IGN noted that Silksong’s surprisingly low price thrilled players, but some indie devs fear it could set unrealistic expectations for other games. What do you think?
KaChilde @ KaChilde @sh.itjust.works Posts 0Comments 6Joined 1 wk. ago
Can I enquire how 15,000,000 copies sold was down to luck? They released a solid game with fun gameplay, great music, and an eye-catching art style. They priced the game competitively, even considering international pricing. All of this seems like choices that were made with intention, not the roll of a dice.
You could perhaps argue that there was luck in people seeing the games initial campaign on kickstarter, but I don’t think you can excuse the rest as ‘luck’.
This mindset from people is what makes online multiplayer games unplayable for me.
I don’t get a lot of time to play games as an adult. When I do, I don’t particularly want people telling me how I should be having fun. There is this weird competition that happens where you need to know everything about a game before you are allowed to partake in the game. It sucks to have missed out on so many experiences, but i guess my not playing sub-optimally made someone else’s experience better, so it’s all good.
A breath of fresh air for DC to be honest. It definitely feels like a James Gunn film, but if you like that sort of film then you’ll be set.
It sort of feels like the film is jumping in in the middle of a series: no extended backstory sequence for the cast of main heroes, the status quo of Lois & Clark has been established, etc. But I saw this as a positive, because there are only so many times that the Waynes can be shot in an alley on film (as an example, Batman is not in this film).
Superman is probably the most human he has ever felt on film. He is kind, and his focus is on protecting people, not just punching terrorists through walls and threatening people.
I liked it.
If ‘///‘ stands for “bigotry”, then yeah I’m sure not calling people out on their shitty views will make them go away…
I think, in western media at least, that the tank is rarely used as an image of defence. A tank’s artillery is not personal or protective, it obliterates its targets from a distance. Its treads allow it to travel in terrain that has been decimated by war. The image of a tank ominously rolling over rubble and bodies in a war zone is contractually obliged to be in every war movie.
The heavy armour on a tank is perhaps its only ‘defensive’ trait, but it only exists to let the men inside blow things up for as long as possible.
It’s an all terrain cannon, and a country owning a fleet of them requires their neighbours to also invest in a fleet of them, just in case. This then causes their neighbours to invest in more tanks just to be extra ‘safe’
Charge what you think your game is worth. Consumers will pay what they think it is worth.
I don’t think guilting other developers into charging more just so you don’t look bad is going to work the way you hope it is.