to 10%).
- Increased the Critical and Status Chance bonus from Evolution IV Perk 2 (Survivor's Edge) from 6% to 9% (Prisma from 4% to 6%).
- Fixed being unable to reload the Prisma Angstrum after switching to Incarnon Form.
- Fixed Angstrumâs Incarnon Form altering the ammo pool of the equipped Primary weapon.
Boar:
- Changed the way Elemental Balanceâs Status Chance bonus (we will be doing the same for Survivorâs Edge in a follow up hotfix) applied to be consistent with the Strun Incarnon: Now it applies to each projectile instead of being divided by the Multishot count.
- Prior to the above change, Elemental Balanceâs 12% Status Chance bonus would grant 7.5% - 9% per projectile. Now it grants 7.5% - 19.5% per projectile.
Gorgon:
- Removed the initial charge delay on Incarnon projectiles fired and replaced it with an automatic trigger type.
- In other words, you can now hold the fire weapon input to continuously fire its projectiles as long as a charge is available. The former 1.2 second charge delay is its new auto fire rate.
- Adjusted projectile detonation times so that it better matches the fire rate of each variant (base version having the longest and Prisma the quickest).
- This goes hand in hand with the two above changes, with the initial charge delay removed and replaced with an automatic trigger there was room to establish a better rhythm for detonation while firing in auto. Instead of many projectiles taking a while to detonate, they will now roughly do so around the next auto shot fired.
General Incarnon Fixes:
- Fixed the Evolution VI Incarnon Challenge (Complete a mission with an Incarnon Weapon in every slot) not completing for the Felarx, Innodem, Laetum, Phenmor and the Praedos when using weapons with Incarnon Geneses installed.
- Fixed the Lex Incarnon Genesisâ final evolution challenge (Get 5 Headshots with this weapon in Incarnon form in a single mission) considering headshots from all weapons.
- Fixed the Sibear Incarnon Genesisâ Evolution II âThaneâs Wrathâ perk missing its UI icon.
- Fixed the âIncarnon Formâ text missing from the bottom right UI elements for the Gammacor and Synoid Gammacor while in Incarnon Form.
Overguard Changes:
- Player Overguard now protects against Arctic Eximusâ slow auras.
- Overguard granted by Styanaxâs Intrepid Stand Augment Mod is now capped at 15k (at 100% Ability Strength), which scales with Ability Strength.
- Outside of maintaining the status quo (excluding Rhinoâs Iron skin, which requires skillful timing to scale), the Augment allowed for infinite amounts of Overguard to be stacked effortlessly and quickly, which could trivialize challenging content and limit future design space. The survivability and team support element that players have been enjoying on Styanax is still preserved, just at a more practical level to encourage more dynamic play.
- Overguard granted by Frostâs Icy Avalanche Augment Mod now stacks on cast (up to 15k, which scales with Ability Strength) instead of keeping the highest value from the original or recast.
Corrupted Jackal Undercroft Assassination Changes:
- The following changes have been made to address feedback that the fight feels a tad too challenging on the Steel Path.
- The Corrupted Jackal Asssassination mission will now appear at stage 4 and onwards in The Circuit to ensure players have had a chance to earn more Decrees before taking it on.
- Slightly reduced Jackalâs health and the number of seeking projectiles released per phase during its Grid Wall attack.
General Changes:
- Wisp Primeâs cowl cloth has been returned to her helmet instead of her body as intended. As reported here:
- The Prisma Ohma is now tradeable!
Fixes:
- Fixed active Warframe Abilities (ex: Vorunaâs Ulfrunâs Endurance Augment Mod, Equinoxâ Maim, Gaussâ Redline, and Emberâs Immolation) getting deactivated and reset at the end of each Stage in the Circuit.
- This was caused in our attempt to fix the issue with being able to teleport out of the Undercroft and back into the Duviri landscape using Wispâs Breach Surge or Wil-O-Wisp in the Echoes of Duviri update. We have reverted that fix in order to address all abilities being affected.
- Fixed melee weapons with projectiles launched from heavy attacks (Glaives, Gunblades, Edun, Argo & Vel, etc.) causing Kullervoâs Wrathful Advance to potentially miss its target.
- Fixed dual wielding Glaive and Pistol causing loss of function after casting Kullervoâs Wrathful Advance.
- Fixes towards being revived causing the camera to turn 90 degrees after Transference. As reported here:
- This is a workaround non-code solution to address the majority of the camera issues with reviving. A Code fix is still required to fix it in its entirety, which means that you may still encounter it in certain scenarios (e.g. Last Gasp).
- Fixed slow loading players being prevented from entering Deck 12 if another player began the fight during the loading process. Those players will now be automatically teleported to the fight upon loading in.
- Fixed the Prime Details toggle missing for Wisp Prime while her Dex Skin is equipped.
- Fixed the flame VFX missing from Wisp Primeâs Helmet.
- Fixed Atlasâ Landslide not increasing the amount of rubble dropped from Petrified enemies by 50% as intended.
- Fixed being invisible after closing the game and rejoining the in-progress Orowyrm fight during the Kaithe stage.
- Fixed the new Captura Scenes released with Echoes of Duviri not appearing in Acrithisâ Wares.
- Fixed general control binding callouts appearing during The Duviri Paradox Quest instead of the intended Drifter ones.
- Fixed incorrect binding callouts appearing during the Drifter combat tutorial in The Duviri Paradox Quest if the âMelee with Fire Weapon Inputâ option is enabled.
- Fixed controls for the Ludoplex minigames (Frame Fighter, Happy Zephyr, and Wyrmius) not working when using Steam input.
- Fixed controls for Komi, Recover the Paragrimmâs Tomes, and the security cameras in Break Narmer missions not working when using Steam input.
- Fixed being able to fire weapons during Wispâs Sol Gate ability after casting it and then immediately following it with Dispensary (Helminth).
- Fixed âHUD not initializedâ dialog appearing when starting Exterminate and Mobile Defense missions from the Crysalith elevator.
- Also fixed the enemy kill count to not displaying correctly in Exterminate missions under the same start condition.
- Fixed stealth melee kills not counting towards the âClose Up Killsâ Break Narmer challenge (Kill 3 enemies with melee).
- Fixed Grineer allies disappearing after dying and respawning in the âJunk Runâ and âPrison Breakâ Break Narmer missions.
- Fixed an error popup (âYou must complete the Vox Solaris Questâ) preventing players from speaking to Eudico after returning from the Orb Vallis during stage 5 of the Vox Solaris Quest.
- Fixed the Wisp Prime Skin icon in the Arsenal appearing as a blank square.
- Fixed shields (from Sword and Shield Melee weapons) sitting backwards on Baruukâs arm when his Doan Skin is equipped.
- Fixed the Protovyre Apex Syandana clipping into the Drifter Keeler Suit.
- Fixed offset issues with the Left Prisma Daedalus Shoulder Guard when equipped onto the Drifter Keeler Suit.
- Fixed the right Emblem offset being too far forward on all Limbo skins when equipped on Limbo Prime.
- Fixed several offset issues with leg attachments equipped on Kullervo.
- Fixed offset issues with chest attachments equipped on the Drifter Saita Prime Suit.
- Fixed offset issues with the Imugi Prime Shoulder Plate equipped on Gauss.
- Fixed offset issues with shoulder attachments equipped on the Nova Atomica Skin.
- Fixed being unable to equip the Balefire Einheri skin on Hildrynâs Balefire Prime.
- Fixed the Cognitive Relay Facial Accessory sitting weirdly on the Duviri Drifter.
- Fixed the Demolystâs beep SFX at times slightly offset if in a far away room.
- Fixed the Syam, Azothane, Edun, and Sampotes missing several SFX with various Melee Stances.
- Fixed an issue with the sample used for Sevagothâs Sow SFX.
- Fixed the Bronco Prime not leaving bullet holes in the environment.
- Fixed a rare bug where Nihilâs health bar could go missing.
- Fixed several HUD script errors related to the Nihil fight.
- Fixed double spacing in the Wisp Prime Accessories Pack.
- Fixed a crash that could occur if Host returned to a town hub before Client managed to get into the open landscape.
- Fixed a rare crash when going from town to landscape and failing to connect.
- Fixes towards being unable to chat link several Kavat and Kubrow Fur Patterns.
- Fixed being unable to chat link the 2023 Pride items and the Pride Celebration Color Palette.
- Fixed text appearing cut off in the in-game Market after opening a chat link.
- Fixed being able to equip Primary weapons in the Dojo after using the Shawzin emote.
- Fixed the Accessibility Color Palette not being available in the Customize HUD Colors screen if accessed in-mission.
- Fixed Kahl (summoned from Skautâs âKahl Beaconâ Air Support) not shooting when commanded to hold position.
Click here for the Known Issues List
------ Credit to CephalonAhmes
Over the years I've filled my Warframe bookmark folder with various useful websites, maybe you don't know some of them and hopefully you find them useful! Do let me know if I'm missing any and if you want me to add it to the list.
Honorary mention to the one and only Warframe Wiki đ
Dashboards Tenno Tools - timers, cycles, limited time events Warframe Hub - various timers but also much more (good resource for open worlds, synthesis targets, etc)
Trading Warframe Market - no introduction needed I hope, this is the place to go if you wanna trade Riven Market - riven trading
Builds Overframe - find popular and meta builds Semlar amp builder - also zaws and kiguns but check the rest of the site for other useful tools too
Relics Warframe Squads - LFG tool for relic sharing Warframe Reliquary - fissure tracking tool Tenno Zone - (now outdated) tool to plan out your prime hunting and relic farming adventures
Guides Synthesis Target Locations - where to find easiest/guaranteed synthesis targets The Ultimate Fortuna Guide - it seems the site isn't updated anymore but you could still find some good intel there
Misc Shawzin Documentation - everything you wanted to know about the shawzin, and more Compozin' Mmmm glyphs Mandachord Songs - probably the biggest song list you can find, have fun Octavia mains