I'm in the same boat. The water based upkeep mechanic seems punishing, especially for time starved / more casual gamers.
I do think it's very on theme with the game, I hope that they'll tweak it over time - something interesting could be adding a way for more active players to contribute surplus water to a shared supply.
If they manage to tidy the game up and fix some of the glaring issues I'd likely still give it a try even with the water "feature".
Does the mechanic turn you off the game completely?
Nice timing indeed. I've read a few review aggregators for the remake and it appears that it's better in every way than the original, so I'm sure you guys will enjoy it.
I picked up and finished Nodebuster this week. It's a pretty chilled out incremental improvement style game that almost becomes idle closer to the end.
I've also been trying to get some games of Spectre Divide (new f2p tactical FPS game) in this week too.
I'm not sure about power levels, but I've ordered the Riders of Rohan and the Elven Council decks. I really love the theme for both of these and am excited to see how they play out of the box and with some potential tweaks from the set booster box I've grabbed.
Boardgames: I love playing social deduction games like Mafia and The Resistance with a big group, though they aren't everyones cup of tea (perhaps I enjoy lying too much?)
Video games: We play a lot of Quake Arena in our office at work with a big group of people, also Genital Jousting with a smaller group of closer friends is silly fun.
It's hard to tell at this point, in my opinion we need more active general communities before becoming too specific. It's been a little overwhelming seeing the fragmentation of communities across instances here on Lemmy. Hopefully something happens to improve the experience, I'm liking being involved so far though!
I agree that being more general might help to produce more active communities to start with. Perhaps over time as people are requesting more communities there should be a voting threshold or poll system to see if enough people are interested before fragmenting a general community into more specific ones?
I'm not a wine person but have a few family members and friends who are pretty into it, I also live near some pretty impressive wineries in the Hunter Valley.
I'm in the same boat. The water based upkeep mechanic seems punishing, especially for time starved / more casual gamers.
I do think it's very on theme with the game, I hope that they'll tweak it over time - something interesting could be adding a way for more active players to contribute surplus water to a shared supply.
If they manage to tidy the game up and fix some of the glaring issues I'd likely still give it a try even with the water "feature".
Does the mechanic turn you off the game completely?