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  • I’m not sure will ever escape “move fast and break things” this side of a civilisation-toppling catastrophe. Which we might get.

    Considering how "vibe coding" has corroded IT infrastructure at all levels, the AI bubble is set to trigger a 2008-style financial crisis upon its burst, and AI itself has been deskilling students and workers at an alarming rate, I can easily see why.

  • Cooling in space is an absolute arse. Space is an excellent insulator for heat. That’s why a thermos works. In space, thermal management is job number one. All you can use is radiators. Getting rid of your 200 kilowatts will need about 500 square metres.

    To drive home how easy this is to work out, the Codex for the Mass Effect series1 explicitly points out that radiation is the only way to cool off in space, and goes into detail on how in-universe spaceships (civilian and military) deal with heat buildup.

    BioWare did their homework on this shit for a series of sci-fi RPGs which started in the early days of the Xbox 360 and the PS3. That the startup bros, tech co's and billionaire CEOs pushing this have failed or refused to recognise this shit is goddamn negligence.

    So space is a bit hard. A lot of the sci-fi guys suggest oceans! We’ll put the data centres underwater and cooling will be great!

    The only way I see that idea working is if humanity works out underwater cities (e.g. Rapture from the original Bioshock) first. That'd make the issue of maintenance easier to deal with, even if getting new parts from the surface would remain a PITA.

    1 Specifically "Starships: Heat Management", under Ships and Vehicles, in the Secondary Codex"

  • Considering the sorry state of the software industry, plus said industry's adamant refusal to learn from its mistakes, I think society should actively avoid starting or implementing new software, if not actively cut back on software usage when possible, until the industry improves or collapses.

    That's probably an extreme position to take, but IT as it stands is a serious liability - one that AI's set to make so much worse.

  • Black Ops 7 sold less than half as much as last year’s Battlefield 6.

    That's definitely a mistype - the previous CoD game was Black Ops 6, and Battlefield 6 was made by DICE and published by EA. Still, makes a good segue into how Blops 7 (which went all-in on AI) compared against BF6 (which released more-or-less AI-free, going by DICE's own comments).

    In terms of sales, Blops 7 sold 63% less on launch than Battlefield 6 did in its opening week, earning Battlefield its first sales victory over CoD in both series' history, and breaking a streak of #1 sales CoD had held since 2006.

    On Metacritic, BF6 got "generally favourable" critic scores in the low-80s, whilst Blops 7 hovers around the 67% mark. The user scores are much more favourable - whilst BF6 is hovering at 7/10 as of this writing, BO7 is currently at 1.6/10, beating the notoriously maligned Modern Warfare III to become the lowest-rated entry in the series' history.

    On OpenCritic, Battlefield 6 earned a "Strong" rating on all fronts (83% top critic average, 90% Critics Recommend, player rating of 90) whilst Blops 7 got a "Weak" rating (65% top critic average, 35% Critics Recommend, player rating of 20).

    Overall, signs are pointing to a historic victory for Battlefield over its long-running rival in the FPS genre, and a very public rejection of AI slop in all its forms.

  • By 60 days from now, the DoE must produce a list — “at least 20 science and technology challenges of national importance” in advanced manufacturing, biotechnology, critical materials, nuclear fission and fusion — yes that’s more vibe nuclear — something quantum, and semiconductors.

    And by "biotechnology", I presume this administration means "eugenics", if not some other form of medical pseudoscience.

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