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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GI
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9
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8
Joined
1 mo. ago

Wargaming @lemmy.world

In surprise move, Wargames Atlantic founder reveals secret identity and repays old debts

rpg @ttrpg.network

What happens when you mix The Old American West with Folkloric Horror? A First Look at Huckleberry — Domain of Many Things

rpg @ttrpg.network

Inside a Canadian professor's 43-year-old Dungeons & Dragons campaign

rpg @ttrpg.network

Summary of WorldAnvil's new features

  • I'll admit - I always liked the concept of it. I read it as a game that tried to ensure that every character class had something/a role in combat (or conflict). That was clever. However, it didn't always quite work. My first time through, I played a Warlord but with a too small group there wasn't any real way I could help move, buff or otherwise help allies so I just felt like a naff fighter.

  • rpg @ttrpg.network

    Dungeons and Dragons Players Boycotting Popular Map-Making Tool Over AI Controversy

  • Thanks. I suspect that's Google's "we'll help indie news sites" widget that's supposed to nudge you to patron. It's been on the site for about 30 hours and I'll take it off tonight. You've been more helpful than the megacorp.

  • rpg @ttrpg.network

    Lootrion app launches to move TTRPG shopping sprees out of the session

    rpg @ttrpg.network

    D&D 4th Edition ‘almost broke’ legendary writer R.A. Salvatore

  • "Fluff" always implies "unnecessary" to me - and so I could argue the application of the terms should be reversed. I don't need another rules engine, it's unnecessary padding in the pages of a new game, and instead I need a new game to show me lore, setting and concepts that I've not got to explore (or crunch into) before.

  • rpg @ttrpg.network

    Were We Really Looking for "Crunch"?

    rpg @ttrpg.network

    Dungeons & Dragons: The First 50 Years of Storytelling