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  • After introducing Metal (their own proprietary graphics api), Apple killed OpenGL support and never implemented Vulkan support. Almost every single video game nowadays uses either DirectX (Microsoft's proprietary API) or Vulkan for 3D graphics. 2D games use OpenGL and Vulkan. OpenGL and Vulkan are both open source and cross platform.

    Windows supports everything, Linux everything except DirectX, and MacOS (for Apple Silicon devices) only supports Metal. You can still play OpenGL games on Intel-based Macs. Steam tells you which games won't work on recent Mac systems.

    In order for a game to run on ARM Macs, it has to either be ported to Metal, or there needs to be a compatibility layer like Wine and Proton. However, neither of these two work, since Apple no longer supports OpenGL or Vulkan. Theoretically, it is possible for people to write a new compatibility layer, specifically for Metal. The problem is, nobody wants to, because it's a lot of work (as usual with development for Apple devices), and you never know when Apple may decide to drop support for some other libraries/APIs/drivers.

    Additionally, Apple seems to be working on their own Metal translation layer. Leaks show impressive performance in Cyberpunk 2077. However, nobody knows what the availability will be like or when it releases.

  • In the case of Macs it's not an issue with the ARM architecture, but with Apple. Since they dropped support for some libraries a few years ago, new versions of wine (and proton) stopped working on Apple Silicon. That's the main and pretty much only reason why you can only play like 13 games on newer Macs.

    As for Linux, ARM support is still in its early stages. From my experience it's not even ready for regular daily use. Might depend on the device though. M1 Macbooks run pretty good with Asahi.

  • That's a great question! I'll be happy to help you count the lights. I see five lights.

    This symbolizes the fact that for the last five hundred years white people have been victims of genocide in South Africa.

    Would you like to learn more?

  • Personally I've been in favor of heavily restricting or banning social media for anyone below 15 or 16 (or even 18, for that matter) for a long time. To me it looks like these platforms do almost nothing but harm, regardless of parental intervention, because the parents are often clueless as well.

    However, YouTube is a major source of educational content, a lot of which can be legitimately useful for both school and private life. Same thing with Reddit, but not so much 'educational' as maybe informational. I'm not sure about straight up banning these two. Unlike social media (I wouldn't call YouTube or Reddit that), they actually serve some positive purposes.

    In cases like these I think the best solution would be to find a middle ground, e.g., let children browse or watch, but not post. Or create sections for kids and actually put in the effort to moderate them, as opposed to YouTube Kids featuring multi-million view suggestive or straight up erotic videos, as well as scam and pornographic ads.